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character lcd

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Killing the Walk Monster50:00

Killing the Walk Monster

59K views • 6 years ago
Molly Rocket
Casey Muratori's remastered BICFest 2018 talk on how the collision system of The Witness was engineered to prevent whole classes of bugs found in game engines. It covers character movement and collision handling.
Plain Text - Dylan Beattie - NDC Copenhagen 202259:20

Plain Text - Dylan Beattie - NDC Copenhagen 2022

194K views • 4 years ago
NDC Conferences
Dylan Beattie's conference talk explores the history and mess behind plain text: encodings, Unicode, line endings and the many ways text goes wrong. It argues that the tidy idea of plain text hides a lot of complexity underneath everyday software.
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Personal Growth Series: Dr. William Dement on Healthy Sleep and Optimal Perfo...59:57

Personal Growth Series: Dr. William Dement on Healthy Sleep and Optimal Perfo...

62K views • 18 years ago
Google TechTalks
A Google Tech Talk by sleep researcher Dr. William Dement on healthy sleep and performance. He argues sleep debt must be repaid and describes the three characteristics of healthy sleep.