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SGI IRIS 2400 (1985)5:51

SGI IRIS 2400 (1985)

122K views • 16 years ago
VintageCG
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU. It shows the early SGI graphics that preceded their later fame.
Topic match · Computer graphics & rendering
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²21:53

SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²

2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
Siggraph2019 Geometric Algebra1:37:22

Siggraph2019 Geometric Algebra

87K views • 7 years ago
Bivector
A SIGGRAPH 2019 course on geometric algebra. Charles Gunn gives an intro, then Steven De Keninck gives a programmer-focused course with live examples in ganja.js.
Topic match · Computer graphics & rendering
34C3 -  The Ultimate Apollo Guidance Computer Talk1:01:42

34C3 - The Ultimate Apollo Guidance Computer Talk

324K views • 8 years ago
media.ccc.de
Michael Steil and Christian Hessmann's 34C3 talk explaining the Apollo Guidance Computer end to end: hardware design, operating system, and mission software.
[Minecraft Computer Engineering] - Quad-Core Redstone Computer v5.0 [12k sub special!]31:17

[Minecraft Computer Engineering] - Quad-Core Redstone Computer v5.0 [12k sub special!]

3.6M views • 7 years ago
legomasta99
A showcase of the author's fifth-generation quad-core computer built entirely from Minecraft redstone, after two years of development. It features cache, a hardware stack, a GPU driving a 15x15 display, and serial I/O ports.
8-bit computer update6:53

8-bit computer update

2.8M views • 10 years ago
Ben Eater
Ben Eater's short update announcing his plan to build another 8-bit computer from scratch on camera. It kicks off the breadboard computer series that became widely known.
Mechanical Computer (All Parts) - Basic Mechanisms In Fire Control Computers41:53

Mechanical Computer (All Parts) - Basic Mechanisms In Fire Control Computers

483K views • 15 years ago
Excelsior10000
A 1953 US Navy training film explaining the basic mechanisms in mechanical fire control computers aboard ships. It shows how gears, differentials and cams solved mathematical problems in permanent mechanical form.
U.S. NAVY  BASIC MECHANISMS OF FIRE CONTROL COMPUTERS  MECHANICAL COMPUTER INSTRUCTIONAL FILM  2779419:43

U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794

225K views • 8 years ago
PeriscopeFilm
A 1953 US Navy training film on the basic mechanisms in fire control computers: shafts, gears, cams and differentials. It shows how these mechanical parts compute ship and target firing solutions.
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
Topic match · Computer graphics & rendering
Computer Color is Broken4:14

Computer Color is Broken

4.3M views • 11 years ago
minutephysics
MinutePhysics explains that computers store brightness nonlinearly, so blurring and blending colors in raw RGB gives wrong, dark results. It shows why mixed colors, such as in gradients, look off.
Disney's Practical Guide to Path Tracing9:32

Disney's Practical Guide to Path Tracing

914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
Topic match · Computer graphics & rendering
Making a heart with Maths10:14

Making a heart with Maths

112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
Topic match · Computer graphics & rendering
2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan3:51

2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan

24K views • 12 years ago
Oscars
The Academy's 2014 Sci-Tech Awards segment honoring Matt Pharr, Greg Humphreys and Pat Hanrahan for their physically based rendering work and book. The authors give a short acceptance speech that thanks Donald Knuth for literate programming.
Topic match · Computer graphics & rendering
Tomorrow's World: Nellie the School Computer 15 February 1969 - BBC7:26

Tomorrow's World: Nellie the School Computer 15 February 1969 - BBC

113K views • 16 years ago
BBC
A 1969 BBC Tomorrow's World segment about Nellie, a school computer used by pupils at Forest Grammar School to solve equations and play music. Students learn programming and maintenance, and act out binary arithmetic.
The Problem with Time & Timezones - Computerphile10:13

The Problem with Time & Timezones - Computerphile

4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
Why Electronic Voting is a BAD Idea - Computerphile8:21

Why Electronic Voting is a BAD Idea - Computerphile

2.3M views • 11 years ago
Computerphile
Tom Scott explains for Computerphile why electronic voting is a bad idea, arguing that paper ballots are transparent, auditable and hard to tamper with at scale. He covers why moving voting to phones, tablets or computers undermines trust and verifiability.
JPEG DCT, Discrete Cosine Transform (JPEG Pt2)- Computerphile15:12

JPEG DCT, Discrete Cosine Transform (JPEG Pt2)- Computerphile

697K views • 11 years ago
Computerphile
Mike Pound explains the discrete cosine transform and how it underpins JPEG compression. It is part two of Computerphile's JPEG series.
Characters, Symbols and the Unicode Miracle - Computerphile9:37

Characters, Symbols and the Unicode Miracle - Computerphile

2.1M views • 13 years ago
Computerphile
Tom Scott explains for Computerphile how Unicode and UTF-8 grew out of messy older character encodings to become the web's standard. It covers why the design works and how it handles worldwide text.
The Computer Chronicles - Gary Kildall Special (1995)28:02

