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Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
Pitfall: A Classic Game Postmortem1:00:34

Pitfall: A Classic Game Postmortem

63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
Topic match · Game history & retro gaming
8 Bit & '8 Bitish' Graphics-Outside the Box1:25:34

8 Bit & '8 Bitish' Graphics-Outside the Box

568K views • 9 years ago
GDC Festival of Gaming
Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
Topic match · Game history & retro gaming
The Ultimate Game Boy Talk (33c3)1:01:07

The Ultimate Game Boy Talk (33c3)

241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
Topic match · Game history & retro gaming
'Diablo':  A Classic Game Postmortem1:17:43

'Diablo': A Classic Game Postmortem

1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
Topic match · Game history & retro gaming
Classic Game Postmortem: Sid Meier's Civilization1:02:15

Classic Game Postmortem: Sid Meier's Civilization

225K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.
Topic match · Game history & retro gaming
"Games as a service" is fraud.1:15:54

"Games as a service" is fraud.

1.1M views • 7 years ago
Accursed Farms
Ross Scott of Accursed Farms makes a 76-minute argument that selling video games as a service is a form of consumer fraud. He lays out legal arguments that games are goods, covers ownership and programmed obsolescence, and discusses game preservation.
Topic match · Game history & retro gaming
GET LAMP: The Text Adventure Documentary2:01:18

GET LAMP: The Text Adventure Documentary

244K views • 15 years ago
Google TechTalks
Jason Scott discusses making his documentary GET LAMP at a Google Tech Talk and screens part of the film. It covers the history of text adventures and interactive fiction, with interviews of Infocom developers and others.
Topic match · Game history & retro gaming
The First Video Game1:00:50

The First Video Game

2.9M views • 7 years ago
Ahoy
An hour-long, carefully sourced video essay from Ahoy asking what counts as a video game and which one was truly first. It examines Tennis for Two, Spacewar, Pong, the Brown Box and a 1947 CRT device.
Topic match · Game history & retro gaming
RetroAhoy: The Secret of Monkey Island1:13:54

RetroAhoy: The Secret of Monkey Island

3.2M views • 8 years ago
Ahoy
A roughly 75-minute video essay from Ahoy's RetroAhoy series on the making and history of The Secret of Monkey Island. It covers the small LucasArts team, the game's development and its sequel.
Topic match · Game history & retro gaming
Half-Life 2: 20th Anniversary Documentary2:01:18

Half-Life 2: 20th Anniversary Documentary

9.3M views • 1 year ago
Valve
Valve's two-hour documentary for Half-Life 2's 20th anniversary, with team members discussing development, nearly running out of money, being hacked, the publisher lawsuit and the birth of Steam.
Topic match · Game history & retro gaming
QuakeCon 2011 - John Carmack Keynote1:26:39

QuakeCon 2011 - John Carmack Keynote

295K views • 15 years ago
QuakeCon Official
John Carmack's keynote at QuakeCon 2011, an hour and a half of wide-ranging talk about id Software, Rage, engine open-sourcing, patents and programming practices.
Topic match · Game history & retro gaming
The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND1:04:15

The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND

619K views • 7 years ago
Wrestling With Gaming
A one-hour documentary on XBAND, the 1994 modem network for the Super Nintendo and Sega Genesis. It covers matchmaking, chat, email, leaderboards and how games were patched at runtime to cope with lag.
Topic match · Game history & retro gaming
Classic Game Postmortem - Another World1:05:45

Classic Game Postmortem - Another World

25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
Topic match · Game history & retro gaming
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Topic match · Game history & retro gaming
Transport Tycoon 2014 Soundtrack (remaster with real instrument from original creator)1:22:59

Transport Tycoon 2014 Soundtrack (remaster with real instrument from original creator)

233K views • 10 years ago
Arif Nur Rahman
A complete remastered soundtrack for the Transport Tycoon 2014 mobile game, re-recorded with real instruments rather than the original MIDI. The music was composed by John Broomhall for the classic Transport Tycoon.
Topic match · Game history & retro gaming
The Complete History of the A Button Challenge5:22:14

The Complete History of the A Button Challenge

2.4M views • 3 years ago
Bismuth
A five-hour documentary history of the Super Mario 64 A button challenge, which aims to beat the game with as few A presses as possible. It covers the bugs and exploits discovered over the years.
Topic match · Game history & retro gaming
POLYBIUS - The Video Game That Doesn't Exist1:08:34

POLYBIUS - The Video Game That Doesn't Exist

10.1M views • 9 years ago
Ahoy
A 69-minute documentary on the Polybius arcade-game legend. It examines visual, physical and anecdotal evidence, traces the story's source, and concludes the game never existed beyond one website entry.
Topic match · Game history & retro gaming
Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 20221:12:43

Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022

564K views • 4 years ago
Games Done Quick
A tool-assisted speedrun of Ocarina of Time at Summer Games Done Quick 2022, using TASBot and arbitrary code execution to reach an alternate ending in about 53 minutes. The run is introduced by its creators and followed by an interview.
Topic match · Game history & retro gaming
Elite: "The game that couldn't be written"1:02:03

Elite: "The game that couldn't be written"

2M views • 2 years ago
Alexander the ok
An hour-long video essay on Elite, the 1984 BBC Micro game by David Braben and Ian Bell. It covers how they fit a 3D engine, economy and universe into 22KB on a 2MHz 6502.
Topic match · Game history & retro gaming
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica2:13:40

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

246K views • 6 years ago
Ars Technica
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog. It includes the custom Lisp tools used.
Topic match · Game history & retro gaming
We Play Doom With John Romero1:30:33

We Play Doom With John Romero

854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Topic match · Game history & retro gaming
The History of Tetris World Records1:53:34

The History of Tetris World Records

7.3M views • 2 years ago
Summoning Salt
Summoning Salt's roughly two-hour documentary traces the history of Tetris world records, from early play through the modern competitive scene. It is a long, well-researched narrative about the players and techniques that pushed the records.
Topic match · Game history & retro gaming
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
Topic match · Game history & retro gaming
Longplay: The Incredible Machine (1993) [MS-DOS]2:09:15

Longplay: The Incredible Machine (1993) [MS-DOS]

344K views • 11 years ago
Dosgamert
A two-hour complete longplay of the 1993 MS-DOS puzzle game The Incredible Machine, in which players assemble Rube Goldberg contraptions to complete simple tasks.
Topic match · Game history & retro gaming
The Secrets of Monkey Island - An Evening With Ron Gilbert5:38:11

The Secrets of Monkey Island - An Evening With Ron Gilbert

71K views • 5 years ago
The Video Game History Foundation
A very long livestream in which Ron Gilbert and Frank Cifaldi look at the making of The Secret of Monkey Island, including its SCUMM source code, which they edit and recompile live.
Topic match · Game history & retro gaming