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CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”1:19:52

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
25c3: The Ultimate Commodore 64 Talk1:01:15

25c3: The Ultimate Commodore 64 Talk

160K views • 15 years ago
Christiaan008
Michael Steil's 25C3 talk covers the Commodore 64's architecture, quirks and demoscene tricks in about an hour. It aims to convey everything about the machine in a compact, nostalgic tour.
The Ultimate Game Boy Talk (33c3)1:01:07

The Ultimate Game Boy Talk (33c3)

241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
Topic match · Demoscene & retrocomputing
Compiling C to printable x86, to make an executable research paper25:41

Compiling C to printable x86, to make an executable research paper

479K views • 9 years ago
suckerpinch
Tom7 explains how he built a SIGBOVIK 2017 paper made only of printable ASCII bytes that is also a valid DOS executable. He writes a C compiler targeting printable x86 without self-modifying code and solves the puzzles the constraint creates.
Topic match · Demoscene & retrocomputing
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Demoscene & retrocomputing
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Demoscene & retrocomputing
"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega54:35

"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega

19K views • 3 years ago
Strange Loop Conference
Devine Lu Linvega of Hundred Rabbits talks about low-power, offline computing, esoteric languages and the Uxn virtual machine, informed by years of sailing the Pacific. The talk frames computing sustainability through a permaculture lens.
Topic match · Demoscene & retrocomputing
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Demoscene & retrocomputing
27c3: Reverse Engineering the MOS 6502 CPU (en)51:57

27c3: Reverse Engineering the MOS 6502 CPU (en)

477K views • 15 years ago
Christiaan008
Michael Steil's 27c3 talk on reverse engineering the MOS 6502 from die shots into a transistor-level simulation, as in the Visual6502 project. It covers going from chip package to a digital model.
Topic match · Demoscene & retrocomputing
NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)51:06

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

35K views • 11 years ago
NVScene
Johann Korndorfer's NVScene 2015 talk on building content with signed distance functions. It focuses on patterns that make SDF modelling more structured, arguing that SDFs capture a shape's essence like vector graphics do compared with polygons or voxels.
Topic match · Demoscene & retrocomputing
BSidesLV 2013   3 2 7 Sixteen Colors Archiving the Evolution of ANSI and ASCII Art   Doug Moore Bren57:37

BSidesLV 2013 3 2 7 Sixteen Colors Archiving the Evolution of ANSI and ASCII Art Doug Moore Bren

16K views • 13 years ago
Adrian Crenshaw
A BSidesLV 2013 talk from the Sixteen Colors project on archiving the ANSI and ASCII art scene. It traces the scene's evolution from BBSs to the NFO and IRC era.
Topic match · Demoscene & retrocomputing
DEF CON 18 - Jason Scott - You're Stealing It Wrong! 30 Years of Inter-Pirate Battles55:59

DEF CON 18 - Jason Scott - You're Stealing It Wrong! 30 Years of Inter-Pirate Battles

60K views • 13 years ago
DEFCONConference
Jason Scott's DEF CON 18 talk tells the history of software piracy over thirty years, centered on the feuds and drama among rival warez groups. It is full of archival material and insider lingo.
Topic match · Demoscene & retrocomputing
VCF East: Xerox Star vs. Apple Lisa42:38

VCF East: Xerox Star vs. Apple Lisa

41K views • 5 years ago
Vintage Computer Federation
Jason Perkins's talk at Vintage Computer Festival East 2020 compares the user interface of the Xerox Star with that of the Apple Lisa. It covers editing documents, the Star's mouse and a Q&A.
Topic match · Demoscene & retrocomputing