HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

computer graphics

2020s×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH6:55:03

50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

4K views • 3 years ago
University of Utah
A full-day recording of the University of Utah computer science department's 50th anniversary event with panels, keynotes and talks by alumni and pioneers. It includes Ivan Sutherland's presentation on single flux quantum electronics.
3D Gaussian Splatting! - Computerphile17:40

3D Gaussian Splatting! - Computerphile

273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Topic match · Computer graphics & rendering
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
Topic match · Computer graphics & rendering
The Continuity of Splines1:13:50

The Continuity of Splines

1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Topic match · Computer graphics & rendering
Light Years Ahead | The 1969 Apollo Guidance Computer1:21:22

Light Years Ahead | The 1969 Apollo Guidance Computer

2.8M views • 6 years ago
TNMoC
Robert Wills of TNMoC explains the Apollo Guidance Computer hardware and software, then walks through the Apollo 11 landing procedure step by step, including the 1202 alarms.
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Computer graphics & rendering
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
Topic match · Computer graphics & rendering
Apollo Core Rope Memory (Apollo Guidance Computer Part 30)49:03

Apollo Core Rope Memory (Apollo Guidance Computer Part 30)

759K views • 3 years ago
CuriousMarc
CuriousMarc's Apollo Guidance Computer restoration series looks at core rope memory, the ROM that held the Moon landing programs. Mike Stewart builds a custom reader to recover lost AGC programs.
Cracking Enigma in 2021 - Computerphile21:20

Cracking Enigma in 2021 - Computerphile

2.9M views • 5 years ago
Computerphile
Dr Mike Pound of Computerphile shows how a modern laptop can crack Enigma, using a ciphertext-only attack based on an older paper. He compares it with the tooling in CrypTool.
Ch(e)at GPT? - Computerphile13:52

Ch(e)at GPT? - Computerphile

617K views • 3 years ago
Computerphile
Computerphile video in which Mike Pound explains a University of Maryland paper on watermarking LLM output. The method biases token choices so generated text can later be detected statistically.
GPT3: An Even Bigger Language Model - Computerphile25:57

GPT3: An Even Bigger Language Model - Computerphile

446K views • 6 years ago
Computerphile
Rob Miles discusses GPT-3 on Computerphile, covering how scaling parameters kept improving results over GPT-2 and how the model nearly learned arithmetic without anyone knowing exactly how.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Computer graphics & rendering
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

1.9M views • 5 years ago
Freya Holmér
The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
Topic match · Computer graphics & rendering
Why build an entire computer on breadboards?28:43

Why build an entire computer on breadboards?

3.4M views • 6 years ago
Ben Eater
Ben Eater explains why he builds computers on breadboards, including testing their signal behavior on an oscilloscope. It is a companion to his 6502 breadboard computer series.
XDC 2020 - Day 1 - September 16, 20207:42:30

XDC 2020 - Day 1 - September 16, 2020

24K views • 6 years ago
X.Org Foundation
Day one of the X.Org Developer's Conference 2020 stream, including talks on the Raspberry Pi 4 Vulkan driver, the WSL graphics architecture, X11 and Wayland apps in WSL, and Mesa for D3D12.
Topic match · Computer graphics & rendering
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 59:03

Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

19.2M views • 6 years ago
Unreal Engine
Epic Games' reveal of Unreal Engine 5, a real-time demo running on PlayStation 5. It showcases Nanite virtualized micropolygon geometry and Lumen global illumination.
Topic match · Computer graphics & rendering
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Topic match · Computer graphics & rendering
Stanford Seminar - The Soul of a New Machine: Rethinking the Computer1:26:02

Stanford Seminar - The Soul of a New Machine: Rethinking the Computer

76K views • 6 years ago
Stanford Online
Bryan Cantrill of Oxide Computer Company gives a Stanford EE380 talk on rethinking the server. He argues that hyperscaler-style rack-scale machines with open firmware, RISC-V and Rust should be available to everyone, not just the giants.
Future Computers Will Be Radically Different (Analog Computing)21:42

Future Computers Will Be Radically Different (Analog Computing)

13.2M views • 4 years ago
Veritasium
Veritasium explains why analog computing may suit AI workloads, covering old analog computers, The Analog Thing and Mythic's analog chips that use flash memory for neural network inference. It argues digital hardware is hitting limits.
The Most Powerful Computers You've Never Heard Of20:13

