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Building Prototypes Dan Gelbart  part 1 of 18  Introduction10:30

Building Prototypes Dan Gelbart part 1 of 18 Introduction

233K views • 13 years ago
Dan Gelbart
First of an 18-part lecture series by engineer Dan Gelbart on building prototypes. The series covers practical mechanical design and fabrication of precision machines.
Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)9:01

Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)

4.3M views • 11 years ago
SethBling
SethBling performs the first credits warp in Super Mario World on a real SNES console, a glitch that plays the ending without beating Bowser. The run relies on pixel-perfect positioning and tools such as a helper ROM hack.
Building Prototypes Dan Gelbart  part 10 of 18  Flexures12:55

Building Prototypes Dan Gelbart part 10 of 18 Flexures

114K views • 13 years ago
Dan Gelbart
Part 10 of Dan Gelbart's prototype-building lecture series, covering flexures: flexible joints that give precise, frictionless motion. It shows how a cheap piece of aluminum can become a nanometer-accurate mechanism.
Boeing 707 Barrel Roll - Pilot Tex Johnston Performs Roll In Dash-80 Prototype Aircraft In 19554:31

Boeing 707 Barrel Roll - Pilot Tex Johnston Performs Roll In Dash-80 Prototype Aircraft In 1955

3.2M views • 15 years ago
Aviation Explorer
Archival footage of Boeing test pilot Tex Johnston barrel-rolling the 707 prototype, the Dash-80, over Lake Washington in 1955 during a demonstration.
Super Mario Bros 3 PC Prototype from id Software6:08

Super Mario Bros 3 PC Prototype from id Software

155K views • 10 years ago
usgamernet
A short clip of the Super Mario Bros 3 proof-of-concept PC port built by id Software's founders to pitch Nintendo on a PC version. Nintendo passed, and the same technology led to Commander Keen.
Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments8:19

Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments

284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)8:24

TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)

305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects5:00

Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects

887K views • 14 years ago
DisneyResearchHub
Disney Research presents Touche, a swept frequency capacitive sensing technique that recognizes complex hand and body configurations, and adds touch sensitivity to humans, liquids and everyday objects.
E3 2012: John Carmack Interview17:38

E3 2012: John Carmack Interview

102K views • 14 years ago
Giant Bomb
Giant Bomb interviews John Carmack at E3 2012 about his virtual reality head-mounted display prototype. He demos it and talks about latency, depth and focus problems in VR.
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Build a DIY full-frame CCD camera12:09

Build a DIY full-frame CCD camera

207K views • 3 years ago
Wenting Channel
A hobbyist builds a prototype full-frame CCD camera from scratch, with open-source design files and a custom PCB. The video shows the first, still rough prototype.
MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)10:01

MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)

32K views • 17 years ago
creativecrewchannel
Jensen Harris of the Office 2007 design team tells the behind-the-scenes story of the Ribbon at MIX08. He covers early prototypes, mistakes, and the UX principles used to design and validate it.
Project Orion Nuclear Propulsion - 1950s Tests | Unclassified Video4:19

Project Orion Nuclear Propulsion - 1950s Tests | Unclassified Video

132K views • 11 years ago
VideoFromSpace
Declassified footage of 1950s tests of Project Orion, the nuclear pulse propulsion concept, including the Hot Rod prototypes flown on conventional high explosives. It shows the pusher-plate idea working in small scale.
EKV/KV/KW/KKV/LEAP (Exoatmospheric Kill Vehicles) Hover Test - Compilation Video (SM-3, GBI, etc.)5:21

EKV/KV/KW/KKV/LEAP (Exoatmospheric Kill Vehicles) Hover Test - Compilation Video (SM-3, GBI, etc.)

3M views • 6 years ago
CR0wm p
A compilation of hover tests of exoatmospheric kill vehicles, the small rocket-propelled interceptors used in missile defense, including early prototypes from the late 1980s. It shows the vehicles maneuvering with thrusters in test facilities.
E3 12: John Carmack's VR Presentation13:46

E3 12: John Carmack's VR Presentation

30K views • 14 years ago
Gamereactor
A Gamereactor interview at E3 2012 with John Carmack, who shows his lag-free head-mounted display running DOOM 3 BFG Edition. He discusses what the headset could mean for the games industry.
Tomorrow's World: Mobile Phone 13 September 1979 - BBC6:37

Tomorrow's World: Mobile Phone 13 September 1979 - BBC

2M views • 16 years ago
BBC
A 1979 BBC Tomorrow's World segment where Michael Rodd tries an experimental British cordless mobile phone prototype.
Adobe MAX 2011 - Photoshop Image Deblurring sneak6:26

Adobe MAX 2011 - Photoshop Image Deblurring sneak

1.8M views • 15 years ago
Peter Elst
A six-minute clip of Adobe's MAX 2011 sneak peek showing a Photoshop prototype that removes motion blur from photos. The audience reacts with astonishment as blurry images become legible.