console hardware
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Game history & retro gaming
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game history & retro gaming
6:36Intel ME explained (intel management engine) from insider
12K views • 8 years ago
jessie
A short video explaining the Intel Management Engine, a hidden embedded computer inside Intel machines with deep access to hardware. It is presented from an insider's perspective and raises backdoor and NSA concerns.
9:48Bitcoin Q&A: How Do I Secure My Bitcoin?
117K views • 9 years ago
aantonop
Andreas Antonopoulos answers a question about how to secure your Bitcoin. He covers holding your own keys, backing up the 12 to 24 word seed phrase, and the tradeoffs of custodial accounts, phone wallets and hardware wallets.
5:01How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Game history & retro gaming
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Game history & retro gaming
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
Topic match · Game history & retro gaming
9:34New NES Tetris Technique: Faster Than Hypertapping!
5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Game history & retro gaming
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming
18:46A COMPLETELY Upgradeable Laptop? - Framework Laptop Review
6.2M views • 5 years ago
Linus Tech Tips
Linus Tech Tips reviews the first Framework Laptop, a fully repairable and upgradeable machine. The reviewer expected a flimsy chunky device and was happily surprised.
4:42Why Your Webcam Still SUCKS!
552K views • 6 years ago
Techquickie
A short Techquickie explainer on why laptop webcams are much worse than phone cameras. It covers sensor size, image processing, and the interface differences between laptops and phones, with input from a Logitech engineer.
10:20STOP Buying ANDROID TV Boxes!
4.6M views • 3 years ago
Linus Tech Tips
Linus Tech Tips warns against cheap Android TV boxes, many of which ship with preinstalled malware. It looks at several boxes and suggests safer alternatives such as Chromecast and Nvidia Shield.
10:58DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say
3.7M views • 5 years ago
Linus Tech Tips
Linus Tech Tips looks at whether buying a used GPU that was previously used for crypto mining is a good idea, as miners prepare to sell off cards. The video discusses how mining affects wear on cards and what to watch for.
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
11:28Here's What's Preventing You From Finishing Projects
147K views • 5 years ago
Zack Freedman
Zack Freedman gives advice on why makers fail to finish projects, including scrapping bad ideas, showing work publicly and writing a plan that keeps projects fun. It is aimed at hardware DIY but generalizes.
19:25New computers don't speed up old code
187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
18:41Emulating the DX7 the HARD way
23K views • 5 years ago
plgDavid
An episode of Plogue's chipresearch series on emulating the Yamaha DX7 from the hardware up. It covers the sub CPU and main CPU, address map investigation, cartridges, firmware analysis and a skeleton MAME driver.
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
19:37Why is Japan So Weak in Software?
968K views • 2 years ago
Asianometry
Asianometry examines why Japan's software industry has lagged despite its hardware strengths. It looks at dependence on US software and the low prestige of programming.
12:23Typesetters in the '80s - Computerphile
105K views • 12 years ago
Computerphile
Professor Brailsford of the University of Nottingham describes how the university set out to print its own mathematics exam papers in the 1980s. The story centers on getting a Mergenthaler Linotron 202 typesetter to work with their own software.
5:04Why Can't we Remake the Rocketdyne F1 Engine?
4.2M views • 8 years ago
Curious Droid
Short Curious Droid video on why NASA could not simply rebuild the Saturn V's Rocketdyne F-1 engine for the SLS boosters. It explains that the engines were hand-tailored and that much of the know-how was never documented, so the blueprints were not enough.