commit graph
38:31The $200M Machine that Prints Microchips: The EUV Photolithography System
2.4M views • 1 year ago
Branch Education
Branch Education's animated deep dive into ASML's EUV photolithography machine and how it prints nanometer-scale transistors onto chips. It covers the system's components and the process of chip manufacturing.
18:24The Holographic Universe Explained
3.5M views • 7 years ago
PBS Space Time
A PBS Space Time episode explaining the holographic principle: the idea that our 3+1 dimensional universe may be described by information on a lower-dimensional boundary. It walks through black hole entropy and the AdS/CFT correspondence.
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
8:38Diffie-Hellman Key Exchange
938K views • 14 years ago
Art of the Problem
A short explainer on the history and mechanics of public key cryptography and the Diffie-Hellman key exchange. It uses a mixing-paint-colors analogy to show how two parties can agree on a shared secret in public.
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
12:04Anagrams, but where you can break apart letters: "Anagraphs"
256K views • 8 years ago
suckerpinch
Tom Scott-style exploration by suckerpinch (Tom7) of generalized anagrams where letters can be broken into pieces, called anagraphs, with a whimsical computational approach.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
4:10'Zombie' Parasite Cordyceps Fungus Takes Over Insects Through Mind Control | National Geographic
6M views • 7 years ago
National Geographic
National Geographic footage showing the cordyceps fungus infecting ants and other insects and steering their behavior so it can reproduce.
38:26Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
5:15The UK Is a Country Made of Countries
25.1M views • 15 years ago
CGP Grey
CGP Grey's quick, witty explainer on the differences between the United Kingdom, Great Britain and England, and the countries that make up the UK.
55:00The Closest Thing We Have to Alien Technology
64.9M views • 10 months ago
Veritasium
Veritasium explains how ASML's EUV lithography machines make the most advanced computer chips, covering the engineering of the light source, mirrors and the supply chain around them. It is a long-form explainer on the world's most complex commercial machine.
5:06How secure is 256 bit security?
3.7M views • 9 years ago
3Blue1Brown
3Blue1Brown illustrates how enormous the 256-bit search space is, showing how infeasible it is to find a hash or key by guessing and checking.
12:20I Solved Klotski
2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
17:20The Extreme Engineering of ASML’s EUV Light Source
698K views • 4 years ago
Asianometry
Asianometry explains the EUV light source inside ASML's lithography machines, where lasers hit falling tin droplets twice to produce 13.5 nm light. It walks through the engineering of the droplet generator, the pre-pulse and main laser, and the plasma that results.
31:51Visualizing the 4d numbers Quaternions
5.6M views • 8 years ago
3Blue1Brown
3Blue1Brown builds visual intuition for quaternions, showing how to think about this four-dimensional number system using stereographic projection and rotations in 3D space. It is part one of a two-part series with an interactive companion site.
8:34Was YOUR vote counted? (feat. homomorphic encryption) - Numberphile
198K views • 10 years ago
Numberphile
Numberphile interviews cryptographer Ron Rivest about end-to-end verifiable voting. He explains how homomorphic encryption and receipts let a voter confirm their ballot was counted without being able to prove how they voted to anyone else.
7:49Your Post Code Is the Directions, Not the Destination
3.9M views • 1 year ago
CGP Grey
CGP Grey explains that postal codes are routing instructions for mail rather than geographic regions. He looks at the quirks and problems this causes.
22:36Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED
7.2M views • 4 years ago
WIRED
WIRED has UCLA professor Amit Sahai explain zero-knowledge proofs to a child, a teen, a college student, a grad student and an expert. Each round goes deeper into the cryptography and why it matters.
16:36Hacking at Quantum Speed with Shor's Algorithm | Infinite Series
238K views • 9 years ago
PBS Infinite Series
PBS Infinite Series explains how Shor's algorithm lets a quantum computer break RSA encryption, building on earlier episodes about cryptography and the math of quantum computers. It works through the idea step by step.
11:21How does a whip break the sound barrier? (Slow Motion Shockwave formation) - Smarter Every Day 207
6.5M views • 7 years ago
SmarterEveryDay
Smarter Every Day uses high-speed and Schlieren photography to show how a whip crack is a supersonic shockwave formed at the tip. It references academic papers on whip physics.
