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Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor37:43

Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor

1.2M views • 3 years ago
Tech Tangents
Tech Tangents sets up original Doom's three-screen multi-monitor mode, which required a separate networked computer for each monitor. The video covers the hardware and setup work and the result.
Emacs Doom Episode 1 - Getting Started7:03

Emacs Doom Episode 1 - Getting Started

159K views • 8 years ago
Zaiste Programming
A short first episode in Zaiste's Doom Emacs series, showing how to get started with Doom, an Emacs configuration aimed at Vim users. It presents Doom as a polished, fast, batteries-included distribution.
We Play Doom With John Romero1:30:33

We Play Doom With John Romero

854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
TI DOOM2:48

TI DOOM

199K views • 18 years ago
TPMFofMFF
A short video of someone playing Doom on a TI-83+ graphing calculator, with a link to the version used.
MyHouse.WAD - Inside Doom's Most Terrifying Mod1:42:01

MyHouse.WAD - Inside Doom's Most Terrifying Mod

19.4M views • 3 years ago
Power Pak
A long video essay on MyHouse.wad, a Doom II mod uploaded by an anonymous user that hides unsettling secrets in its walls. It tells the story of the map, its mystery and its liminal horror.
Doomed: The Embers of Amiga FPS14:37

Doomed: The Embers of Amiga FPS

558K views • 12 years ago
Ahoy
A documentary by Stuart Brown (XboxAhoy) on the history of first-person shooters on the Amiga and how Doom's arrival affected the platform.
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
DOOM: Behind the Music1:00:57

DOOM: Behind the Music

1.8M views • 9 years ago
GDC Festival of Gaming
Mick Gordon's GDC 2017 session on composing the Doom (2016) soundtrack. He details his compositional process, production techniques and the experimental instrument and synth design behind the music.
Growing Living Rat Neurons To Play... DOOM? | Part 127:10

Growing Living Rat Neurons To Play... DOOM? | Part 1

4.5M views • 3 years ago
The Thought Emporium
The Thought Emporium grows living rat neurons on an electrode array and tries to train them to play Doom. It is part of a series on biological computing.
TypeScript types can run DOOM6:59

TypeScript types can run DOOM

485K views • 1 year ago
Michigan TypeScript
The Michigan TypeScript group shows the Doom engine running entirely inside the TypeScript type system. It is open source, and two follow-up videos cover why and how they did it.
Intelligence is not Enough | Bryan Cantrill | Monktoberfest 202340:27

Intelligence is not Enough | Bryan Cantrill | Monktoberfest 2023

24K views • 2 years ago
RedMonk Tech Events
Bryan Cantrill's Monktoberfest 2023 talk takes on AI doomerism, weighing the theoretical existential risks against the reality on the ground. He takes a skeptical but thoughtful view of how to balance AI's potential against its risks.
Bill Gates Doom3:16

Bill Gates Doom

783K views • 20 years ago
raij
A short clip from Microsoft's 1995 Judgement Day event in which Bill Gates is inserted into Doom as a promo for Windows 95 and DirectX gaming. It was never publicly released at the time.
Why Hershey bars taste like vomit (and I love them)13:47

Why Hershey bars taste like vomit (and I love them)

3.1M views • 6 years ago
Adam Ragusea
Adam Ragusea explores why Hershey's chocolate tastes the way it does to many non-Americans, tracing it to butyric acid and Hershey's history, and why familiarity makes Americans love it. He compares it with British Cadbury.
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #3095:14:51

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
Doctor Strangelove - Doomsday Machine4:23

Doctor Strangelove - Doomsday Machine

1.4M views • 16 years ago
liberalartist6
The Doomsday Machine scene from Stanley Kubrick's 1964 film Dr. Strangelove, in which the Soviet doomsday device is explained.
Why Alien Life Would be our Doom - The Great Filter8:18

Why Alien Life Would be our Doom - The Great Filter

27.9M views • 8 years ago
Kurzgesagt – In a Nutshell
A short Kurzgesagt animation explaining the Great Filter, the idea that finding alien life might be bad news because it implies something usually destroys civilizations. It connects the concept to the Fermi paradox.
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
The Early Days of id Software56:03

The Early Days of id Software

165K views • 10 years ago
GDC Festival of Gaming
John Romero's 2016 GDC Europe talk recounts the early days of id Software and the programming principles behind Doom and Quake, including fast iteration and keeping the game bootable.
Is 5G Spelling Our DOOM?! How EM Waves Can Hurt14:48

Is 5G Spelling Our DOOM?! How EM Waves Can Hurt

4.2M views • 6 years ago
ElectroBOOM
ElectroBOOM examines whether 5G and other electromagnetic waves can harm people, explaining the EM spectrum and the difference between ionizing and non-ionizing radiation. It includes experiments and measurements in his usual humorous style.
E3 12: John Carmack's VR Presentation13:46

