computer graphics
21:53SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²
2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
19:43U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794
225K views • 8 years ago
PeriscopeFilm
A 1953 US Navy training film on the basic mechanisms in fire control computers: shafts, gears, cams and differentials. It shows how these mechanical parts compute ship and target firing solutions.
10:14Making a heart with Maths
112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
Topic match · Computer graphics & rendering
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Computer graphics & rendering
24:02Learn to Paint with Mathematics
191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
Topic match · Computer graphics & rendering
27:25“Hello, world” from scratch on a 6502 — Part 1
5.9M views • 7 years ago
Ben Eater
Ben Eater starts a series building a working computer on breadboards around the 6502 microprocessor. In this first part he gets a 'hello world' running from scratch.
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Topic match · Computer graphics & rendering
15:00I wrote a Raytracer for DOS, 16 VGA colors
905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
Topic match · Computer graphics & rendering
5:43:06LIVE Coding "Happy Jumping"
106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Topic match · Computer graphics & rendering
27:528-bit CPU control logic: Part 1
1.5M views • 9 years ago
Ben Eater
Ben Eater writes a program in a made-up machine language and walks through the control logic an 8-bit breadboard CPU needs to execute it. It is part of his build-an-8-bit-computer series.
10:50:05George Hotz | Programming | Livecoding SLAM | twitchslam | Part1
2M views • 8 years ago
george hotz archive
A long livestream of George Hotz live-coding a toy SLAM implementation, twitchslam, over two days in May 2018. It is an unedited session of Python programming with computer vision and visualization.
13:02Making logic gates from transistors
3.1M views • 11 years ago
Ben Eater
Ben Eater shows how to build logic gates out of transistors, including NOR gates. It is part of his clear hardware-from-scratch teaching style.