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How a Character LCD works Part 113:59

How a Character LCD works Part 1

1.3M views • 9 years ago
The 8-Bit Guy
The 8-Bit Guy explains how character LCD screens work and how to control them directly, first part of a series.
Painting a Character with Maths24:46

Painting a Character with Maths

458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Emacs Rocks! Episode 14: Paredit3:25

Emacs Rocks! Episode 14: Paredit

65K views • 13 years ago
emacsrocks
A three-minute Emacs Rocks screencast by Magnar Sveen demonstrating paredit, which edits Lisp code structurally as a tree of s-expressions rather than characters.
The spelled-out intro to language modeling: building makemore1:57:45

The spelled-out intro to language modeling: building makemore

1.3M views • 4 years ago
Andrej Karpathy
Andrej Karpathy builds a bigram character-level language model from scratch, introducing torch.Tensor and the framework of training, sampling and loss evaluation. It is the first step toward a GPT-style Transformer in his makemore series.
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.