cache
1:16:58code::dive conference 2014 - Scott Meyers: Cpu Caches and Why You Care
231K views • 11 years ago
NOKIA Technology Center Wrocław
Scott Meyers explains how CPU caches work and why they matter for performance, covering cache levels, access speeds, associativity, and effects in multithreaded code. The focus is C++ and cache-aware, data-oriented programming.
1:47:35Bryan Cantrill on ARC: A Self-Tuning, Low Overhead Replacement Cache [PWL SF] 10/2017
13K views • 9 years ago
PapersWeLove
Bryan Cantrill presents the ARC (Adaptive Replacement Cache) paper by Megiddo and Modha at Papers We Love. He opens with a survey of caching strategies before digging into the self-tuning LRU/MFU design.
59:34CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”
137K views • 9 years ago
CppCon
Matt Kulukundis explains how Google designed SwissTable, a fast, cache-friendly hash table, step by step from std::unordered_map. The talk covers open addressing, SIMD probing and the tradeoffs of changing a fundamental data structure.
59:21A Crash Course in Modern Hardware by Cliff Click
21K views • 9 years ago
Devoxx
Cliff Click walks through a small performance example on a modern out-of-order CPU. He covers pipelining, ILP, CISC vs RISC, multicore, and why cache misses and the memory subsystem dominate performance.
Topic match · Computer architecture & CPUs
1:27:46CppCon 2014: Mike Acton "Data-Oriented Design and C++"
862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
Topic match · Software performance & optimization
1:13:41CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"
235K views • 12 years ago
CppCon
Chandler Carruth's CppCon 2014 talk on writing fast C++, explaining why data structure choice and memory layout matter more than clever algorithms. It covers why standard containers like unordered_map perform poorly on modern CPUs.
Topic match · Software performance & optimization
1:00:07CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”
357K views • 9 years ago
CppCon
Optiver's Carl Cook explains how to build high-frequency trading systems in C++, where the critical path runs rarely but must be extremely fast. He covers techniques for low and predictable latency, including avoiding main memory and cache misses.
Topic match · Software performance & optimization
55:42CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”
77K views • 7 years ago
CppCon
Matt Godbolt builds a toy path tracer in C++ in three different styles and compares them on clarity, testability, compile time and run-time performance. The talk was given at CppCon 2019.
Topic match · Software performance & optimization
55:49CppCon 2016: Chandler Carruth “High Performance Code 201: Hybrid Data Structures"
119K views • 10 years ago
CppCon
Chandler Carruth's CppCon 2016 talk on designing hybrid data structures for performance. He covers cache locality, working-set size and allocation overhead, and why standard C++ containers fall short.
Topic match · Software performance & optimization
1:04:26CppCon 2018: G. Nishanov “Nano-coroutines to the Rescue! (Using Coroutines TS, of Course)”
40K views • 8 years ago
CppCon
Gor Nishanov's CppCon 2018 talk on using tiny C++ coroutines to hide memory latency, interleaving useful work while prefetches bring cache lines in from main memory.
Topic match · Software performance & optimization
1:14:22CppCon 2017: Fedor Pikus “C++ atomics, from basic to advanced. What do they really do?”
288K views • 9 years ago
CppCon
Fedor Pikus's CppCon 2017 talk on C++ atomics, looking at what they let the programmer express and what the hardware actually does. It covers memory ordering and lock-free programming from basic to advanced.
Topic match · Computer architecture & CPUs
59:11How to Speed up a Python Program 114,000 times.
171K views • 13 years ago
InfoQ
David Schachter describes how he made a data-collection Python program run 114,000 times faster, drawing on decades of experience. The talk covers pipelining, cache effects and other optimization lessons.
Topic match · Software performance & optimization
31:17[Minecraft Computer Engineering] - Quad-Core Redstone Computer v5.0 [12k sub special!]
3.6M views • 7 years ago
legomasta99
A showcase of the author's fifth-generation quad-core computer built entirely from Minecraft redstone, after two years of development. It features cache, a hardware stack, a GPU driving a 15x15 display, and serial I/O ports.
Topic match · Computer architecture & CPUs
49:55How Python was Shaped by leaky Internals, Armin Ronacher, Flask framework
20K views • 10 years ago
Видео с мероприятий {speach!
