arc de triomphe
7:09This Arcade Game is a SCAM (I have proof)
51.4M views • 8 years ago
Mark Rober
Mark Rober builds a machine that plays the Cyclone arcade game with perfect timing and discovers the game is rigged so that perfect play still loses. The video explains the physics and electronics tricks behind carnival-style skill games.
5:52Lars Andersen: A new level of archery
62.6M views • 11 years ago
larsandersen23
Archer Lars Andersen demonstrates fast, accurate shooting techniques he says he revived from historical art and texts, arguing Hollywood archery is not historical.
43:40DEF CON 29 - Richard Henderson - Old MacDonald Had a Barcode, E I E I CAR
18K views • 5 years ago
DEFCONConference
A DEF CON 29 talk by Richard Henderson about encoding the EICAR antivirus test string into QR codes and barcodes and scanning them at real systems. Many systems that do not expect such input misbehave or collapse, including a parking garage system.
9:42I was asked to keep this confidential
3.1M views • 1 year ago
Sabine Hossenfelder
Sabine Hossenfelder reads a confidential email and uses it to explain her worries about academia and incentives in theoretical physics research. She ties it to her earlier Nature Physics comment on research quality.
35:33Visualising software architecture with the C4 model - Simon Brown, Agile on the Beach 2019
553K views • 7 years ago
Agile on the Beach
Simon Brown's Agile on the Beach 2019 talk presents the C4 model, a lightweight approach to diagramming software architecture with a shared vocabulary and simple notation.
58:39Robert C Martin - Clean Architecture and Design
285K views • 12 years ago
gnbitcom
Robert C. Martin (Uncle Bob) talks about clean architecture and design, including keeping the database and frameworks out of the center of an application. It is an hour-long conference talk.
1:06:37Destiny's Multithreaded Rendering Architecture
45K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.
2:31the current state of search engines - music video
865K views • 3 years ago
savannahXYZ
A short claymation music video by animator savannahXYZ satirizing how bad web search has become, with SEO spam and ads crowding out real answers. It is comedic rather than analytical.
1:24:15Why It's Rude to Suck at Warcraft
3.9M views • 3 years ago
Folding Ideas
Folding Ideas' long essay on why playing poorly in World of Warcraft feels rude. It traces how raiding culture shifted from relaxed fun to optimization, theorycrafting and wikis.
8:39:01Decentralized Web Summit - Live From The Internet Archive
17K views • 10 years ago
Internet Archive
Full-day livestream of the 2016 Decentralized Web Summit at the Internet Archive, with speakers including Vint Cerf, Tim Berners-Lee, Brewster Kahle, Cory Doctorow and Mitchell Baker. It explores the technology and impact of a decentralized web.
1:04:04Overwatch Gameplay Architecture and Netcode
196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
1:03:36Christopher Alexander - Patterns in Architecture
135K views • 13 years ago
Peter Petrash
Christopher Alexander's keynote at OOPSLA 1996 on patterns in architecture, addressed to the software community. He moves beyond patterns toward deeper ideas of wholeness and living structure.
21:42James Kunstler: How bad architecture wrecked cities
558K views • 19 years ago
TED
James Howard Kunstler's TED talk argues that American public spaces and architecture have become unworthy of care, damaging civic life. He presents suburban sprawl and car-first design as failures of the common good.
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
1:15Sonic behind waterfall - RetroArch shader comparison
30K views • 9 years ago
PenguinWeirdness
A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
1:24Safespaces: An open source 3D / Virtual Reality Desktop
20K views • 8 years ago
arcanfrontend
A one-minute demo of Safespaces, an open source 3D and VR desktop built on the Arcan project.
1:13:24The Principles of Clean Architecture by Uncle Bob Martin
591K views • 10 years ago
NorfolkDevelopers
Robert C. Martin (Uncle Bob) presents the principles of Clean Architecture, covering dependency direction, boundaries, and why frameworks and databases should be details rather than the center of an application.
21:16Emacs + org-mode + python in reproducible research; SciPy 2013 Presentation
50K views • 13 years ago
Enthought
John Kitchin shows how Emacs org-mode with Python lets researchers combine narrative, math, figures and executable code in one document. It exports to LaTeX, HTML and PDF, and he used it for papers and e-books.
1:08:34POLYBIUS - The Video Game That Doesn't Exist
10.1M views • 9 years ago
Ahoy
A 69-minute documentary on the Polybius arcade-game legend. It examines visual, physical and anecdotal evidence, traces the story's source, and concludes the game never existed beyond one website entry.
11:17[Highlight] StarCraft Remastered Rant
453K views • 9 years ago
Day9TV
Day9 gives a passionate first look at what his StarCraft: Brood War Remastered series will teach. He argues Brood War is primarily a real-time game and only secondarily a strategy game, making the commander fantasy a matter of mechanics.
8:59Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
40K views • 13 years ago
Phoenix Risen
Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.
