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Console Hacking 2016 (33c3)53:44

Console Hacking 2016 (33c3)

166K views • 9 years ago
media.ccc.de
A 33c3 talk by marcan on reverse engineering the PS4 hardware to run Linux with 3D acceleration. It covers how the console differs from a PC and includes a story about tunneling PCIe over RS-232.
27c3: Console Hacking 2010 (en)44:11

27c3: Console Hacking 2010 (en)

33K views • 15 years ago
Christiaan008
The fail0verflow team (bushing, marcan, sven) present console hacking at 27C3, covering Wii, Xbox 360 and PS3 exploits. They explain how the PS3 was cracked after Sony removed Other OS.
34C3 -  Console Security - Switch56:50

34C3 - Console Security - Switch

135K views • 8 years ago
media.ccc.de
A 34C3 talk on the security architecture of the Nintendo Switch and the early progress breaking it. It introduces the Switch's custom OS and software stack, with the hackers' reverse-engineering and glitching work.
DEF CON 22 - Deviant Ollam & Howard Payne - Elevator Hacking - From the Pit to the Penthouse1:00:17

DEF CON 22 - Deviant Ollam & Howard Payne - Elevator Hacking - From the Pit to the Penthouse

877K views • 11 years ago
DEFCONConference
Deviant Ollam and Howard Payne give an in-depth DEF CON 22 explanation of how elevators work, from the pit to the penthouse. It covers their control modes and how pen testers use elevators to bypass building security.
BlueHat Seattle 2019 || Guarding Against Physical Attacks: The Xbox One Story45:32

BlueHat Seattle 2019 || Guarding Against Physical Attacks: The Xbox One Story

7K views • 7 years ago
Microsoft Security Response Center (MSRC)
Tony Chen of Microsoft explains at BlueHat Seattle 2019 how the Xbox One was designed to resist physical attacks. He covers the security design and hypervisor-based OS architecture that kept the console uncracked for years.
DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO44:40

DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO

47K views • 15 years ago
1KIND Reviews
The fail0verflow 27C3 talk on breaking PS3 security, covering how Sony's implementation failed, including its ECDSA mistakes.
Elevator Hacking: From the Pit to the Penthouse1:55:54

Elevator Hacking: From the Pit to the Penthouse

889K views • 12 years ago
DeviantOllam
Deviant Ollam's two-hour conference talk explains how elevators work, from the pit and buffers to the car top, controller logic and access-control features. It shows how this knowledge can be used for optimization and for bypassing building security.
Compiling C to printable x86, to make an executable research paper25:41

Compiling C to printable x86, to make an executable research paper

479K views • 9 years ago
suckerpinch
Tom7 explains how he built a SIGBOVIK 2017 paper made only of printable ASCII bytes that is also a valid DOS executable. He writes a C compiler targeting printable x86 without self-modifying code and solves the puzzles the constraint creates.
Guarding Against Physical Attacks: The Xbox One Story — Tony Chen, Microsoft58:05

Guarding Against Physical Attacks: The Xbox One Story — Tony Chen, Microsoft

95K views • 7 years ago
Platform Security Summit
Microsoft's Tony Chen explains how the Xbox One was designed to resist physical attacks, including secure boot, encrypted memory, a security processor and a hypervisor. The goal was to make any hardware attack cost more than the price of many games.
[HOPE X] Elevator Hacking: From the Pit to the Penthouse1:55:54

[HOPE X] Elevator Hacking: From the Pit to the Penthouse

40K views • 12 years ago
themarimbaincident
A HOPE X talk giving an in-depth explanation of how elevators work, from their history in hacker culture to using their control systems to bypass building security. It covers features and abilities of elevators that most people never see.
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
How I hacked a hardware crypto wallet and recovered $2 million32:18

How I hacked a hardware crypto wallet and recovered $2 million

10M views • 4 years ago
Joe Grand
Joe Grand recounts being hired to hack a Trezor One hardware wallet and recover $2 million of cryptocurrency. He describes three months of experimentation, voltage glitching, failures and high-stakes attempts with only one chance to get it right.
DEF CON 23 - Charlie Miller & Chris Valasek - Remote Exploitation of an Unaltered Passenger Vehicle46:22

DEF CON 23 - Charlie Miller & Chris Valasek - Remote Exploitation of an Unaltered Passenger Vehicle

171K views • 11 years ago
DEFCONConference
Charlie Miller and Chris Valasek present their DEF CON 23 talk on remotely compromising an unmodified Jeep, pivoting from the entertainment system to the vehicle's internal networks to send control messages. They aim to show the reality of car hacking.
Reverse emulating the NES to give it SUPER POWERS!22:21

Reverse emulating the NES to give it SUPER POWERS!

