am radio
0:49am radio tower power
424K views • 10 years ago
Aaron
A one-minute clip where an AM radio station can be heard through the arcing of a high-power transmitter tower.
12:31The Superheterodyne Radio: No really, that's its name
987K views • 7 years ago
Technology Connections
Technology Connections explains why the superheterodyne radio has its name and how mixing frequencies lets it tune stations well. It walks through the underlying wave phenomena and algebra and why the design solved a hard tuning problem.
1:39Listening radio with grass
1.7M views • 13 years ago
ateijeiro0
Two experimenters hold blades of grass near a radio transmitter antenna and hear the AM station through the arc between antenna and grass. It is a short, informal demonstration of unintentional AM demodulation.
4:57:415 Hours of The Shipping Forecast on BBC Radio 4!
2.2M views • 9 years ago
icannotgetafreename
Five hours of the late-night BBC Radio 4 Shipping Forecast, uploaded to mark its 150th anniversary. It can be used as sleep audio or to learn the sea areas named in the broadcast.
1:56:54Neuromancer (BBC radio play adaptation ) William Gibson
368K views • 9 years ago
Michael McGrath
The BBC radio play adaptation of William Gibson's cyberpunk novel Neuromancer, running about two hours. It features professional voice acting, sound effects and music.
12:32chernobyl 2013: radioactive ant bites & 115 mSv/h of pure gamma radiation
604K views • 12 years ago
bionerd23
A YouTuber explores the Chernobyl zone in 2013, takes a gamma spectrum of a hot reactor fuel fragment, and jokes about a radioactive ant bite. It is a hands-on amateur look at radiation in the exclusion zone.
31:44WLW's 500,000 Watt Transmitter
646K views • 13 years ago
K7AGE
A tour of the historic WLW transmitter facility in Mason, Ohio, recorded at Hamvention 2013. It shows the surviving equipment from the 500,000 watt AM era, when WLW was the only US station at that power, and explains the history.
Topic match · Electronics & circuit design
31:39The Secret Life of the Radio - Remastered
359K views • 5 years ago
tim hunkin
Remastered episode of Tim Hunkin's The Secret Life of Machines about the radio, covering its development including Hertz and Marconi experiments and Armstrong's FM radio in animated form.
17:24The touch lamp; a neat idea, and older than you'd think!
1.8M views • 6 years ago
Technology Connections
Technology Connections explains how touch lamps work and traces them back through patents to the 1950s, far earlier than most people assume.
3:02RTTY DEMO 012710.wmv
34K views • 16 years ago
Kelly Klaas
A short demonstration of radioteletype (RTTY), a digital communication mode used in amateur radio, showing what the signal sounds like.
Topic match · Electronics & circuit design
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
59:56AWS re:Invent 2018: Amazon DynamoDB Deep Dive: Advanced Design Patterns for DynamoDB (DAT401)
468K views • 7 years ago
Amazon Web Services
Rick Houlihan's AWS re:Invent 2018 deep dive on advanced DynamoDB design patterns. It covers index overloading, GSI sharding, composite keys, graph processing and transactions.
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
36:24How Valve is Profiting from Steam's Back-Door Casinos
425K views • 4 years ago
People Make Games
People Make Games investigates the unregulated CS:GO skin gambling economy and Valve's role in it. It includes interviews with people who lost large sums and examines why Valve does not intervene.
1:02:15Classic Game Postmortem: Sid Meier's Civilization
225K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.
8:53Game Critics
17.7M views • 9 years ago
videogamedunkey
A videogamedunkey video essay on video game critics. It argues that a critic's taste and integrity matter as much as their score, and tries to explain why major outlets give such inflated ratings.
58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
210K views • 8 years ago
Gamelab Conference
Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.
1:05:45Classic Game Postmortem - Another World
25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
1:01:04Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
2:40Philip Glass - Sesame Street - Geometry of Circles.mp4
154K views • 14 years ago
SamCam2011
A Sesame Street animation from 1979 with music composed by Philip Glass, showing geometric circle patterns.
1:00:01OCaml Workshop 2020 - State of the OCaml Platform 2020
6K views • 6 years ago
OCamlWorkshops
A one-hour OCaml Workshop 2020 talk on the state of the OCaml Platform, covering IDE support, next steps for the tooling and plans for 2020-2021.