Armin Ronacher, creator of Flask, explains how CPython's internals and C API leak into the language's semantics. Using examples like the complexity of the add operation, he shows why Python is hard to optimize or reimplement.
Topic match · Software performance & optimization
6:538-bit computer update
2.8M views • 10 years ago
Ben Eater
Ben Eater's short update announcing his plan to build another 8-bit computer from scratch on camera. It kicks off the breadboard computer series that became widely known.
Topic match · Computer architecture & CPUs
1:12:27CppCon 2015: Andrei Alexandrescu “std::allocator...”
196K views • 11 years ago
CppCon
Andrei Alexandrescu's CppCon 2015 talk argues that std::allocator is badly designed. He proposes building high-performance allocators from small composable, templated pieces.
Topic match · Software performance & optimization
27:25“Hello, world” from scratch on a 6502 — Part 1
5.9M views • 7 years ago
Ben Eater
Ben Eater starts a series building a working computer on breadboards around the 6502 microprocessor. In this first part he gets a 'hello world' running from scratch.
Topic match · Computer architecture & CPUs
1:02:42Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
315K views • 7 years ago
DevGAMM
A DevGAMM talk by Jonathan Blow arguing that civilizations can lose technological capability and that software quality is already deteriorating. He discusses how knowledge fails to transfer between generations.
Topic match · Software performance & optimization
47:52Finding the Missing Memristor - R. Stanley Williams
133K views • 16 years ago
The Qualcomm Institute
R. Stanley Williams of HP Labs gives a keynote on the memristor, covering the physics, crossbar computation, and potential for memory and new computer architectures.
Topic match · Computer architecture & CPUs
42:15"Performance Matters" by Emery Berger
502K views • 7 years ago
Strange Loop Conference
Emery Berger explains why performance is hard to measure and deliver on modern hardware, showing how code layout and alignment can swamp optimization effects. He presents Stabilizer for statistically sound evaluation and Coz, a causal profiler.
Topic match · Software performance & optimization
1:48:55The Thirty Million Line Problem
326K views • 8 years ago
Molly Rocket
Casey Muratori's long talk arguing that modern software has ballooned to tens of millions of lines because of hardware and OS diversity. He proposes a stable ISA for entire system-on-a-chip packages and recalls when games shipped with their own boot disk.
Topic match · Software performance & optimization
1:01:07The Ultimate Game Boy Talk (33c3)
241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
Topic match · Computer architecture & CPUs
49:15Erlang Factory 2014 - That's 'Billion' with a 'B': Scaling to the Next Level at WhatsApp
50K views • 12 years ago
Erlang Solutions
Rick Reed of WhatsApp explains at Erlang Factory 2014 how the service scaled to billions of messages with a very small engineering team. He covers the FreeBSD and Erlang stack, Mnesia usage, server counts and bottleneck work.
Topic match · Software performance & optimization
42:59"How NOT to Measure Latency" by Gil Tene
119K views • 11 years ago
Strange Loop Conference
Gil Tene of Azul Systems explains common pitfalls in measuring latency and response time, including why averages mislead and the problem of coordinated omission. He introduces open source tools like HdrHistogram for better measurement and reporting.
Topic match · Software performance & optimization
1:01:4234C3 - The Ultimate Apollo Guidance Computer Talk
324K views • 8 years ago
media.ccc.de
Michael Steil and Christian Hessmann's 34C3 talk explaining the Apollo Guidance Computer end to end: hardware design, operating system, and mission software.
Topic match · Computer architecture & CPUs
1:04:53Jim Keller: Moore’s Law is Not Dead
77K views • 7 years ago
UC Berkeley EECS
Jim Keller gives a UC Berkeley EECS colloquium arguing that Moore's Law is not dead. He surveys upcoming technologies and the multiple innovation curves that can keep transistor density and performance scaling.
Topic match · Computer architecture & CPUs
1:04:41Jonathan Blow - Preventing the Collapse of Civilization (English only)
268K views • 7 years ago
bus
Jonathan Blow's DevGAMM 2019 talk argues that software knowledge is being lost between generations and that growing layers of abstraction could lead to a decline in technological civilization.
Topic match · Software performance & optimization
19:08NaN Gates and Flip FLOPS
314K views • 7 years ago
suckerpinch
Tom Murphy (suckerpinch) presents a deliberately trollish computer architecture built on IEEE-754 floating point, using NaN and infinity to define logic gates. He builds working hardware around the idea.
