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The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Music Software & Interface Design: Steinberg's Dorico1:06:59

Music Software & Interface Design: Steinberg's Dorico

949K views • 6 years ago
Tantacrul
Tantacrul critiques the UX and UI of Steinberg's Dorico music notation software, comparing it with Sibelius and user testing it with real musicians alongside his own attempt to compose in it.
Xerox Star User Interface: An overview17:10

Xerox Star User Interface: An overview

20K views • 5 years ago
ACM SIGCHI
A 1982 Xerox PARC film, presented at CHI '90, in which Star designers David Canfield Smith and Charles Irby give an overview of the Xerox Star interface. It shows the document-centric, icon-and-window office system.
The Genius of 3D Printed Rockets19:58

The Genius of 3D Printed Rockets

13.2M views • 5 years ago
Veritasium
A Veritasium video touring Relativity Space and explaining why 3D printing whole rockets cuts tooling costs, allows rapid iteration, reduces part count and enables new designs. It includes an interview with Scott Manley on aerospace engineering.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
3D Gaussian Splatting! - Computerphile17:40

3D Gaussian Splatting! - Computerphile

273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
Bryan Johnson: Kernel Brain-Computer Interfaces | Lex Fridman Podcast #1862:31:30

Bryan Johnson: Kernel Brain-Computer Interfaces | Lex Fridman Podcast #186

492K views • 5 years ago
Lex Fridman
Lex Fridman interviews Bryan Johnson, founder of Kernel and previously Braintree, about brain-computer interfaces and Kernel's non-invasive brain monitoring hardware. It covers what the devices can do today and the company's plans.
What is a Geometry Kernel? C3D vs ACIS vs Parasolid9:27

What is a Geometry Kernel? C3D vs ACIS vs Parasolid

25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
Why does PUNCHING Sonic 3D trigger a Secret Level Select?3:05

Why does PUNCHING Sonic 3D trigger a Secret Level Select?

510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
Gridfinity: Your Ultimate Modular Workshop is FREE!20:52

Gridfinity: Your Ultimate Modular Workshop is FREE!

1.8M views • 4 years ago
Zack Freedman
Zack Freedman introduces Gridfinity, his free, open-source modular workshop storage system of 3D-printable bins and baseplates. The video walks through the design, the parametric templates and the many module types that fit parts, tools and accessories.
So how does a PS/2 keyboard interface work?33:07

So how does a PS/2 keyboard interface work?

570K views • 5 years ago
Ben Eater
Ben Eater explains how the PS/2 keyboard interface works, covering its clocked serial protocol and scancodes. He builds up the hardware-level understanding needed to read keypresses.
Project Starline: Feel like you're there, together1:51

Project Starline: Feel like you're there, together

1.2M views • 5 years ago
Google
Google's short promo for Project Starline, a booth that shows a life-size, three-dimensional view of the person you are talking to. It presents the technology as a magic window for friends, families and co-workers who are far apart.
Topic match · VR, AR & spatial computing
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
The GUI should be better.  A lot better.1:17:21

The GUI should be better. A lot better.

397K views • 6 years ago
Accursed Farms
Accursed Farms' hour-plus critique of the modern desktop GUI. It argues that current interfaces are a regression from older designs such as Windows 7 and proposes principles for better ones.
How does a Bowling Pinsetter Machine work? (Brunswick GS-X)14:08

How does a Bowling Pinsetter Machine work? (Brunswick GS-X)

7M views • 5 years ago
Jared Owen
Jared Owen's 3D animated breakdown of how a Brunswick GS-X bowling pinsetter works, showing its mechanisms for sweeping, lifting and resetting pins and balls.
Elite: "The game that couldn't be written"1:02:03

Elite: "The game that couldn't be written"

2M views • 2 years ago
Alexander the ok
An hour-long video essay on Elite, the 1984 BBC Micro game by David Braben and Ian Bell. It covers how they fit a 3D engine, economy and universe into 22KB on a 2MHz 6502.
Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)5:51

Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)

51K views • 6 years ago
erg0steur
A 1984 Computer Chronicles segment in which Susan Kare explains the ergonomics and interface design of the original Macintosh. She introduces the interface step by step for newcomers.
Are WILD cockatoos smart enough to solve this puzzle?8:33

Are WILD cockatoos smart enough to solve this puzzle?

