commit graph
1:32:08Theory and Practice of Cryptography
73K views • 18 years ago
Google TechTalks
A Google Tech Talk by Steve Weis that introduces modern cryptography and its use in practice and at Google. It covers proofs of security and security definitions and a special topic. HN commenters treat it as a talk on verifiable electronic voting.
1:15:21Marc Levoy - Lectures on Digital Photography - Lecture 1 (21mar16).mp4
512K views • 10 years ago
Marc Levoy
The first lecture in an 18-part series on digital photography from Marc Levoy's Stanford CS 178 course, recorded at Google in 2016. The series covers how digital cameras work and computational photography, with slides and assignments available on the course site.
38:31The $200M Machine that Prints Microchips: The EUV Photolithography System
2.4M views • 1 year ago
Branch Education
Branch Education's animated deep dive into ASML's EUV photolithography machine and how it prints nanometer-scale transistors onto chips. It covers the system's components and the process of chip manufacturing.
46:06Lower Latency Graph Queries in Cypher with Redis GraphRoi Lipman, Redis LabsTim Davis, Texas A&M U
3K views • 8 years ago
Redis
Redis Labs and Tim Davis present RedisGraph, which uses GraphBLAS to treat graph queries in Cypher as sparse linear algebra for lower latency.
18:24The Holographic Universe Explained
3.5M views • 7 years ago
PBS Space Time
A PBS Space Time episode explaining the holographic principle: the idea that our 3+1 dimensional universe may be described by information on a lower-dimensional boundary. It walks through black hole entropy and the AdS/CFT correspondence.
27:58GraphQL: The Documentary
603K views • 7 years ago
CultRepo
A documentary on how GraphQL came to be at Facebook, featuring its co-creators Lee Byron, Dan Schafer and Nick Schrock. It covers the problems it solved and its adoption at companies like Twitter, Airbnb and GitHub.
3:26Shop Vac (kinetic typography animation)
1.7M views • 15 years ago
jmheather
A kinetic typography animation for Jonathan Coulton's song 'Shop Vac', made by Jarrett Heather with Illustrator, After Effects and other tools over 500-1000 hours.
30:15Antique 4x5 camera creates 20 micron photolithography masks: Super tiny tax form
429K views • 6 years ago
Applied Science
Ben Krasnow of Applied Science uses an antique 4x5 view camera to make high-resolution photolithography masks in a home shop. He photographs a poster-sized printout onto litho film to get features around 20 microns.
5:10Dual Photography
24K views • 17 years ago
mm648230
The SIGGRAPH 2005 demo of dual photography from Stanford, which swaps the roles of projector and camera to render a scene from the light's point of view. It includes the reveal of a hidden playing card.
29:12DEF CON 26 CRYPTO AND PRIVACY VILLAGE - Scott Arciszewski - No Way JOSE! Designing Cryptography
7K views • 7 years ago
DEFCONConference
Scott Arciszewski's DEF CON 26 Crypto and Privacy Village talk critiquing the JOSE standards (JWT, JWS, JWE) and showing how to design cryptographic tokens more safely.
1:37:22Siggraph2019 Geometric Algebra
87K views • 7 years ago
Bivector
A SIGGRAPH 2019 course on geometric algebra. Charles Gunn gives an intro, then Steven De Keninck gives a programmer-focused course with live examples in ganja.js.
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
39:15The Maximal Graph - Wilker Silva
8K views • 6 years ago
ClojureTV
A Clojure/conj 2019 talk by Wilker Silva on how namespace-qualified keywords and context-free federated names can be used pragmatically for data modeling, drawn from his experience at Nubank. It builds toward a graph-based view of connecting data from many sources.
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
8:38Diffie-Hellman Key Exchange
938K views • 14 years ago
Art of the Problem
A short explainer on the history and mechanics of public key cryptography and the Diffie-Hellman key exchange. It uses a mixing-paint-colors analogy to show how two parties can agree on a shared secret in public.
1:39:43[Linux.conf.au 2013] - Git For Ages 4 And Up
208K views • 13 years ago
HackersOnBoard
A Linux.conf.au 2013 talk that explains git's internal model using a playful, toy-based approach. It presents git operations as operations on a graph of commits, aimed at people who find git confusing.