E3 12: John Carmack's VR Presentation

30K views • 14 years ago
Gamereactor
A Gamereactor interview at E3 2012 with John Carmack, who shows his lag-free head-mounted display running DOOM 3 BFG Edition. He discusses what the headset could mean for the games industry.
The Doomed Cleveland Balloonfest of '866:35

The Doomed Cleveland Balloonfest of '86

12.6M views • 8 years ago
The Atlantic
A short Atlantic documentary on Cleveland's 1986 Balloonfest, when 1.5 million balloons were released at once and the attempt went badly wrong.
Rapping, deconstructed: The best rhymers of all time12:44

Rapping, deconstructed: The best rhymers of all time

16.3M views • 10 years ago
Vox
Vox breaks down how great rappers build rhymes, from Kurtis Blow's simple bars to Biggie's smooth flow and Kendrick Lamar's dense, fast delivery. It uses on-screen visualizations of rhyme structure.
We WILL Fix Climate Change!14:11

We WILL Fix Climate Change!

12.3M views • 4 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt's animated take on climate change argues that, despite alarming headlines, there are real reasons for hope as technology, policy and public attitudes shift. It surveys trends and solutions while acknowledging the scale of the problem.
Emacs From Scratch #1 - Getting Started with a Basic Usable Configuration58:30

Emacs From Scratch #1 - Getting Started with a Basic Usable Configuration

299K views • 6 years ago
System Crafters
The first stream in the Emacs From Scratch series, building a custom Emacs configuration from zero while teaching basics. It covers a usable baseline setup and the packages for completion, themes and productivity.
Chain of Fools : Upgrading through every version of windows (HQ)9:50

Chain of Fools : Upgrading through every version of windows (HQ)

2.8M views • 15 years ago
TheRasteri
TheRasteri installs MS-DOS and Windows 1.0, then upgrades in place through nearly every Windows version up to Windows 7, checking which programs survive. Even Doom from 1993 still runs at the end.
Is the world getting better or worse? A look at the numbers | Steven Pinker18:33

Is the world getting better or worse? A look at the numbers | Steven Pinker

1.6M views • 8 years ago
TED
Steven Pinker's TED talk presents data on homicide, war, poverty and pollution to argue that the world has improved over the past decades. He frames progress as problem-solving, not inevitability.
Yellowstone Won't Explode And End Civilisation (Sorry) | The Deep Dive26:02

Yellowstone Won't Explode And End Civilisation (Sorry) | The Deep Dive

7.8M views • 4 years ago
Soup Emporium
Soup Emporium's deep dive argues that Yellowstone is not a ticking timebomb. It goes through uplift and subsidence, earthquakes and what the caldera really is, to rebut supervolcano doom claims.
Eliezer Yudkowsky: Dangers of AI and the End of Human Civilization | Lex Fridman Podcast #3683:17:51

Eliezer Yudkowsky: Dangers of AI and the End of Human Civilization | Lex Fridman Podcast #368

2.2M views • 3 years ago
Lex Fridman
A three-hour Lex Fridman podcast conversation with AI researcher Eliezer Yudkowsky about the dangers of superintelligent AI and his argument that it could end human civilization. It covers AI alignment, why he thinks LLM capabilities are poorly understood, and the case for extreme caution.
Tom Lehrer - We Will All Go Together When We Go3:27

Tom Lehrer - We Will All Go Together When We Go

5M views • 18 years ago
The Tom Lehrer Wisdom Channel
Tom Lehrer's gallows-humor song about nuclear annihilation, in which everyone goes together when the bomb drops.
Quake on an oscilloscope3:28

Quake on an oscilloscope

2.5M views • 11 years ago
pekkavaa
A demo of Quake's E1M1 rendered as vector graphics on a Hitachi oscilloscope. A laptop generates the audio signal that the scope draws.
Remy: People Will Die!1:56

Remy: People Will Die!

2.2M views • 9 years ago
ReasonTV
A Reason TV music-video parody in which Remy mimics a politician vilifying opponents with scare rhetoric. It satirizes regulatory fearmongering.
Clerks - Death Star Contractors3:23

Clerks - Death Star Contractors

781K views • 17 years ago
Abs
A short scene from the film Clerks in which two characters debate whether the independent contractors killed on the second Death Star were innocent victims. It is a comedic discussion of moral responsibility.
Willy Wonka - Funniest Clip: Machine1:16

Willy Wonka - Funniest Clip: Machine

539K views • 11 years ago
Excerpts4u
A one-minute clip from the 1971 film Willy Wonka and the Chocolate Factory in which a computer refuses to reveal its results. It plays on machines giving unhelpful answers.