commodore 64
1:01:1525c3: The Ultimate Commodore 64 Talk
160K views • 15 years ago
Christiaan008
Michael Steil's 25C3 talk covers the Commodore 64's architecture, quirks and demoscene tricks in about an hour. It aims to convey everything about the machine in a compact, nostalgic tour.
1:19:52CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
50:06Protected KVM on Arm64: A Technical Deep Dive - Quentin Perret, Google
6K views • 4 years ago
The Linux Foundation
Quentin Perret of Google gives a technical deep dive into protected KVM (pKVM) on Arm64, a confidential computing approach for CPUs without hardware extensions. It explains how the nVHE hypervisor manages stage-2 MMU access control to protect guest memory.
40:05"Uptime 15,364 days - The Computers of Voyager" by Aaron Cummings
349K views • 7 years ago
Strange Loop Conference
A Strange Loop 2019 talk by Aaron Cummings on the computing systems aboard Voyager 1 and 2, which control the spacecraft and record and return data decades after launch in 1977.
52:31T-Mobile’s path to IPv6 Only
2K views • 9 years ago
Rocky Mountain IPv6 Taskforce
A Rocky Mountain IPv6 Taskforce talk in which T-Mobile's Stephan Lagerholm explains how the carrier went IPv6-only using DNS64 and 464XLAT, with a live Android demo and best practices.
28:21T-Mobile's journey to IPv6
1K views • 8 years ago
NANOG
Stephan Lagerholm of T-Mobile explains at NANOG how T-Mobile turned off IPv4 for over 10 million handsets using DNS64 and related technologies. He shares advice on finding and handling broken applications.
1:01:07The Ultimate Game Boy Talk (33c3)
241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
Topic match · Demoscene & retrocomputing
25:41Compiling C to printable x86, to make an executable research paper
479K views • 9 years ago
suckerpinch
Tom7 explains how he built a SIGBOVIK 2017 paper made only of printable ASCII bytes that is also a valid DOS executable. He writes a C compiler targeting printable x86 without self-modifying code and solves the puzzles the constraint creates.
Topic match · Demoscene & retrocomputing
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Demoscene & retrocomputing
10:45The Making of: ROM City Rampage (Retro City Rampage)
399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Demoscene & retrocomputing
54:35"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega
19K views • 3 years ago
Strange Loop Conference
Devine Lu Linvega of Hundred Rabbits talks about low-power, offline computing, esoteric languages and the Uxn virtual machine, informed by years of sailing the Pacific. The talk frames computing sustainability through a permaculture lens.
Topic match · Demoscene & retrocomputing
59:34PRACTICE 2018: Joseph White
21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Demoscene & retrocomputing
51:5727c3: Reverse Engineering the MOS 6502 CPU (en)
477K views • 15 years ago
Christiaan008
Michael Steil's 27c3 talk on reverse engineering the MOS 6502 from die shots into a transistor-level simulation, as in the Visual6502 project. It covers going from chip package to a digital model.
Topic match · Demoscene & retrocomputing
51:06NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
35K views • 11 years ago
NVScene
Johann Korndorfer's NVScene 2015 talk on building content with signed distance functions. It focuses on patterns that make SDF modelling more structured, arguing that SDFs capture a shape's essence like vector graphics do compared with polygons or voxels.
Topic match · Demoscene & retrocomputing
57:37BSidesLV 2013 3 2 7 Sixteen Colors Archiving the Evolution of ANSI and ASCII Art Doug Moore Bren
16K views • 13 years ago
Adrian Crenshaw
A BSidesLV 2013 talk from the Sixteen Colors project on archiving the ANSI and ASCII art scene. It traces the scene's evolution from BBSs to the NFO and IRC era.
Topic match · Demoscene & retrocomputing
55:59DEF CON 18 - Jason Scott - You're Stealing It Wrong! 30 Years of Inter-Pirate Battles
60K views • 13 years ago
DEFCONConference
Jason Scott's DEF CON 18 talk tells the history of software piracy over thirty years, centered on the feuds and drama among rival warez groups. It is full of archival material and insider lingo.
Topic match · Demoscene & retrocomputing
42:38VCF East: Xerox Star vs. Apple Lisa
41K views • 5 years ago
Vintage Computer Federation
Jason Perkins's talk at Vintage Computer Festival East 2020 compares the user interface of the Xerox Star with that of the Apple Lisa. It covers editing documents, the Star's mouse and a Q&A.
Topic match · Demoscene & retrocomputing
1:12:47The benefits of deploying IPv6 only
9K views • 11 years ago
NANOG
A NANOG 64 panel with speakers from Comcast, APNIC, T-Mobile and Facebook on deploying IPv6-only networks, including performance data showing IPv6 outperforming NAT-ed IPv4.