commodore 64
1:32:16Commodore 64—25th Anniversary Celebration
140K views • 18 years ago
Computer History Museum
The Computer History Museum's 25th anniversary celebration of the Commodore 64, recorded in December 2007, with a panel including Jack Tramiel and Steve Wozniak. It recounts the machine's launch and history.
1:01:1525c3: The Ultimate Commodore 64 Talk
160K views • 15 years ago
Christiaan008
Michael Steil's 25C3 talk covers the Commodore 64's architecture, quirks and demoscene tricks in about an hour. It aims to convey everything about the machine in a compact, nostalgic tour.
1:19:52CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
17:13C++ Weekly - Ep 19 C++14 For The Commodore 64
25K views • 10 years ago
C++ Weekly With Jason Turner
An episode of C++ Weekly in which Jason Turner shows modern C++14 compiling to the Commodore 64's 6502. It demonstrates writing efficient high-level code for 8-bit hardware.
46:01Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
4:14Chaos Theory - Awesome 64k Intro! [720p HD]
583K views • 17 years ago
Lounger
Chaos Theory is a 64k demoscene intro by Conspiracy and CNS that took second place at Assembly 2006, generating its graphics and music from a tiny executable.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
4:01Onslaught - Bad Apple 64 - C64 Demo
71K views • 12 years ago
RetroDemoScene
Onslaught's Bad Apple 64 is a Commodore 64 demo that streams over 2000 frames of the Bad Apple animation from a single disk side at 12fps, with each frame packed to around 70 bytes.
11:02fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)
197K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
A recording of .the .product by Farbrausch, the first-place 64k intro at The Party 2000. It fits an 11-minute 3D demo with music into 64 kilobytes.
11:27The Commodordion
531K views • 4 years ago
lftkryo
Linus Akesson demonstrates the Commodordion, a fully functional 8-bit accordion built around Commodore 64 hardware with bellows made of floppy disks. He performs Scott Joplin's Maple Leaf Rag and tells the story of the build.
Topic match · Demoscene & retrocomputing
4:52Freespin
148K views • 5 years ago
Matthias Kramm
Freespin is a demo that runs on a Commodore 1541 floppy drive. It makes sound by vibrating the drive head and video by toggling the serial bus lines, and it keeps running after the C64 that booted it is disconnected.
Topic match · Demoscene & retrocomputing
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
8:51How I implemented MegaTextures on real Nintendo 64 hardware
398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
2:22A Mind Is Born (256 bytes)
1.2M views • 9 years ago
lftkryo
A Commodore 64 demo by Linus Akesson that fits video and music into 256 bytes, winning the Oldskool 4K Intro compo at Revision 2017. A technical write-up accompanies it.
Topic match · Demoscene & retrocomputing
24:39SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
5.5M views • 10 years ago
pannenkoek2012
Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor of a newer version.
13:14Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
1.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer examines the claim from the Super Mario 64 decompilation project that the game shipped unoptimized, and puts it in the context of 1996 N64 development.
50:06Protected KVM on Arm64: A Technical Deep Dive - Quentin Perret, Google
6K views • 4 years ago
The Linux Foundation
Quentin Perret of Google gives a technical deep dive into protected KVM (pKVM) on Arm64, a confidential computing approach for CPUs without hardware extensions. It explains how the nVHE hypervisor manages stage-2 MMU access control to protect guest memory.
51:01Amiga Story | Nostalgia Nerd
1.7M views • 9 years ago
Nostalgia Nerd
Part 1 of a documentary on the Commodore Amiga, from the Lorraine prototype and the Atari and Commodore buyouts through the Amiga 1000 launch in the 1980s.
Topic match · Demoscene & retrocomputing
20:37Building my dream computer - Part 1
3M views • 7 years ago
The 8-Bit Guy
The 8-Bit Guy proposes building his dream retro computer, an expandable C64-like machine using sourceable parts and modern I/O, which became the Commander X16 project.
Topic match · Demoscene & retrocomputing
1:29:59Moleman 2 - Demoscene - The Art of the Algorithms (2012)
329K views • 14 years ago
Vakondok (Moleman)
Moleman 2 is a feature-length documentary about the demoscene, tracing its rise from 1980s Commodore 64 culture to modern real-time art. It explains the algorithms and creative process behind demos and intros.
Topic match · Demoscene & retrocomputing
37:23Walls, Floors, & Ceilings
385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
29:54[Epilepsy Warning] Choco Mountain: The History of Mario Kart 64's Most Infamous Track
5.4M views • 8 years ago
Summoning Salt
Summoning Salt traces the speedrunning history of Mario Kart 64's Choco Mountain track and its famous shortcut, through the successive record holders and discoveries. It carries an epilepsy warning for flickering lights.