33:49Google's DeepMind AI vs StarCraft 2 World Champion - Game 1
485K views • 6 years ago
ArtosisTV
ArtosisTV's commentary on Game 1 of DeepMind's AlphaStar (Protoss) against top Zerg player Serral at Blizzcon 2019. Artosis analyzes the match with beginner-friendly commentary.
1:21:07David Patterson - A New Golden Age for Computer Architecture: History, Challenges and Opportunities
99K views • 7 years ago
UBC Computer Science
David Patterson's talk on the history of computer architecture, from RISC and superscalar designs to the end of Dennard scaling and Moore's Law. It argues that domain-specific architectures and open instruction sets open a new golden age.
2:03:12Co-dfns Live Stream: Compiler Design and Architecture
21K views • 9 years ago
Aaron Hsu (arcfide)
A two-hour live stream in which Aaron Hsu explains the architecture, design history and aesthetic of Co-dfns, his parallel APL compiler. He walks through the code and the reasoning behind its dense style.
49:54The Clean Architecture in Python
114K views • 12 years ago
Next Day Video
Brandon Rhodes' PyOhio 2014 talk on applying the Clean Architecture in Python. He shows how this high-level design pattern fits Python's features and addresses maintainability problems in large applications.
1:06:15The Hyperbolic Geometry of DMT Experiences (@Harvard Science of Psychedelics Club)
1.4M views • 7 years ago
Qualia Research Institute
Andres Gomez Emilsson of the Qualia Research Institute presents a model of DMT experiences using hyperbolic geometry and dynamical systems theory. He describes how different intoxication levels correspond to changing curvature and information content of experience.
3:58Marble Marcher - A Fractal Physics Game
1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
11:32Depth-first search in APL
11K views • 12 years ago
Dyalog
John Scholes builds a depth-first tree-search operator step by step in a Dyalog APL session. It covers higher-order functions and runs the search on the N-Queens problem.
16:38Games, Schools, and Worlds Designed for Violence
3.1M views • 7 years ago
Jacob Geller
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
3:03Vader's Redemption: The Imperial March in a Major Key
3.6M views • 10 years ago
Muted Vocal
A complete rendition of John Williams' Imperial March rearranged in a major key. The change turns Vader's menacing theme into something triumphant.
5:27What Google Search Is Like Now
2.5M views • 4 years ago
Ryan George
A Ryan George comedy sketch about the experience of using Google search in 2022, where results are full of ads, spam and Reddit and Amazon detours.
59:21A Crash Course in Modern Hardware by Cliff Click
21K views • 9 years ago
Devoxx
Cliff Click walks through a small performance example on a modern out-of-order CPU. He covers pipelining, ILP, CISC vs RISC, multicore, and why cache misses and the memory subsystem dominate performance.
29:12DEF CON 26 CRYPTO AND PRIVACY VILLAGE - Scott Arciszewski - No Way JOSE! Designing Cryptography
7K views • 7 years ago
DEFCONConference
Scott Arciszewski's DEF CON 26 Crypto and Privacy Village talk critiquing the JOSE standards (JWT, JWS, JWE) and showing how to design cryptographic tokens more safely.
49:49DEF CON 23 - Marc Rogers and Kevin Mahaffey - How to Hack a Tesla Model S
84K views • 10 years ago
DEFCONConference
A DEF CON 23 talk by Marc Rogers and Kevin Mahaffey walking through the architecture of the Tesla Model S, what Tesla got right and wrong, and how the interconnected systems can be hacked. It also covers the data the car collects.
37:15Stuart Halloway - Narcissistic Design
29K views • 9 years ago
Reaktor
Stuart Halloway's satirical talk describes how to protect yourself from industry change by spreading complexity through systems while following idiomatic practice. It uses this inversion to catalog software design anti-patterns.
27:00AT&T Archives: Saul Bass Pitch Video for Bell System Logo Redesign
417K views • 14 years ago
AT&T Tech Channel
The 1969 pitch film in which Saul Bass presents the Bell System logo redesign to AT&T, part of the largest corporate re-identity program in U.S. history.
1:04:30What is in a Lucene index? Adrien Grand, Software Engineer, Elasticsearch
80K views • 12 years ago
LuceneSolrRevolution
Elasticsearch engineer and Lucene committer Adrien Grand explains the design decisions inside a Lucene index and what problems it can and cannot solve. The talk goes into how Lucene stores data for fast search and analytics.
5:43:06LIVE Coding "Happy Jumping"
106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
48:30Design Microservice Architectures the Right Way
741K views • 8 years ago
InfoQ
Michael Bryzek of Flow gives a QCon London 2018 talk on key decisions for building maintainable microservices. It covers infrastructure, continuous deployment, communication, event streaming and language choice.
9:02Why hierarchy creates a destructive force within the human psyche (by dr. Robert Sapolsky)
322K views • 14 years ago
TheSymposionNights
A short clip of Robert Sapolsky on how social hierarchy generates chronic stress, drawing on baboon research. It links rank-related stress to heart health and life expectancy.