1.1M views • 8 years ago
suckerpinch
Tom Murphy (suckerpinch) shows 'reverse emulation', using a Raspberry Pi in an NES cartridge to give an unmodified NES new abilities such as playing SNES games. The video starts in a strange way and gets stranger.
DEF CON 25 - John Sotos - Genetic Diseases to Guide Digital Hacks of the Human Genome49:47

DEF CON 25 - John Sotos - Genetic Diseases to Guide Digital Hacks of the Human Genome

14K views • 9 years ago
DEFCONConference
John Sotos, a physician and former Intel chief medical officer, argues at DEF CON 25 that genetic diseases are exploitable vulnerabilities in the genome. He warns that CRISPR and related tools will make malicious genome hacks and targeted bioweapons feasible.
The Road to PS552:45

The Road to PS5

16.8M views • 6 years ago
PlayStation
PS5 lead system architect Mark Cerny gives a deep dive into the PS5's architecture, covering its SSD, I/O, audio and design goals. He explains how removing bottlenecks shapes future games.
Jailbreaking the Simulation with George Hotz | SXSW 201955:59

Jailbreaking the Simulation with George Hotz | SXSW 2019

573K views • 7 years ago
SXSW
George Hotz gives a SXSW 2019 talk on the idea that we live in a simulation and asks what actions would be available from inside it. He takes a hacker's view of whether it could be escaped.
How to Build a Startup Without Funding by Pieter Levels @ Dojo Bali1:00:00

How to Build a Startup Without Funding by Pieter Levels @ Dojo Bali

355K views • 8 years ago
@levelsio
Pieter Levels talks at Dojo Bali about building startups without venture capital through bootstrapping, persistence and learning many skills as a generalist. He reviews his own past projects.
How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code12:09

How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code

404K views • 9 years ago
ExileLord
A reverse engineer walks through fixing a ten-year-old bug in Guitar Hero III without access to its source code, using a disassembler and decompiler. It is technical but explained step by step.
Militarizing Your Backyard with Python: Computer Vision and the Squirrel Hordes26:24

Militarizing Your Backyard with Python: Computer Vision and the Squirrel Hordes

261K views • 14 years ago
Next Day Video
A PyCon 2012 talk by Kurt Grandis on building an automated water-squirting turret that uses Python and computer vision to detect and drive off squirrels from a bird feeder.
DEF CON 24 - Chris Rock - How to Overthrow a Government42:20

DEF CON 24 - Chris Rock - How to Overthrow a Government

269K views • 10 years ago
DEFCONConference
A DEF CON 24 talk on how a cyber mercenary group could forge identities and create the conditions for overthrowing a government. It is entertainingly outlandish and includes a drone-mounted saw for cutting power lines.
DEF CON 23 - Marc Rogers and Kevin Mahaffey - How to Hack a Tesla Model S49:49

DEF CON 23 - Marc Rogers and Kevin Mahaffey - How to Hack a Tesla Model S

84K views • 10 years ago
DEFCONConference
A DEF CON 23 talk by Marc Rogers and Kevin Mahaffey walking through the architecture of the Tesla Model S, what Tesla got right and wrong, and how the interconnected systems can be hacked. It also covers the data the car collects.
Indistinguishable From Magic: Manufacturing Modern Computer Chips1:01:20

Indistinguishable From Magic: Manufacturing Modern Computer Chips

209K views • 14 years ago
Andor Gafotas
A HOPE09 talk on how modern computer chips are manufactured, from 22nm transistors to ultra-clean fabs and the tricks used to pattern tiny features with light. It frames chipmaking as hacking electrical engineering and physics.
Pop an ollie and innovate! | Rodney Mullen | TED18:17

Pop an ollie and innovate! | Rodney Mullen | TED

3.1M views • 11 years ago
TED
Skateboarding pioneer Rodney Mullen talks about how the open skate community and its environments drive the invention of new tricks out of pure passion. He draws parallels to collaboration and open source.
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
Pitfall: A Classic Game Postmortem1:00:34

Pitfall: A Classic Game Postmortem

63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience25:55

React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience

26K views • 11 years ago
Meta Developers
Jafar Husain of Netflix explains at React.js Conf 2015 how Netflix runs React-style rendering without the DOM on smart TVs and game consoles. It uses a canvas-like API for performance.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.