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No strong matches for “cache”. Here are the closest videos.
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Software performance & optimization
CGA Graphics - Not as bad as you thought!11:27

CGA Graphics - Not as bad as you thought!

2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
Topic match · Computer architecture & CPUs
How does Computer Memory Work? 💻🛠35:33

How does Computer Memory Work? 💻🛠

5.5M views • 4 years ago
Branch Education
A 36-minute animated deep dive from Branch Education into how DRAM works. It shows how memory connects to the CPU and how billions of bits are stored in nanoscale capacitor cells. It also covers why DRAM sits between SSDs and the processor.
Topic match · Computer architecture & CPUs
How is this Website so fast!?13:39

How is this Website so fast!?

2.4M views • 2 years ago
Wes Bos
Wes Bos breaks down the techniques behind the McMaster-Carr website's speed: server-rendered HTML, prefetching, CDN and service worker caching, preloading, critical CSS and fixed-size images. He also notes its old-school jQuery and YUI JavaScript.
Topic match · Software performance & optimization
New computers don't speed up old code19:25

New computers don't speed up old code

187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
Topic match · Software performance & optimization
Why Do Mainframes Still Exist?  What's Inside One?  40TB, 200+ Cores, AI, and more!23:33

Why Do Mainframes Still Exist? What's Inside One? 40TB, 200+ Cores, AI, and more!

1.2M views • 3 years ago
Dave's Garage
Dave Plummer tours the IBM z16 mainframe from design through factory assembly, test lab, accelerators and water cooling. He explains why mainframes still exist and what makes them reliable.
Topic match · Computer architecture & CPUs
Fast Inverse Square Root — A Quake III Algorithm20:08

Fast Inverse Square Root — A Quake III Algorithm

6M views • 5 years ago
Nemean
A walkthrough of the Quake III fast inverse square root, explaining where the constant 0x5f3759df comes from. It covers IEEE 754 floats, the bit hack that approximates a logarithm, and a Newton's method refinement.
Topic match · Software performance & optimization
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Computer architecture & CPUs
Emulating the DX7 the HARD way18:41

Emulating the DX7 the HARD way

23K views • 5 years ago
plgDavid
An episode of Plogue's chipresearch series on emulating the Yamaha DX7 from the hardware up. It covers the sub CPU and main CPU, address map investigation, cartridges, firmware analysis and a skeleton MAME driver.
Topic match · Computer architecture & CPUs
Floating Point Numbers - Computerphile9:16

Floating Point Numbers - Computerphile

2.5M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile how floating point numbers work, why moving the binary point is fast, and why it handles money badly.
Topic match · Computer architecture & CPUs
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Computer architecture & CPUs
How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps27:48

How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps

11.9M views • 2 years ago
Branch Education
Branch Education walks through a semiconductor fab and the dozens of steps used to turn silicon wafers into microchips, with 3D animation. It covers lithography, deposition and etching at a high level.
Topic match · Computer architecture & CPUs
Why build an entire computer on breadboards?28:43

Why build an entire computer on breadboards?

3.4M views • 6 years ago
Ben Eater
Ben Eater explains why he builds computers on breadboards, including testing their signal behavior on an oscilloscope. It is a companion to his 6502 breadboard computer series.
Topic match · Computer architecture & CPUs
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Topic match · Computer architecture & CPUs
Finding the BEST sine function for Nintendo 6426:41

Finding the BEST sine function for Nintendo 64

418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
Topic match · Software performance & optimization
An astonishing old calculator - Numberphile9:20

An astonishing old calculator - Numberphile

794K views • 8 years ago
Numberphile
Cliff Stoll shows and explains his two Friden EC-132 electronic calculators for Numberphile. The video covers how these early machines worked, including their unusual acoustic delay line memory.
Topic match · Computer architecture & CPUs
The Universe is Hostile to Computers23:03

The Universe is Hostile to Computers

26.5M views • 5 years ago
Veritasium
Veritasium explains how cosmic rays and other particles flip bits in computer memory, with examples including a Belgian election count error, plane incidents and game glitches. It is inspired by a RadioLab episode on bit flips.
Topic match · Computer architecture & CPUs
GradIEEEnt half decent: The hidden power of imprecise lines55:02

GradIEEEnt half decent: The hidden power of imprecise lines

391K views • 3 years ago
suckerpinch
Tom 7 (suckerpinch) delivers a long, comedic digression on gradient descent and floating-point imprecision. He shows how rounding behavior can supply the nonlinearity needed to build a neural network.
Topic match · Software performance & optimization
“Too Much Thermal Paste” – Benchmark of Thermal Paste Quantity20:58

“Too Much Thermal Paste” – Benchmark of Thermal Paste Quantity

3.3M views • 8 years ago
Gamers Nexus
Gamers Nexus benchmarks how the amount and application method of thermal paste affect CPU cooling. It compares pea-sized dots, thin spreads and large blobs with Thermal Grizzly Kryonaut.
Topic match · Computer architecture & CPUs
Someone improved my code by 40,832,277,770%28:47

Someone improved my code by 40,832,277,770%

3.1M views • 4 years ago
Stand-up Maths
Matt Parker follows the community effort to speed up his slow Wordle-solving code, which ended up running hundreds of millions of times faster. He walks through the techniques contributors used.
Topic match · Software performance & optimization
The Computer Designed To Die In Microseconds14:03

The Computer Designed To Die In Microseconds

408K views • 3 years ago
Scott Manley
Scott Manley tells the story of a computerized telemetry system built to sit at the heart of a nuclear test device in place of the plutonium pit, designed to transmit data in the microseconds before it was destroyed.
Topic match · Computer architecture & CPUs