Games & Game Development
Game programming & engines
1:04:04Overwatch Gameplay Architecture and Netcode
GDC Festival of Gaming
196K views • 7 years ago
42:30RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
Rust Programming Language
152K views • 8 years ago
1:10:00A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
278K views • 5 years ago
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
Alexandre Franco
190K views • 13 years ago
1:55:24Ideas about a new programming language for games.
Jonathan Blow
530K views • 12 years ago
2:27:34Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025
Better Software Conference
926K views • 1 year ago
31:00Exploring the Tech and Design of Noita
GDC Festival of Gaming
288K views • 6 years ago
54:53Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023
Godot Engine
27K views • 3 years ago
3:36:39QuakeCon 2012 - John Carmack Keynote
QuakeCon Official
445K views • 14 years ago
1:05:25Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive
GDC Festival of Gaming
35K views • 6 years ago
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
Media Molecule
68K views • 11 years ago
1:00:57DOOM: Behind the Music
GDC Festival of Gaming
1.8M views • 9 years ago
51:16Why can't you multiply vectors?
Freya Holmér
524K views • 3 years ago
37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
BUas Games
176K views • 8 years ago
1:49:07I Shot You First: Networking the Gameplay of Halo: Reach
GDC Festival of Gaming
58K views • 8 years ago
29:59John Carmack's keynote at Quakecon 2013 part 4
Kostiantyn Kostin
139K views • 13 years ago
59:388 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
GDC Festival of Gaming
94K views • 7 years ago
52:45The Road to PS5
PlayStation
16.8M views • 6 years ago
1:00:12Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
GameSpot
76K views • 15 years ago
1:05:33GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO
max4warn
128K views • 8 years ago
27:29Herbert Wolverson - Procedural Map Generation Techniques
Roguelike Celebration
153K views • 6 years ago
1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
89K views • 7 years ago
1:26:39QuakeCon 2011 - John Carmack Keynote
QuakeCon Official
295K views • 15 years ago
2:49:19John Carmack Keynote - Quakecon 2013
IGN
101K views • 13 years ago
58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
Gamelab Conference
210K views • 8 years ago
23:06Bob Nystrom - Is There More to Game Architecture than ECS?
Roguelike Celebration
301K views • 8 years ago
26:13Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of Gaming
786K views • 9 years ago
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
99K views • 8 years ago
57:43Classic Game Postmortem: Alone in the Dark
GDC Festival of Gaming
27K views • 8 years ago
59:24RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
Racket
19K views • 13 years ago
37:34Zach Oakes - Making Games at Runtime with Clojure
ClojureTV
31K views • 11 years ago
1:05:59Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup
Rust Programming Language
83K views • 8 years ago
1:04:33CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
CppCon
53K views • 12 years ago
1:00:34Pitfall: A Classic Game Postmortem
GDC Festival of Gaming
63K views • 10 years ago
26:56The Implementation of Rewind in Braid
GDC Festival of Gaming
141K views • 9 years ago
1:13:00Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated
LambdaConf
241K views • 1 year ago