1:00:52RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
285K views • 7 years ago
GDC Festival of Gaming
RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.
1:00:34Pitfall: A Classic Game Postmortem
63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
13:44The Story of Another World on the Amiga | MVG
350K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains how Eric Chahi built Another World on the Amiga 500, using 2D polygons, rotoscoping and clever techniques to run well on a stock 7MHz machine.
30:26Vitamin D and Immunity, Lots of Evidence
711K views • 6 years ago
Dr. John Campbell
Dr. John Campbell reviews studies on vitamin D deficiency and immunity, including links to influenza and COVID-19, with Public Health England advice. He walks through the sources he cites.
59:13AWS re:Invent 2018: [REPEAT 1] A Serverless Journey: AWS Lambda Under the Hood (SRV409-R1)
72K views • 7 years ago
Amazon Web Services
An AWS re:Invent 2018 session in which Holly Mesrobian and Marc Brooker explain how AWS Lambda is built, including its sandboxing, isolation and scaling architecture. It covers what happens under the hood when serverless code runs.
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
52:54Antichamber: An Overnight Success, Seven Years In The Making
129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
53:43AWS re:Invent 2018: Amazon DynamoDB Under the Hood: How We Built a Hyper-Scale Database (DAT321)
112K views • 7 years ago
Amazon Web Services
An AWS re:Invent 2018 session on how DynamoDB was built as a hyper-scale NoSQL database. It discloses underpinnings of the service and how it is run for over 100,000 customers.
4:17Dunkey's Guide to Streaming Services
2.7M views • 2 years ago
videogamedunkey
Videogamedunkey's satirical guide to the fragmented streaming service landscape, ending in a joke about how to watch King Kong.
2:18The odd accent of Tangier VA - American Tongues episode #3
1.9M views • 18 years ago
People Like Us - The CNAM Channel
A clip from the documentary American Tongues about the isolated Tangier Island, Virginia, whose dialect is among the most unusual in the US. It is often said to resemble speech from centuries ago.
51:11Game Development with SDL 2.0 (Steam Dev Days 2014)
235K views • 12 years ago
Steamworks Development
Ryan Gordon (Icculus) gives a high-level overview of SDL 2.0 at Steam Dev Days 2014. He covers its features and how it eases building, porting and maintaining games, including Linux ports.
20:21Vitamin D and immunity
1.6M views • 6 years ago
Dr. John Campbell
Dr. John Campbell reviews studies on vitamin D and immunity, including research on respiratory infections, during the early COVID-19 period.
4:27Lin-Manuel Miranda Performs at the White House Poetry Jam: (8 of 8)
10.7M views • 17 years ago
The Obama White House
Lin-Manuel Miranda performs an early version of the Hamilton idea, then called "The Hamilton Mixtape", at the White House poetry and spoken word evening in May 2009. He is accompanied by Alex Lacamoire and the audience laughs along at the premise of a hip-hop song about Alexander Hamilton.
44:25Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018
940 views • 8 years ago
WebCamp Zagreb
Alen Ladavac of Croteam talks about continuous integration and automated testing pipelines in games, with case studies from The Talos Principle and Serious Sam.
1:31:34Hotline Miami Soundtrack (Full)
16.4M views • 13 years ago
SoundtrackVideoGame
A full upload of the Hotline Miami game soundtrack, with tracklist timestamps, featuring synthwave and electronic artists such as Perturbator, M O O N and Jasper Byrne.
9:40HOW TO DATAMOSH: PART 1
433K views • 17 years ago
datamosher
A how-to video on datamoshing, the glitch-art technique of removing keyframes so that motion data smears across video. It walks through the tools needed, such as ffmpegx and Avidemux, though the author notes parts are outdated.
4:18Rammstein - Amerika (Official 4K Video)
239.2M views • 11 years ago
Rammstein Official
The official music video for Rammstein's 2004 song Amerika, a satirical take on American cultural dominance and its export around the world. It was shot in the ruins of a former chemical site near Berlin.
48:13RIP Windows: Linux GPU Gaming Benchmarks on Bazzite
1.1M views • 11 months ago
Gamers Nexus
Gamers Nexus benchmarks GPU gaming performance on Linux using the Bazzite OS, an exploratory first step toward establishing a Linux testing methodology. It compares results against Windows and notes where Linux still falls short.