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SNES Code Injection -- Flappy Bird in SMW6:31

SNES Code Injection -- Flappy Bird in SMW

3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
[TAS] Pokémon Yellow - Arbitrary Code Execution7:45

[TAS] Pokémon Yellow - Arbitrary Code Execution

598K views • 9 years ago
MrWint
A tool-assisted speedrun of Pokemon Yellow by MrWint that uses arbitrary code execution to push Game Boy hardware to its limits. Through crafted inputs it injects code and ends up running other programs, such as Tetris, inside the game.
Characters, Symbols and the Unicode Miracle - Computerphile9:37

Characters, Symbols and the Unicode Miracle - Computerphile

2.1M views • 13 years ago
Computerphile
Tom Scott explains for Computerphile how Unicode and UTF-8 grew out of messy older character encodings to become the web's standard. It covers why the design works and how it handles worldwide text.
Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments8:19

Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments

284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live6:08

Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live

225K views • 12 years ago
invalidation
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge. It is done through a TASBot feeding precise controller inputs.
!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram13:29

!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram

11K views • 10 years ago
Confreaks
A short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
Flaw in the Enigma Code - Numberphile10:58

Flaw in the Enigma Code - Numberphile

5.4M views • 13 years ago
Numberphile
Numberphile's Dr James Grime explains the flaw in the Enigma machine, namely that a letter could never be encrypted to itself, and how that helped the Allies break the code. It touches on the Bombe and Alan Turing.
Colonel JD AI Codec Conversation MGS2 HD12:40

Colonel JD AI Codec Conversation MGS2 HD

1.7M views • 13 years ago
Louie V
The final codec conversation from Metal Gear Solid 2, in which the AI 'Colonel' explains that the Patriots filter out junk information and curate truth for humanity. It plays as a dark meditation on information overload, manipulation and shared reality.
Avi Bryant demos Dabble db8:37

Avi Bryant demos Dabble db

5K views • 14 years ago
Tavis Rudd
Avi Bryant demos Dabble DB, a web-based spreadsheet-like database for building apps without code. It shows how users can model and relate data through a smooth interface.
How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code12:09

How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code

404K views • 9 years ago
ExileLord
A reverse engineer walks through fixing a ten-year-old bug in Guitar Hero III without access to its source code, using a disassembler and decompiler. It is technical but explained step by step.
Erlang: The Movie11:32

Erlang: The Movie

175K views • 14 years ago
uncertainyesterday
A short Ericsson film demoing Erlang, showing concurrent processes, debugging tools, and hot code reloading, including crashing parts of a running system while calls continue.
Milton Friedman - Why Tax Reform Is Impossible14:29

Milton Friedman - Why Tax Reform Is Impossible

241K views • 14 years ago
LibertyPen
Milton Friedman explains why the US tax code is enormously complex and why meaningful reform is unlikely. He argues that politicians profit from the complexity, since tax breaks are products they sell and the code works as a tool of reward and punishment. The clip is about 14 minutes from his lecture series.
AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Super Mario World Credits Warp Explained11:55

Super Mario World Credits Warp Explained

638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
BBC - The Code - The Wisdom of the Crowd4:49

BBC - The Code - The Wisdom of the Crowd

395K views • 15 years ago
timb6
Marcus du Sautoy of the BBC demonstrates the wisdom of the crowd, showing that averaging many guesses of jelly beans in a jar lands near the true count.
This LA Musician Built $1,200 Tiny Houses for the Homeless. Then the City Seized Them.14:04

This LA Musician Built $1,200 Tiny Houses for the Homeless. Then the City Seized Them.

4.9M views • 9 years ago
ReasonTV
Reason TV profiles Elvis Summers, a Los Angeles musician who crowdfunded dozens of tiny homes for homeless people. City officials moved to remove them while pushing a multibillion-dollar housing plan.
I made a NES emulator in 15 minutes15:04

I made a NES emulator in 15 minutes

389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
Monad - FunFunFunction #2111:25

Monad - FunFunFunction #21

128K views • 10 years ago
Fun Fun Function
An episode of FunFunFunction explaining monads in JavaScript as functors that also implement flatMap. It builds on the preceding functor episode and works through code examples.
Redoing Make - Haskell from Scratch #116:04

Redoing Make - Haskell from Scratch #1

57K views • 13 years ago
jekor
The first episode of a screencast series building djb's redo build system from scratch in Haskell. It explains the purpose of redo, writes initial code and sets up a GitHub repository.
The Voder: 1939,  the worlds first electronic voice synthesizer6:18

The Voder: 1939, the worlds first electronic voice synthesizer

332K views • 9 years ago
Brian Roemmele
A short look at the Voder, the first electronic voice synthesizer, demonstrated by Bell Labs at the 1939 World's Fair. It was operated by trained women using ten finger keys, foot pedals and a knee lever.
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
The Problem with Time & Timezones - Computerphile10:13

The Problem with Time & Timezones - Computerphile

4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
MarI/O - Machine Learning for Video Games5:58

MarI/O - Machine Learning for Video Games

11.5M views • 11 years ago
SethBling
SethBling shows MarI/O, a program using neural networks and the NEAT genetic algorithm to learn to play Super Mario World. The description links the source code, the paper and background reading.
Interactive programming Flappy Bird in ClojureScript6:22

Interactive programming Flappy Bird in ClojureScript

55K views • 12 years ago
Bruce Hauman
Bruce Hauman live-codes Flappy Bird in ClojureScript in about six minutes, using figwheel to hot-reload changes into the running game. The demo shows game behavior being changed interactively without restarting.
Special Topics - The Kalman Filter (1 of 55) What is a Kalman Filter?5:56

Special Topics - The Kalman Filter (1 of 55) What is a Kalman Filter?

