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HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Human brain mapping and brain decoding. | Jack Gallant | TEDxSanFrancisco17:27

Human brain mapping and brain decoding. | Jack Gallant | TEDxSanFrancisco

175K views • 9 years ago
TEDx Talks
Berkeley neuroscientist Jack Gallant shows how fMRI brain mapping can be used to decode what a person sees, with visualizations of brain activity and its implications.
High Res Wifi Signal Mapping6:40

High Res Wifi Signal Mapping

551K views • 11 years ago
CNLohr
CNLohr maps Wi-Fi signal strength at high resolution by moving an ESP8266 on a CNC mill, then visualizes the 3D data in WebGL. The result shows interference patterns in space.
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

1.9M views • 5 years ago
Freya Holmér
The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
Sebastian Seung: I am my connectome22:35

Sebastian Seung: I am my connectome

267K views • 16 years ago
TED
Sebastian Seung's TED talk introduces the connectome, the map of neural connections he argues defines each person. He explains how mapping it could change how we understand brains and minds.
The REAL Possibility of Mapping Alien Planets!21:15

The REAL Possibility of Mapping Alien Planets!

778K views • 4 years ago
PBS Space Time
PBS Space Time explains the proposal to use the Sun's gravity as a giant lens, sending a train of small light-sail spacecraft to the focal point roughly 550 AU out. It covers how such a telescope could image exoplanets in surprising detail and the engineering challenges involved.
Hilbert's Curve: Is infinite math useful?18:18

Hilbert's Curve: Is infinite math useful?

2.4M views • 9 years ago
3Blue1Brown
3Blue1Brown explains space-filling curves and the Hilbert curve, and how infinite mathematical constructions connect to finite, practical approximations. It touches on mapping between dimensions and sensory ideas.
Google Earth’s Incredible 3D Imagery, Explained8:09

Google Earth’s Incredible 3D Imagery, Explained

3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
Say hello to Project Tango!2:58

Say hello to Project Tango!

3.7M views • 12 years ago
Google ATAP
Google ATAP's short 2014 introduction to Project Tango, a mobile device effort to give phones and tablets a human-scale understanding of space and motion. It pitches ideas like indoor navigation and games that interact with your physical space.
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
The Vanishing of Flight 37024:54

The Vanishing of Flight 370

30.1M views • 7 years ago
LEMMiNO
LEMMiNO's 25-minute documentary on the 2014 disappearance of Malaysia Airlines Flight 370. It walks through the official investigation's findings and the leading theories, including satellite data and hydrophone recordings.
Farbrausch - fr-041: debris. [HD]7:15

Farbrausch - fr-041: debris. [HD]

229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
Exposing The Dark Side of America's AI Data Center Explosion | View From Above | Business Insider31:10

Exposing The Dark Side of America's AI Data Center Explosion | View From Above | Business Insider

8.2M views • 1 year ago
Business Insider
A Business Insider investigation into the US boom in AI data centers, mapping where they are, who owns them, and how much power and water they consume. It looks at the costs borne by communities, with a focus on Virginia.
I could hardly believe my eyes! - Looking Glass Holographic Monitor11:10

I could hardly believe my eyes! - Looking Glass Holographic Monitor

1.8M views • 6 years ago
Linus Tech Tips
Linus Tech Tips reviews the Looking Glass 8K holographic display, a glasses-free 3D monitor. The video shows the display in action and explains how it works.
I Solved Klotski12:20

I Solved Klotski

2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
Visualizing Data Using t-SNE55:10

Visualizing Data Using t-SNE

204K views • 13 years ago
Google TechTalks
A Google Tech Talk by Laurens van der Maaten, co-creator of t-SNE, on visualizing high-dimensional data by mapping it to two dimensions. It explains how the technique works and how it compares with other visualization approaches.
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Laniakea: Our home supercluster4:11

Laniakea: Our home supercluster

8.3M views • 12 years ago
nature video
A short Nature video on the discovery that our home supercluster is Laniakea, redefined by mapping the flow of galaxies rather than their density. It names the structure with a Hawaiian word meaning 'immeasurable heaven'.
Qt 5 based 3D Wayland compositor2:26

Qt 5 based 3D Wayland compositor

133K views • 14 years ago
Samuel Rødal
A short demo of a 3D Wayland compositor built with Qt 5 and QtWayland, mapping input to and compositing the output of Wayland applications in a 3D scene, also running on a Raspberry Pi.
Skydio Dock Tease1:06

Skydio Dock Tease

113K views • 7 years ago
Skydio
A teaser for the Skydio 2 Dock, a weatherproof charging base station that enables persistent, automated drone operations for enterprise uses such as site mapping and security patrols.
ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition3:21

ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition

571K views • 17 years ago
QiPanComputerVision
A three-minute demo of ProFORMA, a system from Cambridge that builds textured 3D models live from a video of an object.