6:34Stephen Fry Kinetic Typography - Language
3M views • 16 years ago
Built By Matt
A kinetic typography animation set to Stephen Fry's spoken essay on language. Fry argues against grammar pedantry and for the way language evolves, including the verbing of nouns.
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
11:47!!Con 2017: HDR Photography in Microsoft Excel?! by Kevin Chen
119K views • 9 years ago
Confreaks
A short conference talk from !!Con 2017 in which Kevin Chen explains the HDR imaging algorithm from a foundational paper, framing it as a system of linear equations, and implements it in a Microsoft Excel spreadsheet. No prior image processing knowledge is needed.
12:04Anagrams, but where you can break apart letters: "Anagraphs"
256K views • 8 years ago
suckerpinch
Tom Scott-style exploration by suckerpinch (Tom7) of generalized anagrams where letters can be broken into pieces, called anagraphs, with a whimsical computational approach.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
0:50Geographical limit between Balkan and Central Europe
3.4M views • 18 years ago
kunc
A one-minute clip of Slavoj Zizek showing what he calls the official geographical limit between the Balkans and Central Europe, standing at a river in Ljubljana. It is a short, absurd and funny piece of cultural geography.
34:29The History of 3D Graphics on the Gameboy Advance | minimme
667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
21:53SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²
2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
2:01Coding in Stenography, Quick Demo
132K views • 10 years ago
Art of Chording
A short unscripted demo of writing FizzBuzz in JavaScript with a generator function on a steno keyboard, typos included. It gives a feel for what real coding in stenography looks like.
5:51SGI IRIS 2400 (1985)
122K views • 16 years ago
VintageCG
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU. It shows the early SGI graphics that preceded their later fame.
3:20Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)
1.1M views • 11 years ago
Yoichi Ochiai
A SIGGRAPH demo from Yoichi Ochiai's group of aerial and volumetric graphics drawn by focused femtosecond lasers with computational holography. The plasma points can be touched.
46:07Speedrunning 30yrs of lithography technology
1.9M views • 2 years ago
Breaking Taps
Breaking Taps tries to build semiconductor fabrication capability at home, working through decades of lithography history while chasing one-micrometer features. It documents the equipment, process steps and many setbacks along the way.
1:30:50Lecture 7: Introduction to Galois Fields for the AES by Christof Paar
278K views • 12 years ago
Introduction to Cryptography by Christof Paar
Christof Paar's university lecture introducing Galois fields and finite-field arithmetic as used in AES. It covers the mathematics behind the AES S-box.
0:43Scientists Make Easter Island Statue Walk | National Geographic
3.6M views • 14 years ago
National Geographic
A one-minute National Geographic clip of researchers Terry Hunt and Carl Lipo testing a theory that Easter Islanders used ropes to rock the moai statues upright to walk them to their platforms.
4:10'Zombie' Parasite Cordyceps Fungus Takes Over Insects Through Mind Control | National Geographic
6M views • 7 years ago
National Geographic
National Geographic footage showing the cordyceps fungus infecting ants and other insects and steering their behavior so it can reproduce.
34:21Plover: Thought to Text at 240 WPM
109K views • 13 years ago
Next Day Video
Mirabai Knight's PyCon 2013 talk on Plover, a free cross-platform stenography engine that lets people write at up to 240 WPM on ordinary hardware, including a demo of coding by steno.
38:26Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
3:31The Wire | The Machine Tells The Tale
82K views • 14 years ago
WireFans
The opening scene of The Wire season 5, in which detectives use a copy machine as a fake lie detector to get a confession.
1:10:00A Deep Dive into Nanite Virtualized Geometry
278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
1:25:348 Bit & '8 Bitish' Graphics-Outside the Box
568K views • 9 years ago
GDC Festival of Gaming
Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
5:15The UK Is a Country Made of Countries
25.1M views • 15 years ago
CGP Grey
CGP Grey's quick, witty explainer on the differences between the United Kingdom, Great Britain and England, and the countries that make up the UK.
6:51May 1, 1969: Fred Rogers testifies before the Senate Subcommittee on Communications
6.9M views • 11 years ago
Road Less Marveled
Seven-minute footage of Fred Rogers testifying before a US Senate subcommittee in 1969 to defend federal funding for the new Corporation for Public Broadcasting. A skeptical Senator Pastore starts out abrasive and is won over during Rogers' brief, calm testimony.
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.