The Most Powerful Computers You've Never Heard Of

13.7M views • 4 years ago
Veritasium
Veritasium traces analog computers from the Antikythera mechanism and Kelvin's tide-predicting machines to fire control and modern analog approaches. It explains how these machines computed continuously rather than digitally.
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Topic match · Computer graphics & rendering
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Topic match · Computer graphics & rendering
The KGB, The Computer and Me - The Cuckoo’s Egg Story56:58

The KGB, The Computer and Me - The Cuckoo’s Egg Story

15K views • 3 years ago
Australian Phoenix CyberOps
A 57-minute account of Clifford Stoll's tracking of a KGB-linked hacker through Lawrence Berkeley Lab computers in 1986, the story of The Cuckoo's Egg. It covers the FBI and Chaos Computer Club involvement.
New Voxel Engine Reveal - Crystal Islands Experiment5:05

New Voxel Engine Reveal - Crystal Islands Experiment

394K views • 5 years ago
John Lin
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
Topic match · Computer graphics & rendering
Elite: "The game that couldn't be written"1:02:03

Elite: "The game that couldn't be written"

2M views • 2 years ago
Alexander the ok
An hour-long video essay on Elite, the 1984 BBC Micro game by David Braben and Ian Bell. It covers how they fit a 3D engine, economy and universe into 22KB on a 2MHz 6502.
Topic match · Computer graphics & rendering
Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)5:51

Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)

51K views • 6 years ago
erg0steur
A 1984 Computer Chronicles segment in which Susan Kare explains the ergonomics and interface design of the original Macintosh. She introduces the interface step by step for newcomers.
Bryan Johnson: Kernel Brain-Computer Interfaces | Lex Fridman Podcast #1862:31:30

Bryan Johnson: Kernel Brain-Computer Interfaces | Lex Fridman Podcast #186

492K views • 5 years ago
Lex Fridman
Lex Fridman interviews Bryan Johnson, founder of Kernel and previously Braintree, about brain-computer interfaces and Kernel's non-invasive brain monitoring hardware. It covers what the devices can do today and the company's plans.
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Topic match · Computer graphics & rendering
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
Topic match · Computer graphics & rendering
Why the Soviet Computer Failed18:57

Why the Soviet Computer Failed

4.2M views • 4 years ago
Asianometry
An Asianometry explainer on why the Soviet Union, once a leading computing power, fell far behind the US in computers by the 1980s. It traces the gap from the 1960s onward despite strong state support for science.
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Topic match · Computer graphics & rendering
The Computer Designed To Die In Microseconds14:03

The Computer Designed To Die In Microseconds

408K views • 3 years ago
Scott Manley
Scott Manley tells the story of a computerized telemetry system built to sit at the heart of a nuclear test device in place of the plutonium pit, designed to transmit data in the microseconds before it was destroyed.
"Computer Says No..." | Little Britain | Lucas & Walliams1:38

"Computer Says No..." | Little Britain | Lucas & Walliams

958K views • 4 years ago
Matt Lucas and David Walliams
The Little Britain sketch in which call-center worker Carol types into her computer and replies 'computer says no' to every request.
ChatGPT with Rob Miles - Computerphile36:02

ChatGPT with Rob Miles - Computerphile

517K views • 3 years ago
Computerphile
Computerphile interviews AI safety researcher Rob Miles about ChatGPT: how it was trained with human feedback, why it tends to produce confident nonsense, and where it may or may not be dangerous.
How does Computer Memory Work? 💻🛠35:33

How does Computer Memory Work? 💻🛠

5.5M views • 4 years ago
Branch Education
A 36-minute animated deep dive from Branch Education into how DRAM works. It shows how memory connects to the CPU and how billions of bits are stored in nanoscale capacitor cells. It also covers why DRAM sits between SSDs and the processor.
The Computer-free Automation of a Jukebox (Electromechanics)23:04

The Computer-free Automation of a Jukebox (Electromechanics)

1.3M views • 6 years ago
Technology Connections
Technology Connections takes apart a 1970 Wurlitzer 3400 jukebox to show how electromechanical relays and switches automated its behavior without a computer.