The Computer Chronicles - Gary Kildall Special (1995)

91K views • 11 years ago
The Computer Chronicles
A 1995 episode of The Computer Chronicles devoted to Gary Kildall, creator of CP/M. It works as a retrospective and tribute to the personal computer pioneer.
AI Language Models & Transformers - Computerphile20:39

AI Language Models & Transformers - Computerphile

354K views • 7 years ago
Computerphile
Rob Miles explains on Computerphile how language models generate plausible text and how transformers improved on recurrent networks, with a look at what comes next.
3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell2:35:32

3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell

51K views • 12 years ago
Computer History Museum
A Computer History Museum oral history panel with four 3dfx founders on the company's rise with Voodoo Graphics and Glide, and its fall into bankruptcy. It runs about two and a half hours.
AI "Stop Button" Problem - Computerphile20:00

AI "Stop Button" Problem - Computerphile

1.4M views • 9 years ago
Computerphile
Rob Miles explains on Computerphile why implementing an off switch for a general AI is hard. A capable agent would resist being stopped because shutdown prevents it from achieving its goal.
The Computer Chronicles - Hypercard (1987)26:52

The Computer Chronicles - Hypercard (1987)

53K views • 13 years ago
The Computer Chronicles
A 1987 episode of The Computer Chronicles on Apple's HyperCard, showing users building their own applications. Gary Kildall appears and Bill Atkinson discusses the program, with credit given to earlier influences.
Chip & PIN Fraud Explained - Computerphile8:45

Chip & PIN Fraud Explained - Computerphile

851K views • 11 years ago
Computerphile
Computerphile interview with Prof. Ross Anderson on how Chip and PIN payment systems are being compromised, and the attacks researchers have seen.
Floating Point Numbers - Computerphile9:16

Floating Point Numbers - Computerphile

2.5M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile how floating point numbers work, why moving the binary point is fast, and why it handles money badly.
Turing & The Halting Problem - Computerphile6:14

Turing & The Halting Problem - Computerphile

919K views • 12 years ago
Computerphile
A Computerphile video in which Mark Jago of the University of Nottingham explains Turing's halting problem and how it led to the blueprint for the modern computer.
Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo16:48

Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo

38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
David Patterson - A New Golden Age for Computer Architecture: History, Challenges and Opportunities1:21:07

David Patterson - A New Golden Age for Computer Architecture: History, Challenges and Opportunities

99K views • 7 years ago
UBC Computer Science
David Patterson's talk on the history of computer architecture, from RISC and superscalar designs to the end of Dennard scaling and Moore's Law. It argues that domain-specific architectures and open instruction sets open a new golden age.
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
Topic match · Computer graphics & rendering
The Computer Chronicles - The Internet (1993)26:47

The Computer Chronicles - The Internet (1993)

544K views • 13 years ago
The Computer Chronicles
A 1993 episode of The Computer Chronicles on the early Internet, with guests including Howard Rheingold discussing online community. It is a window into how the internet was seen and what hardware was in use at the time.
The Final Demonstration of the Xerox 'Star' computer2:20:15

The Final Demonstration of the Xerox 'Star' computer

22K views • 13 years ago
Computer History Museum
A Computer History Museum recording of the final demonstration of the Xerox Star, the early graphical user interface workstation. It is a long demo session that shows the design thinking behind desktop, icons and windows.
Richard Feynman Computer Science Lecture - Hardware, Software and Heuristics1:15:47

Richard Feynman Computer Science Lecture - Hardware, Software and Heuristics

978K views • 14 years ago
Muon Ray
A lecture by Richard Feynman on how computers work, using the analogy of a filing clerk that becomes progressively dumber and faster. It also covers heuristics and how computers handle data and solve problems in finite time.
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Computer graphics & rendering
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
Topic match · Computer graphics & rendering
Future Crew - Second Reality (1993) [60fps]16:19

Future Crew - Second Reality (1993) [60fps]

241K views • 11 years ago
DemosceneVids
A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
Topic match · Computer graphics & rendering
Learn to Paint with Mathematics24:02

Learn to Paint with Mathematics

191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
Topic match · Computer graphics & rendering
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Mars DOS demo by Tim Clarke (1993)1:27

Mars DOS demo by Tim Clarke (1993)

28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
Topic match · Computer graphics & rendering
[Linux.conf.au 2013] - The real story behind Wayland and X45:35

[Linux.conf.au 2013] - The real story behind Wayland and X

35K views • 13 years ago
HackersOnBoard
A linux.conf.au 2013 talk by a Wayland developer who previously worked on X, telling the history of X and why Wayland was created. It covers X's hardware abstraction and architecture and why they became problematic for modern graphics.
Topic match · Computer graphics & rendering