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The Material Science of Metal 3D Printing15:00

The Material Science of Metal 3D Printing

2.7M views • 7 years ago
Real Engineering
Real Engineering explains the materials science behind metal 3D printing, including crystal structure, laser sintering, and why printed parts develop fatigue cracks. It shows how process imperfections limit the strength of printed metal.
Google Earth’s Incredible 3D Imagery, Explained8:09

Google Earth’s Incredible 3D Imagery, Explained

3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
The Genius of 3D Printed Rockets19:58

The Genius of 3D Printed Rockets

13.2M views • 5 years ago
Veritasium
A Veritasium video touring Relativity Space and explaining why 3D printing whole rockets cuts tooling costs, allows rapid iteration, reduces part count and enables new designs. It includes an interview with Scott Manley on aerospace engineering.
3D Gaussian Splatting! - Computerphile17:40

3D Gaussian Splatting! - Computerphile

273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
What is a Geometry Kernel? C3D vs ACIS vs Parasolid9:27

What is a Geometry Kernel? C3D vs ACIS vs Parasolid

25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
The Hubble Ultra Deep Field in 3D4:17

The Hubble Ultra Deep Field in 3D

9.6M views • 17 years ago
Deep Astronomy
A short video built around an animation of the roughly 10,000 galaxies in the Hubble Ultra Deep Field, placed at their measured redshift distances. It gives a brief history of deep field images and ends with a 3D fly-through.
How does a Bowling Pinsetter Machine work? (Brunswick GS-X)14:08

How does a Bowling Pinsetter Machine work? (Brunswick GS-X)

7M views • 5 years ago
Jared Owen
Jared Owen's 3D animated breakdown of how a Brunswick GS-X bowling pinsetter works, showing its mechanisms for sweeping, lifting and resetting pins and balls.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
This 1970s tank simulator drives through a tiny world4:40

This 1970s tank simulator drives through a tiny world

12M views • 4 years ago
Tom Scott
Tom Scott visits the Swiss Military Museum to see the last surviving 1970s tank-driving simulator. It uses a real camera moving over a miniature model landscape rather than any computer graphics.
Topic match · VR, AR & spatial computing
Fantastic Quaternions - Numberphile12:25

Fantastic Quaternions - Numberphile

1.1M views • 10 years ago
Numberphile
Numberphile's James Grime introduces quaternions, a type of number beyond the complex numbers, building up from real and complex numbers and explaining why they are useful.
How to Understand What Black Holes Look Like9:19

How to Understand What Black Holes Look Like

11M views • 7 years ago
Veritasium
Veritasium explains what a black hole should look like, using J.P. Luminet's 1979 work and a cardboard 3D model to show how light bends around it. It was made just as the first black hole image was released.
How to achieve nanometer precision in space?11:07

How to achieve nanometer precision in space?

748K views • 4 years ago
Breaking Taps
Breaking Taps explains how the cryogenic mirror actuators on the James Webb Space Telescope achieve nanometer precision using flexures. It shows a 3D-printed replica and how one motor handles both coarse and fine motion.
I thought this rotating house was impossible.7:31

I thought this rotating house was impossible.

8.3M views • 3 years ago
Tom Scott
Tom Scott visits a rotating house near San Diego and explains how electricity, gas and water keep working on the rotating part. It includes a 3D render of the utility connection system.
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Why Your Webcam Still SUCKS!4:42

Why Your Webcam Still SUCKS!

552K views • 6 years ago
Techquickie
A short Techquickie explainer on why laptop webcams are much worse than phone cameras. It covers sensor size, image processing, and the interface differences between laptops and phones, with input from a Logitech engineer.
Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider6:39

Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider

7.5M views • 6 years ago
Insider
Insider explains how The Mandalorian replaced green screens with LED walls that project real-time 3D environments behind actors, with over half the show filmed on such virtual sets.
Overview of Illumina Sequencing by Synthesis Workflow | Standard SBS chemistry5:13

Overview of Illumina Sequencing by Synthesis Workflow | Standard SBS chemistry

2.7M views • 10 years ago
Illumina
Illumina's 3D animation of its sequencing-by-synthesis workflow, from sample preparation and cluster generation to sequencing on a flow cell and data analysis.
How Steve Jobs got the ideas of GUI from XEROX9:41

How Steve Jobs got the ideas of GUI from XEROX

272K views • 12 years ago
Ringo Pebam
A short video telling how Xerox PARC invented the graphical user interface and how Steve Jobs's 1979 visit influenced Apple's Lisa.