3d games
34:29The History of 3D Graphics on the Gameboy Advance | minimme
667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
4:47holoportation: virtual 3D teleportation in real-time (Microsoft Research)
3.6M views • 10 years ago
I3D Past Projects
Microsoft Research demonstrates holoportation, which reconstructs and compresses high-quality 3D models of people in real time and sends them anywhere. With a HoloLens, remote participants appear as if present in your room.
2:35:323dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell
51K views • 12 years ago
Computer History Museum
A Computer History Museum oral history panel with four 3dfx founders on the company's rise with Voodoo Graphics and Glide, and its fall into bankruptcy. It runs about two and a half hours.
15:00The Material Science of Metal 3D Printing
2.7M views • 7 years ago
Real Engineering
Real Engineering explains the materials science behind metal 3D printing, including crystal structure, laser sintering, and why printed parts develop fatigue cracks. It shows how process imperfections limit the strength of printed metal.
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
2:26Qt 5 based 3D Wayland compositor
133K views • 14 years ago
Samuel Rødal
A short demo of a 3D Wayland compositor built with Qt 5 and QtWayland, mapping input to and compositing the output of Wayland applications in a 3D scene, also running on a Raspberry Pi.
5:57Wargames Ending
1.2M views • 13 years ago
Techno947
The final scene of the 1983 film WarGames, in which the WOPR computer runs through nuclear war scenarios and concludes that the only winning move is not to play. It is a six-minute clip uploaded in higher quality than earlier copies.
3:133D-Printed Home Can Be Constructed For Under $4,000
3.8M views • 8 years ago
Insider Tech
A short Insider Tech video on New Story and ICON building 3D-printed homes that can go up in under 24 hours for around $4,000. It frames the effort as a way to address global homelessness.
1:23SGI Fusion - FSN 3d File System Navigator
88K views • 17 years ago
spyratex
A short screen capture of SGI's File System Navigator (FSN, also called Fusion) running on IRIX 6.5 on an Octane. It shows the 3D file browser seen in Jurassic Park.
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
56:32100%+ short interest in GameStop stock (GME) – fundamental & technical deep value analysis
1.8M views • 6 years ago
Roaring Kitty
Roaring Kitty's July 2020 analysis of GameStop, arguing a bullish deep-value case when the stock was about $4 and short interest exceeded 100%. It covers fundamentals, cash balance and technicals.
4:06That scene from War Games
2.3M views • 19 years ago
Greg Granito
The climactic lesson scene from the 1983 film WarGames, in which the computer learns that the only winning move in nuclear war is not to play. It includes the character entering zero players and the famous closing line.
1:15:54"Games as a service" is fraud.
1.1M views • 7 years ago
Accursed Farms
Ross Scott of Accursed Farms makes a 76-minute argument that selling video games as a service is a form of consumer fraud. He lays out legal arguments that games are goods, covers ownership and programmed obsolescence, and discusses game preservation.
16:38Games, Schools, and Worlds Designed for Violence
3.1M views • 7 years ago
Jacob Geller
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
31:24The largest campaign ever to stop publishers destroying games
401K views • 2 years ago
Accursed Farms
Ross Scott of Accursed Farms lays out a campaign to stop publishers from permanently shutting down games, using The Crew as the test case. He covers government initiatives and the legal options, and the stopkillinggames.com site.
8:36The 3D-Printed Curta Calculator
2M views • 9 years ago
Adam Savage’s Tested
Adam Savage shows off his collection of analog calculators, ending with a 3D-printed, scaled reproduction of the Curta mechanical calculator built by Marcus Wu. The video examines the replica and the engineering behind it.
2:44:28Talk: Video Games and the Future of Education
130K views • 6 years ago
Jonathan Blow
Jonathan Blow gives a roughly 90-minute talk, followed by Q&A, on how video games could actually improve education, in contrast to what is currently being tried.
8:09Google Earth’s Incredible 3D Imagery, Explained
3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
19:58The Genius of 3D Printed Rockets
13.2M views • 5 years ago
Veritasium
A Veritasium video touring Relativity Space and explaining why 3D printing whole rockets cuts tooling costs, allows rapid iteration, reduces part count and enables new designs. It includes an interview with Scott Manley on aerospace engineering.
2:42ubuntu 3D Desktop (Cube) (KDE & Compiz Fusion & CairoDock) fullHD 1080p
614K views • 16 years ago
Philip J. Bugsington
A short screen recording of an Ubuntu Karmic Koala desktop running KDE4 with Compiz Fusion 3D cube effects and CairoDock.
5:14Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985
136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
1:55:24Ideas about a new programming language for games.
530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
2:31:44This is Financial Advice
8.4M views • 3 years ago
Folding Ideas
Dan Olson's long Folding Ideas video on the GameStop meme stock phenomenon, its online community and the conspiracy thinking around it. It runs over two hours.
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
5:513-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
2.3M views • 13 years ago
Daniel CohenOr
A SIGGRAPH Asia 2013 research demo of 3-Sweep, a tool for extracting editable 3D objects from a single photo using a few user strokes. It predates modern AI image tools.
8:59Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
40K views • 13 years ago
Phoenix Risen
Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.
3:56The Epic Of Gilgamesh In Sumerian
15.2M views • 12 years ago
Peter Pringle
Peter Pringle sings the opening of the Epic of Gilgamesh in Sumerian, accompanied by a reconstructed ancient instrument. The description gives background on Sumer, cuneiform and how little is known about the language's pronunciation.
9:27What is a Geometry Kernel? C3D vs ACIS vs Parasolid
25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
3:05Why does PUNCHING Sonic 3D trigger a Secret Level Select?
510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
7:09This Arcade Game is a SCAM (I have proof)
51.4M views • 8 years ago
Mark Rober
Mark Rober builds a machine that plays the Cyclone arcade game with perfect timing and discovers the game is rigged so that perfect play still loses. The video explains the physics and electronics tricks behind carnival-style skill games.
1:22:13HandmadeCon 2016 - History of Software Texture Mapping in Games
15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
3:00WarGames (11/11) Movie CLIP - The Only Winning Move (1983) HD
1.1M views • 13 years ago
Movieclips
Clip from the 1983 film WarGames in which the computer Joshua concludes that global thermonuclear war has no winner and proposes a game of chess instead.
8:28The Day FPS Games Died
2M views • 5 years ago
Basically Homeless
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable. It explains how conventional aimbots work, how the new approach differs, and speculates on possible detection.
3:21ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition
571K views • 17 years ago
QiPanComputerVision
A three-minute demo of ProFORMA, a system from Cambridge that builds textured 3D models live from a video of an object.
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
1:12:43Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022
564K views • 4 years ago
Games Done Quick
A tool-assisted speedrun of Ocarina of Time at Summer Games Done Quick 2022, using TASBot and arbitrary code execution to reach an alternate ending in about 53 minutes. The run is introduced by its creators and followed by an interview.
36:19Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017
1M views • 9 years ago
Norwich Games Festival
Stuart Ashen presents a talk at the 2017 Norwich Gaming Festival on Hareraiser, a notoriously bad video game tied to the Masquerade treasure hunt. He explores why it may be the worst game ever made.
36:41TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
6M views • 10 years ago
Games Done Quick
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016. The bot gives deliberately deranged answers while exploiting the game's error-prone recognition.