Topic match · Computer architecture & CPUs
44:29Breaking the x86 Instruction Set
381K views • 9 years ago
Black Hat
Christopher Domas presents at Black Hat 2017 how page fault analysis and processor fuzzing can exhaustively search the x86 instruction set. The talk uncovers undocumented instructions and hardware bugs and shows limits of disassemblers.
Topic match · Computer architecture & CPUs
58:05Guarding Against Physical Attacks: The Xbox One Story — Tony Chen, Microsoft
95K views • 7 years ago
Platform Security Summit
Microsoft's Tony Chen explains how the Xbox One was designed to resist physical attacks, including secure boot, encrypted memory, a security processor and a hypervisor. The goal was to make any hardware attack cost more than the price of many games.
Topic match · Computer architecture & CPUs
1:15:47Richard Feynman Computer Science Lecture - Hardware, Software and Heuristics
978K views • 14 years ago
Muon Ray
A lecture by Richard Feynman on how computers work, using the analogy of a filing clerk that becomes progressively dumber and faster. It also covers heuristics and how computers handle data and solve problems in finite time.
Topic match · Computer architecture & CPUs
59:53CppCon 2019: Chandler Carruth “There Are No Zero-cost Abstractions”
147K views • 7 years ago
CppCon
Chandler Carruth argues in a CppCon 2019 talk that C++ has no truly zero-cost abstractions. Using examples like unique_ptr, ABI constraints and compile-time costs, he shows that abstractions cost runtime, compile time or human effort.
Topic match · Software performance & optimization
1:29:55Sorting Algorithms: Speed Is Found In The Minds of People - Andrei Alexandrescu - CppCon 2019
184K views • 7 years ago
CppCon
Andrei Alexandrescu's CppCon 2019 talk revisits sorting, showing how branchless tricks, hybrid strategies and a cost metric can speed up std::sort-style algorithms on modern hardware.
Topic match · Software performance & optimization
35:12Jake Archibald on the web browser event loop, setTimeout, micro tasks, requestAnimationFrame, ...
808K views • 8 years ago
JSConf
Jake Archibald's JSConf.Asia 2018 talk "In the Loop" explains the browser event loop, covering tasks, microtasks, requestAnimationFrame, and how rendering interleaves with JavaScript. It uses visual walkthroughs to show why code runs in surprising orders and why setTimeout fixes are unreliable.
Topic match · Software performance & optimization
1:21:13C++ and Beyond 2012: Herb Sutter - atomic Weapons 1 of 2
71K views • 9 years ago
alexsmail
Herb Sutter's deep C++ and Beyond 2012 talk on atomics and the C++ memory model, covering why programmers chasing top performance need to understand hardware ordering. This is part one of two.
Topic match · Computer architecture & CPUs
27:13Robust-first computing: Demon Horde Sort (full version)
14K views • 13 years ago
Dave Ackley
Dave Ackley demonstrates the Demon Horde Sort, an inherently robust sorting machine running in his Movable Feast Machine simulator. This is the uncut version with all details and side thoughts.
Topic match · Computer architecture & CPUs
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
Topic match · Computer architecture & CPUs
58:36Advanced Topics in Programming Languages: A Lock-Free Hash Table
29K views • 14 years ago
GoogleTalksArchive
A 2007 Google Tech Talk in which Cliff Click of Azul Systems presents a lock-free concurrent hash table that scales to 768 CPUs. He explains why it is correct by reasoning in a different way than usual happens-before and memory-order arguments.
Topic match · Software performance & optimization
40:13Zach Tellman - Everything Will Flow
27K views • 11 years ago
ClojureTV
Zach Tellman's Clojure West talk covers the basics of queueing theory and its practical use in systems, including backpressure, how queues break down under load, and pitfalls of naive core.async use.
Topic match · Software performance & optimization
2:04Admiral Grace Hopper Explains the Nanosecond
163K views • 14 years ago
funbury
Admiral Grace Hopper holds up a length of wire to show how far light travels in a nanosecond, about 11.8 inches. She explains how she made the idea concrete to people who could not picture a billionth of a second.
Topic match · Computer architecture & CPUs