3:55:45Oral History of Chuck Peddle
42K views • 7 years ago
Computer History Museum
A Computer History Museum oral history of Chuck Peddle, the engineer behind the 6502 and the Commodore PET, covering his career from GE through Motorola and MOS Technology. It runs nearly four hours.
26:41Finding the BEST sine function for Nintendo 64
418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
29:06The REAL Story On Why Space Cadet Pinball Was Removed (ft. Windows on Itanium)
1.2M views • 5 years ago
NCommander
NCommander investigates why Space Cadet Pinball disappeared from Windows Vista, building on Raymond Chen's explanation about 64-bit incompatibility. He tests it on 64-bit Windows including Itanium and walks through the debugging.
Topic match · Demoscene & retrocomputing
25:23The Computer Programme (1): It's Happening Now (Introduction to Computing)
84K views • 14 years ago
Jesús Zafra (Lobogris)
The first episode of the BBC's 1982 television series The Computer Programme, introducing home computing to a general audience. It surveys mainframes, early personal computers such as the BBC Micro and Commodore PET, and the changing computer market of the time.
Topic match · Demoscene & retrocomputing
5:22:14The Complete History of the A Button Challenge
2.4M views • 3 years ago
Bismuth
A five-hour documentary history of the Super Mario 64 A button challenge, which aims to beat the game with as few A presses as possible. It covers the bugs and exploits discovered over the years.
0:54Amiga Boing Ball
171K views • 18 years ago
amigang
The original Amiga Boing Ball demo, written at the Winter CES in January 1984 to show off the Amiga's hardware, with a bouncing, spinning checkered ball running while the system multitasked. It became the Amiga's unofficial emblem.
Topic match · Demoscene & retrocomputing
5:10Will YouTube Ever Run Out Of Video IDs?
10.1M views • 10 years ago
Tom Scott
Tom Scott explains YouTube's 11-character video IDs, which are base-64 encoded 64-bit numbers, and whether YouTube could ever run out of them. It covers counting systems and base 64 briefly.
15:00I wrote a Raytracer for DOS, 16 VGA colors
905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
Topic match · Demoscene & retrocomputing
3:24Robotic Liberation by PWP (VIC-20)
139K views • 20 years ago
Ville-Matias Heikkilä (viznut)
Robotic Liberation by PWP is a music video demo performed entirely by an unexpanded Commodore VIC-20 and a 1541 disk drive, using only a few kilobytes of RAM and a 16 KB disk. It uses demoscene effects to tell a story.
Topic match · Demoscene & retrocomputing
40:05"Uptime 15,364 days - The Computers of Voyager" by Aaron Cummings
349K views • 7 years ago
Strange Loop Conference
A Strange Loop 2019 talk by Aaron Cummings on the computing systems aboard Voyager 1 and 2, which control the spacecraft and record and return data decades after launch in 1977.
2:39:39Oral History of William David "Bill" Mensch Jr.
12K views • 11 years ago
Computer History Museum
A Computer History Museum oral history with Bill Mensch, designer of the 6502 and 65816, covering his path from a Pennsylvania farm through Motorola and later work.
52:31T-Mobile’s path to IPv6 Only
2K views • 9 years ago
Rocky Mountain IPv6 Taskforce
A Rocky Mountain IPv6 Taskforce talk in which T-Mobile's Stephan Lagerholm explains how the carrier went IPv6-only using DNS64 and 464XLAT, with a live Android demo and best practices.
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
10:40Automatic Hamburger Machine - 50 Years Ahead of Its Time!
102K views • 12 years ago
Automated Foodservice
A circa-1964 film showing AMF's AMFare system, which ordered, cooked and packaged hamburgers, fries, shakes and more automatically for a pilot fast-food operation.
36:47TWiV 641: COVID-19 with Dr. Anthony Fauci
129K views • 6 years ago
MicrobeTV
Dr. Anthony Fauci joins the This Week in Virology podcast to discuss SARS-CoV-2 transmission, testing, immunity, vaccines and preparedness.
28:21T-Mobile's journey to IPv6
1K views • 8 years ago
NANOG
Stephan Lagerholm of T-Mobile explains at NANOG how T-Mobile turned off IPv4 for over 10 million handsets using DNS64 and related technologies. He shares advice on finding and handling broken applications.
9:54EEVblog #646 - Gravity Detection Using A Frequency Counter!
68K views • 12 years ago
EEVblog
Dave Jones of EEVblog demonstrates that a frequency counter can detect gravity through the 2g tipover effect on quartz crystal oscillators. He shows the reading shift as the instrument's orientation changes.
3:36elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Demoscene & retrocomputing