6.7M views • 6 years ago
Maker's Muse
Maker's Muse designs a 3D-printed and laser-cut puzzle box to test whether wild sulphur-crested cockatoos can solve it. He documents how the birds work it out.
XDC 2020 - Day 1 - September 16, 20207:42:30

XDC 2020 - Day 1 - September 16, 2020

24K views • 6 years ago
X.Org Foundation
Day one of the X.Org Developer's Conference 2020 stream, including talks on the Raspberry Pi 4 Vulkan driver, the WSL graphics architecture, X11 and Wayland apps in WSL, and Mesa for D3D12.
ROTATING DETONATION ENGINE14:46

ROTATING DETONATION ENGINE

3M views • 4 years ago
Integza
A hobbyist build-and-experiment video on rotating detonation engines (RDEs), where a continuous detonation wave spins around an annular chamber. The creator 3D prints parts and tests a small engine, while being candid about uncertainty over whether a true rotating wave was achieved.
VCF East: Xerox Star vs. Apple Lisa42:38

VCF East: Xerox Star vs. Apple Lisa

41K views • 5 years ago
Vintage Computer Federation
Jason Perkins's talk at Vintage Computer Festival East 2020 compares the user interface of the Xerox Star with that of the Apple Lisa. It covers editing documents, the Star's mouse and a Q&A.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
How a Diesel-Electric Locomotive Works25:13

How a Diesel-Electric Locomotive Works

7.8M views • 3 years ago
Animagraffs
A 3D-animated walkthrough of a heavy-haul diesel-electric freight locomotive, covering the frame, coupling, draft gear, engine and drive systems. Made in Blender by Animagraffs.
The Future is a Dead Mall - Decentraland and the Metaverse1:49:22

The Future is a Dead Mall - Decentraland and the Metaverse

8.2M views • 3 years ago
Folding Ideas
Dan Olson of Folding Ideas spends months in the virtual world Decentraland and delivers a long critique of the metaverse, NFTs and DAOs, and why virtual worlds fail as places.
Topic match · VR, AR & spatial computing
John Carmack Facebook Connect 2021 Keynote1:01:32

John Carmack Facebook Connect 2021 Keynote

152K views • 5 years ago
UploadVR
John Carmack's keynote at Facebook Connect 2021, where he speaks candidly about VR, Quest, and Meta's metaverse plans. He pushes back on hype and discusses retention and latency.
Topic match · VR, AR & spatial computing
Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #3981:04:39

Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #398

3M views • 3 years ago
Lex Fridman
Lex Fridman interviews Mark Zuckerberg in the metaverse, with both appearing as photorealistic avatars from separate locations. They discuss Meta's AI, VR and the future of avatars.
Topic match · VR, AR & spatial computing
Making Sense of VRChat, the "Metaverse" People Actually Like37:36

Making Sense of VRChat, the "Metaverse" People Actually Like

511K views • 4 years ago
People Make Games
People Make Games explores VRChat, the social virtual world that many consider the metaverse people actually like, interviewing users and covering its communities and uncertain future.
Topic match · VR, AR & spatial computing
This 1970s tank simulator drives through a tiny world4:40

This 1970s tank simulator drives through a tiny world

12M views • 4 years ago
Tom Scott
Tom Scott visits the Swiss Military Museum to see the last surviving 1970s tank-driving simulator. It uses a real camera moving over a miniature model landscape rather than any computer graphics.
Topic match · VR, AR & spatial computing
Hands-On with Meta's New VR Headset Prototypes!1:09:46

Hands-On with Meta's New VR Headset Prototypes!