660K views • 11 years ago
Michel van Biezen
The first video in a 55-part series by Michel van Biezen that introduces the Kalman filter and builds from the rationale through algebraic examples to the full matrix treatment. The videos are short, blackboard-style lectures.
Symbolics Lisp Machine demo Jan 201313:43

Symbolics Lisp Machine demo Jan 2013

52K views • 13 years ago
Kalman Reti
Symbolics developer Kalman Reti gives a short introductory demo of a Symbolics Lisp Machine running Genera in an emulator. It shows the context-aware command line, typed on-screen objects, and the live-editable system, including swapping in a C-compiled JPEG decoder.
Nintendo - Putting Play First12:02

Nintendo - Putting Play First

997K views • 9 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
Everything you think you know about addiction is wrong | Johann Hari | TED14:43

Everything you think you know about addiction is wrong | Johann Hari | TED

13.6M views • 11 years ago
TED
Johann Hari's TED talk arguing that addiction is driven largely by disconnection and environment rather than chemical hooks alone. He draws on his personal experience with addicted relatives and on research and policy examples from around the world.
Copyright: How It Went Wrong5:10

Copyright: How It Went Wrong

0 views • 15 years ago
CGP Grey
CGP Grey's five-minute animated explainer on how copyright terms grew from 14 years to life plus decades. It uses Disney and Star Wars examples to argue the system has gone wrong.
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)8:24

TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)

305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
Bytebeat: Experimental music from very short C programs4:12

Bytebeat: Experimental music from very short C programs

222K views • 15 years ago
Ville-Matias Heikkilä (viznut)
Viznut demonstrates bytebeat, experimental music generated by extremely short C programs. It is the first of a series of videos on the technique.
Are athletes really getting faster, better, stronger? | David Epstein14:54

Are athletes really getting faster, better, stronger? | David Epstein

7.1M views • 12 years ago
TED
David Epstein argues in this TED talk that improving athletic records owe much to technology, training and the selection of specialized body types, not just humans getting inherently better. He gives counter-intuitive examples across sports.
Stealing Baseball Signs with a Phone (Machine Learning)13:30

Stealing Baseball Signs with a Phone (Machine Learning)

30M views • 7 years ago
Mark Rober
Mark Rober and Jabril build an app that uses machine learning to decode baseball sign sequences. The video also explains neural networks in a simple, accessible way.
Andrew Sorensen Keynote: "The Concert Programmer" - OSCON 201410:23

Andrew Sorensen Keynote: "The Concert Programmer" - OSCON 2014

157K views • 12 years ago
O'Reilly
Andrew Sorensen's OSCON 2014 keynote in which he live-codes generative music on stage using his Impromptu environment while narrating his computational and musical choices. It imagines concert programmers as a performing art.
Which key is the saddest?9:07

Which key is the saddest?

1.3M views • 9 years ago
Adam Neely
Musician Adam Neely examines whether certain keys sound sadder than others, looking at the history of tuning systems and temperaments and at how instrument timbre shapes the emotional character we hear. It draws on historical aesthetics writing and audio examples.
How A Blind Developer Uses Visual Studio7:09

How A Blind Developer Uses Visual Studio

156K views • 8 years ago
Coding Tech
Saqib Shaikh, a blind developer, shows how he writes and debugs code in Visual Studio 2017 using a screen reader. The short demo shows an expert doing ordinary developer tasks.
Hauntology, Lost Futures and 80s Nostalgia11:11

Hauntology, Lost Futures and 80s Nostalgia

451K views • 8 years ago
Jonas Čeika - CCK Philosophy
A video essay explaining hauntology, Mark Fisher's idea of lost futures, and 80s nostalgia. It uses the Fallout games and other media as examples of a retro-futurism that mourns futures that never arrived.
(405) Choosing a High Security Lock14:39

(405) Choosing a High Security Lock

1.8M views • 13 years ago
Bill Johnson
Lock-picking YouTuber Bill Johnson (BosnianBill) explains how to choose a high-security lock and why, showing examples and comparing designs. It covers what makes some padlocks more pick-resistant than others.
The Most Common Cognitive Bias4:44

The Most Common Cognitive Bias

17.4M views • 12 years ago
Veritasium
A Veritasium video that runs the 2-4-8 rule-guessing puzzle on people to show how they test only examples that confirm their hypothesis. It uses this to illustrate confirmation bias and falsification.
Manipulating the YouTube Algorithm - (Part 1/3) Smarter Every Day 21318:57

Manipulating the YouTube Algorithm - (Part 1/3) Smarter Every Day 213

2.7M views • 7 years ago
SmarterEveryDay
Part 1 of Smarter Every Day's three-part series on manipulating the YouTube algorithm. It features Renee DiResta and examples of how social media platforms can be manipulated.