atari
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
38:26Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
26:10Tengen: Atari Games vs. Nintendo
2.4M views • 11 years ago
Gaming Historian
Gaming Historian recounts how Atari subsidiary Tengen challenged Nintendo's licensing rules with a lawsuit and unlicensed NES games, including the lockout chip fight.
22:21Reverse emulating the NES to give it SUPER POWERS!
1.1M views • 8 years ago
suckerpinch
Tom Murphy (suckerpinch) shows 'reverse emulation', using a Raspberry Pi in an NES cartridge to give an unmodified NES new abilities such as playing SNES games. The video starts in a strange way and gets stranger.
Topic match · Game history & retro gaming
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Topic match · Game history & retro gaming
53:51The Engoodening of No Man's Sky
26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Topic match · Game history & retro gaming
50:09Old pinball machines are amazingly complex
3.5M views • 3 years ago
Technology Connections
Technology Connections takes a long, detailed look at how a 1970s electromechanical pinball machine works, from relays to stepper motors and mechanical logic. It is the first part of a series.
Topic match · Game history & retro gaming
52:472 1 1 Jason Scott Rescuing The Prince of Persia from the sands of time
25K views • 14 years ago
Adrian Crenshaw
Jason Scott's DerbyCon 2012 talk on rescuing the Prince of Persia source code from old floppy disks, working with the game's author Jordan Mechner. It is a story of digital archaeology and recovering data from ancient media.
Topic match · Game history & retro gaming
59:47Classic Game Postmortem: Ultima Online
184K views • 8 years ago
GDC Festival of Gaming
A 2018 GDC panel where Raph Koster, Starr Long, Richard Garriott and Rich Vogel look back on what went right and wrong building and running Ultima Online. They share candid stories from the early days, including player behavior and server architecture.
Topic match · Game history & retro gaming
52:45The Road to PS5
16.8M views • 6 years ago
PlayStation
PS5 lead system architect Mark Cerny gives a deep dive into the PS5's architecture, covering its SSD, I/O, audio and design goals. He explains how removing bottlenecks shapes future games.
Topic match · Game history & retro gaming
20:49How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
1.5M views • 6 years ago
Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.
Topic match · Game history & retro gaming
23:24How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
Topic match · Game history & retro gaming
29:54[Epilepsy Warning] Choco Mountain: The History of Mario Kart 64's Most Infamous Track
5.4M views • 8 years ago
Summoning Salt
Summoning Salt traces the speedrunning history of Mario Kart 64's Choco Mountain track and its famous shortcut, through the successive record holders and discoveries. It carries an epilepsy warning for flickering lights.
Topic match · Game history & retro gaming
59:03Classic Game Postmortem: Fallout
301K views • 9 years ago
GDC Festival of Gaming
Timothy Cain's 2012 GDC postmortem of the original Fallout, covering how he helped build the game and set the template for open-world RPGs. He talks through production, design and programming decisions.
Topic match · Game history & retro gaming
22:13what did you do
1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
Topic match · Game history & retro gaming
27:09Sega Saturn CD - Cracked after 20 years
4.4M views • 10 years ago
debuglive
A look inside Dr Abrasive's lab as he engineers a flash-card replacement for the Sega Saturn optical drive after cracking its CD protection 20 years on.
Topic match · Game history & retro gaming
20:08Fast Inverse Square Root — A Quake III Algorithm
6M views • 5 years ago
Nemean
A walkthrough of the Quake III fast inverse square root, explaining where the constant 0x5f3759df comes from. It covers IEEE 754 floats, the bit hack that approximates a logarithm, and a Newton's method refinement.
Topic match · Game history & retro gaming
24:32How We Solved the Worst Minigame in Zelda's History
1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
Topic match · Game history & retro gaming
59:31The Story of Tetris
4.9M views • 8 years ago
Gaming Historian
Gaming Historian recounts how Alexey Pajitnov created Tetris in the Soviet Union and how a fight over publishing rights spanned the West, Mirrorsoft, Nintendo and the Cold War. It runs about an hour with chaptered parts.
Topic match · Game history & retro gaming
57:43Classic Game Postmortem: Alone in the Dark
27K views • 8 years ago
GDC Festival of Gaming
Frederick Raynal gives a GDC postmortem of Alone in the Dark, the game that helped create the survival horror genre. He covers how the team built it and shows some of the old tools used.