417K views • 4 years ago
Adam Savage’s Tested
Tested gets hands-on with four Meta Reality Labs research VR headset prototypes testing resolution, brightness, focus shifting and form factor, plus an interview with Mark Zuckerberg on display technology.
Topic match · VR, AR & spatial computing
Apple Vision Pro Impressions!20:11

Apple Vision Pro Impressions!

18.2M views • 3 years ago
Marques Brownlee
Marques Brownlee shares his hands-on impressions of Apple's $3500 Vision Pro headset after trying it. He covers the spatial computing experience, eye tracking, and how it compares to other devices.
Topic match · VR, AR & spatial computing
Steve Jobs on Virtual Reality (D3, 2005)0:34

Steve Jobs on Virtual Reality (D3, 2005)

133K views • 5 years ago
Milan Lajtoš
A one-minute clip of Steve Jobs at the D3 conference in 2005 discussing virtual reality. He compares VR headsets to headphones for video, an analogy later applied to Apple's Vision Pro.
Topic match · VR, AR & spatial computing
1 Month with the Xreal Air AR Glasses7:03

1 Month with the Xreal Air AR Glasses

2.5M views • 4 years ago
The Tech Chap
A one-month review of the Xreal (formerly Nreal) Air AR glasses by The Tech Chap, covering unboxing, setup, what the display looks like, and how mixed reality differs from AR. It ends with the reviewer's overall thoughts. The video is sponsored.
Topic match · VR, AR & spatial computing
WWDC 2023 — June 5 | Apple2:06:11

WWDC 2023 — June 5 | Apple

20.5M views • 3 years ago
Apple
Apple's full WWDC 2023 keynote, covering the 15-inch MacBook Air, new Mac hardware, iOS, iPadOS, macOS, watchOS and the unveiling of Apple Vision Pro. It runs about two hours.
Topic match · VR, AR & spatial computing
Using a Headless MacBook with Vision Pro!11:39

Using a Headless MacBook with Vision Pro!

550K views • 2 years ago
Luke Miani
Luke Miani removes the screen from a MacBook Air and tests using it headless as the host for an Apple Vision Pro virtual display.
Topic match · VR, AR & spatial computing
Facebook gives a glimpse of metaverse, its planned virtual reality world2:17

Facebook gives a glimpse of metaverse, its planned virtual reality world

1.5M views • 5 years ago
Guardian News
Guardian News coverage of Mark Zuckerberg's 2021 reveal of Facebook's metaverse plans alongside the rename to Meta. It shows a glimpse of the VR and AR vision.
Topic match · VR, AR & spatial computing
THROUGH THE LENSES - QUEST 2 vs Reverb G2 vs INDEX! 90Hz Quest13:51

THROUGH THE LENSES - QUEST 2 vs Reverb G2 vs INDEX! 90Hz Quest

476K views • 6 years ago
Tyriel Wood - VR Tech
A through-the-lens comparison of the Oculus Quest 2, HP Reverb G2 and Valve Index, capturing what each headset's display actually looks like. It also previews a 90Hz mode coming to Quest 2.
Topic match · VR, AR & spatial computing
Learn Low Poly Modeling in Blender 2.9 / 2.81:23:16

Learn Low Poly Modeling in Blender 2.9 / 2.8

2.1M views • 6 years ago
Imphenzia
Imphenzia's 83-minute tutorial covers the low poly modeling techniques he learned over five years of Blender use, with timestamps from navigation and extrusion onward. It uses Blender 2.83 with default keys.
FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD24:04

FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD

636K views • 3 years ago
MangoJelly Solutions for FreeCAD
The first lesson of MangoJelly's FreeCAD 0.20 beginner course, covering setup, preferences and navigation. The series teaches fundamentals through complete workflows such as sketching, Part Design and STL export.
Basic Beginners FreeCAD v1.0 : Introduction to Course4:00

Basic Beginners FreeCAD v1.0 : Introduction to Course

264K views • 1 year ago
MangoJelly Solutions for FreeCAD
The introduction to MangoJelly's beginner course for FreeCAD 1.0. The course teaches solid modeling with the Part Design, Sketcher and Part workbenches.