HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings
Games & Game Development

Game programming & engines

Talk×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

Best firstRecently recommendedUpload dateOldest firstView countLike ratio
Overwatch Gameplay Architecture and Netcode1:04:04

Overwatch Gameplay Architecture and Netcode

GDC Festival of Gaming
196K views • 7 years ago
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

Rust Programming Language
152K views • 8 years ago
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

SIGGRAPH Advances in Real-Time Rendering
278K views • 5 years ago
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

Alexandre Franco
190K views • 13 years ago
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

Jonathan Blow
530K views • 12 years ago
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 20252:27:34

Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025

Better Software Conference
926K views • 1 year ago
Exploring the Tech and Design of Noita31:00

Exploring the Tech and Design of Noita

GDC Festival of Gaming
288K views • 6 years ago
Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake  #GodotCon202354:53

Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

Godot Engine
27K views • 3 years ago
QuakeCon 2012 - John Carmack Keynote3:36:39

QuakeCon 2012 - John Carmack Keynote

QuakeCon Official
445K views • 14 years ago
Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive1:05:25

Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive

GDC Festival of Gaming
35K views • 6 years ago
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

Media Molecule
68K views • 11 years ago
DOOM: Behind the Music1:00:57

DOOM: Behind the Music

GDC Festival of Gaming
1.8M views • 9 years ago
Why can't you multiply vectors?51:16

Why can't you multiply vectors?

Freya Holmér
524K views • 3 years ago
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

BUas Games
176K views • 8 years ago
I Shot You First: Networking the Gameplay of Halo: Reach1:49:07

I Shot You First: Networking the Gameplay of Halo: Reach

GDC Festival of Gaming
58K views • 8 years ago
John Carmack's keynote at Quakecon 2013 part 429:59

John Carmack's keynote at Quakecon 2013 part 4

Kostiantyn Kostin
139K views • 13 years ago
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 259:38

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

GDC Festival of Gaming
94K views • 7 years ago
The Road to PS552:45

The Road to PS5

PlayStation
16.8M views • 6 years ago
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

GameSpot
76K views • 15 years ago
GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO1:05:33

GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO

max4warn
128K views • 8 years ago
Herbert Wolverson - Procedural Map Generation Techniques27:29

Herbert Wolverson - Procedural Map Generation Techniques

Roguelike Celebration
153K views • 6 years ago
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming
89K views • 7 years ago
QuakeCon 2011 - John Carmack Keynote1:26:39

QuakeCon 2011 - John Carmack Keynote

QuakeCon Official
295K views • 15 years ago
John Carmack Keynote - Quakecon 20132:49:19

John Carmack Keynote - Quakecon 2013

IGN
101K views • 13 years ago
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers58:24

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

Gamelab Conference
210K views • 8 years ago
Bob Nystrom - Is There More to Game Architecture than ECS?23:06

Bob Nystrom - Is There More to Game Architecture than ECS?

Roguelike Celebration
301K views • 8 years ago
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

GDC Festival of Gaming
786K views • 9 years ago
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini
99K views • 8 years ago
Classic Game Postmortem: Alone in the Dark57:43

Classic Game Postmortem: Alone in the Dark

GDC Festival of Gaming
27K views • 8 years ago
RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!59:24

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

Racket
19K views • 13 years ago
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

ClojureTV
31K views • 11 years ago
Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup1:05:59

Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup

Rust Programming Language
83K views • 8 years ago
CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"1:04:33

CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

CppCon
53K views • 12 years ago
Pitfall: A Classic Game Postmortem1:00:34

Pitfall: A Classic Game Postmortem

GDC Festival of Gaming
63K views • 10 years ago
The Implementation of Rewind in Braid26:56

The Implementation of Rewind in Braid

GDC Festival of Gaming
141K views • 9 years ago
Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated1:13:00

Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated

LambdaConf
241K views • 1 year ago