Topic match · Game history & retro gaming
31:24The largest campaign ever to stop publishers destroying games
401K views • 2 years ago
Accursed Farms
Ross Scott of Accursed Farms lays out a campaign to stop publishers from permanently shutting down games, using The Crew as the test case. He covers government initiatives and the legal options, and the stopkillinggames.com site.
Topic match · Game history & retro gaming
24:56The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013
1.9M views • 13 years ago
CosmoSpeedruns
Cosmo's 22:38 Ocarina of Time speedrun, performed live at AGDQ 2013. The runner uses a complex exploit to skip much of the game.
Topic match · Game history & retro gaming
42:42Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]
410K views • 3 years ago
Moon Channel
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release. It argues the legality of emulators is more fragile than most people assume.
Topic match · Game history & retro gaming
22:24Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
431K views • 9 years ago
CuriousMarc
Lyle Bickley of the PDP-1 restoration team tours the 1959 DEC machine at the Computer History Museum and plays the original Spacewar! He covers its graphics display and the MIT student programs written for it.
Topic match · Game history & retro gaming
42:47GOG: Preserving Gaming's Past & Future
459K views • 8 years ago
/noclip
A /noclip documentary on GOG, covering how it finds and re-releases classic games and pushes DRM-free releases. It also touches on the company's origins in Poland.
Topic match · Game history & retro gaming
36:19Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017
1M views • 9 years ago
Norwich Games Festival
Stuart Ashen presents a talk at the 2017 Norwich Gaming Festival on Hareraiser, a notoriously bad video game tied to the Masquerade treasure hunt. He explores why it may be the worst game ever made.
Topic match · Game history & retro gaming
37:04The Story of RollerCoaster Tycoon | Noclip Greatest Hits
592K views • 5 years ago
/noclip
A Noclip Greatest Hits documentary on the legacy of RollerCoaster Tycoon, covering its original design, Chris Sawyer and the OpenRCT2 community that keeps it alive.
Topic match · Game history & retro gaming
26:41Finding the BEST sine function for Nintendo 64
418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
Topic match · Game history & retro gaming
56:03The Early Days of id Software
165K views • 10 years ago
GDC Festival of Gaming
John Romero's 2016 GDC Europe talk recounts the early days of id Software and the programming principles behind Doom and Quake, including fast iteration and keeping the game bootable.
Topic match · Game history & retro gaming
34:29The History of 3D Graphics on the Gameboy Advance | minimme
667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Topic match · Game history & retro gaming
46:24Chris Crawford Dragon Speech "I Had a Dream"
16K views • 9 years ago
Chris Crawford
Chris Crawford's 'Dragon Speech' from the first Game Developers Conference, in which he reflects on his dream for game design as an art form. This is a cleaned-up version of the old recording.
Topic match · Game history & retro gaming
43:00The step-by-step, mechanical logic of old pinball machines
1.1M views • 2 years ago
Technology Connections
Technology Connections takes apart the step-by-step electromechanical logic of a 1970s pinball machine. He shows how relays, steppers and switches track state and score without electronics.
Topic match · Game history & retro gaming
49:56The Story of Super Mario Bros. 3
8.9M views • 6 years ago
Gaming Historian
A Gaming Historian documentary on the creation of Super Mario Bros. 3, the hype around its release and why it is regarded as one of the greatest games. It runs about 50 minutes in three parts.
Topic match · Game history & retro gaming
52:22Exposing FRAUD And DECEPTION In The Retro Video Game Market
2.8M views • 5 years ago
Karl Jobst
Karl Jobst investigates the retro video game bubble, examining who caused it, who profits, and how graders and auction houses like Wata Games and Heritage inflate prices. It runs almost an hour.
Topic match · Game history & retro gaming
26:38Ben Heck's Nintendo-Playstation Prototype Pt 1 Teardown
828K views • 10 years ago
element14 presents
A Ben Heck Show episode tearing down the Nintendo PlayStation prototype, one of the rarest consoles ever, with its owners Terry and Dan Diebold. Part 2 then gets it working again.
Topic match · Game history & retro gaming
46:01Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
Topic match · Game history & retro gaming
37:43Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor
1.2M views • 3 years ago
Tech Tangents
Tech Tangents sets up original Doom's three-screen multi-monitor mode, which required a separate networked computer for each monitor. The video covers the hardware and setup work and the result.
Topic match · Game history & retro gaming
51:01Amiga Story | Nostalgia Nerd
1.7M views • 9 years ago
Nostalgia Nerd
Part 1 of a documentary on the Commodore Amiga, from the Lorraine prototype and the Atari and Commodore buyouts through the Amiga 1000 launch in the 1980s.