27:48How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps
11.9M views • 2 years ago
Branch Education
Branch Education walks through a semiconductor fab and the dozens of steps used to turn silicon wafers into microchips, with 3D animation. It covers lithography, deposition and etching at a high level.
22:54Did People Used To Look Older?
21M views • 4 years ago
Vsauce
Vsauce explores whether people in past decades really looked older than people of the same age today, or whether photographic and cultural factors make them seem so. It draws on old photos, yearbooks and perception research.
1:13:50The Continuity of Splines
1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
25:16But how does bitcoin actually work?
18.1M views • 9 years ago
3Blue1Brown
3Blue1Brown explains the math and mechanics behind Bitcoin visually: ledgers, digital signatures, proof of work and the blockchain, building up a decentralized payment system from first principles.
9:04Jackie Chan - How to Do Action Comedy
25.4M views • 11 years ago
Every Frame a Painting
Every Frame a Painting analyzes how Jackie Chan stages action comedy, with nine principles such as starting from a disadvantage, using the environment, clear shots, and keeping action and reaction in the same frame.
8:25Akira Kurosawa - Composing Movement
10.8M views • 11 years ago
Every Frame a Painting
An Every Frame a Painting video essay on how Akira Kurosawa used movement, weather and composition to tell stories. It draws on clips and interviews with other filmmakers.
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
10:58Flaw in the Enigma Code - Numberphile
5.4M views • 13 years ago
Numberphile
Numberphile's Dr James Grime explains the flaw in the Enigma machine, namely that a letter could never be encrypted to itself, and how that helped the Allies break the code. It touches on the Bombe and Alan Turing.
8:14Why are British place names so hard to pronounce?
6.6M views • 5 years ago
Map Men
The Map Men explain why British place names are so hard to pronounce, tracing it to layers of Viking, Anglo-Saxon, Celtic and Norman influence, with a pronunciation guide.
8:42Michael Bay - What is Bayhem?
3.3M views • 12 years ago
Every Frame a Painting
An Every Frame a Painting video essay on Michael Bay's style, 'Bayhem', covering his camera movement, composition, color and editing. It argues that even if you dislike his films, they teach something about visual perception.
46:24How are holograms possible?
7.2M views • 2 years ago
3Blue1Brown
3Blue1Brown explains how holograms record a 3D scene on 2D film, using wave diffraction and phase. The video includes demonstrations of several real holograms.
22:59How Does SHA-256 Work?
374K views • 6 years ago
learnmeabitcoin
A step-by-step animated explanation of how SHA-256 works, from padding and message schedule to the compression function and final hash, with source code for the animations.
17:51Does "land area" assume a country is perfectly flat?
859K views • 6 years ago
Stand-up Maths
Matt Parker of Stand-up Maths asks whether a country's reported land area accounts for hills and mountains, working through how surface area depends on the resolution of elevation data. It follows up on a question from a viewer and work by researchers who measured it.
11:33Light Waves Visualized using Photon Sieves.
69K views • 6 years ago
Huygens Optics
Huygens Optics shows how DIY photon sieves shape a laser's wave front, explaining how they differ from zone plates and how aperture count affects the focal point, with time-resolved visualizations of the diffraction.
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
17:31How Quantum Computers Break Encryption | Shor's Algorithm Explained
3.4M views • 7 years ago
minutephysics
MinutePhysics explains Shor's algorithm, showing how a quantum computer factors large integers by finding the period of a number modulo N. It walks through the modular arithmetic and number theory that give the exponential speedup over classical factoring, and why this threatens encryption.
4:42The US-Canada Border Is 5,500 Miles of Pure Nonsense
37.4M views • 13 years ago
CGP Grey
CGP Grey walks through the odd history and quirks of the US-Canada border, including how it was surveyed and its irregularities such as exclaves.
5:24Diffie-Hellman Key Exchange
547K views • 14 years ago
Art of the Problem
A short Art of the Problem clip explaining Diffie-Hellman key exchange, using a paint mixing analogy for one-way functions and touching on modular arithmetic and discrete logarithms.