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Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

Modern Vintage Gamer2 HN recommenders · recommended in 2 months, 2022-2022
YouTube
906K views · 4 years ago · explainer · evergreen

Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.

HN points to it as coverage of an impressive 3D game port on very limited hardware.

Game history & retro gamingGame programming & enginesComputer architecture & CPUs#tombraider#openlara#gba#gameports#retrohardware

3 comments from Hacker News

@jamesgeck02022 · in “The lost art of handheld demakes”

My favorite handheld port is this fan-made port of Tomb Raider to GBA. It's not even a demake, just a really optimized re-implementation of the engine. ▶ this video

RecommendsView on HN
@alexisread2022 · in “Apple ][ "Lemmings" Proof of Concept”

You can get a measure of the performance from doom2 on an a4000 link 12mhz arm2 on a vga monitor (so slower fps than composite). Some other impressive feats are tomb raider and quake on the GBA (16mhz arm7tdmi), halflife on the Falcon, and Dread on the St and Amiga. ▶ this video link link link

CitesView on HN
@skibz2022 · in “OpenLara”

I found some fascinating coverage of the OpenLara project, specifically for the port of Tomb Raider to the GBA. ▶ this video

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