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27c3: Console Hacking 2010 (en)44:11

27c3: Console Hacking 2010 (en)

33K views • 15 years ago
Christiaan008
The fail0verflow team (bushing, marcan, sven) present console hacking at 27C3, covering Wii, Xbox 360 and PS3 exploits. They explain how the PS3 was cracked after Sony removed Other OS.
BlueHat Seattle 2019 || Guarding Against Physical Attacks: The Xbox One Story45:32

BlueHat Seattle 2019 || Guarding Against Physical Attacks: The Xbox One Story

7K views • 7 years ago
Microsoft Security Response Center (MSRC)
Tony Chen of Microsoft explains at BlueHat Seattle 2019 how the Xbox One was designed to resist physical attacks. He covers the security design and hypervisor-based OS architecture that kept the console uncracked for years.
Building Prototypes Dan Gelbart  part 18 of 18  Design23:23

Building Prototypes Dan Gelbart part 18 of 18 Design

99K views • 13 years ago
Dan Gelbart
The final part of Dan Gelbart's 18-part Building Prototypes series, focused on mechanical design. It opens with a demonstration of stiffness and covers practical design principles for prototype machines.
Facebook's Prototype VR Face Tracking Got Even Better3:57

Facebook's Prototype VR Face Tracking Got Even Better

70K views • 7 years ago
UploadVR
UploadVR covers a Facebook Reality Labs prototype that tracks facial expressions using cameras mounted in a VR headset. The updated version captures subtle micro-expressions for realistic avatars.
Let's prototype a JavaScript JIT compiler!1:21:25

Let's prototype a JavaScript JIT compiler!

49K views • 3 years ago
Andreas Kling
Andreas Kling live-codes a prototype JavaScript JIT compiler for the LibJS engine used in SerenityOS and Ladybird. He builds a standalone bytecode VM, a simple interpreter, and then a simple JIT in about 80 minutes.
Guarding Against Physical Attacks: The Xbox One Story — Tony Chen, Microsoft58:05

Guarding Against Physical Attacks: The Xbox One Story — Tony Chen, Microsoft

95K views • 7 years ago
Platform Security Summit
Microsoft's Tony Chen explains how the Xbox One was designed to resist physical attacks, including secure boot, encrypted memory, a security processor and a hypervisor. The goal was to make any hardware attack cost more than the price of many games.
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Self: The Movie;21:01

Self: The Movie;

21K views • 13 years ago
Jecel Assumpção Jr
A 1995 Sun Microsystems film about the Self programming language, a prototype-based Smalltalk relative, showing its live, graphical programming environment.
Self and Self: Whys and Wherefores1:10:11

Self and Self: Whys and Wherefores

30K views • 16 years ago
Stanford
David Ungar of IBM Research reflects at Stanford on the Self language project and argues the real legacy of ideas is the people. He covers its history, philosophy, successes and failures.
DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO44:40

DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO

47K views • 15 years ago
1KIND Reviews
The fail0verflow 27C3 talk on breaking PS3 security, covering how Sony's implementation failed, including its ECDSA mistakes.
Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI24:30

Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI

13K views • 1 year ago
Computer History Museum
Bill Atkinson shows and explains his binder of Polaroids taken during Lisa development, documenting how its graphical interface evolved. Recorded at the Computer History Museum.
CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”1:06:00

CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”

31K views • 9 years ago
CppCon
Juan Pedro Bolivar Puente explains immutable and persistent data structures in C++ and how they support value semantics. He presents the Immer library, rrb-trees, and a prototype text editor that opens a huge file instantly.
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
Barliman: trying the halting problem backwards, blindfolded - William Byrd, Greg Rosenblatt36:14

Barliman: trying the halting problem backwards, blindfolded - William Byrd, Greg Rosenblatt

8K views • 9 years ago
ClojureTV
A Clojure/conj 2016 talk demoing Barliman, a prototype smart editor that does program synthesis. Given a partial program and tests, it completes the program using a relational interpreter written in miniKanren.
Pitfall: A Classic Game Postmortem1:00:34

Pitfall: A Classic Game Postmortem

63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience25:55

React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience

26K views • 11 years ago
Meta Developers
Jafar Husain of Netflix explains at React.js Conf 2015 how Netflix runs React-style rendering without the DOM on smart TVs and game consoles. It uses a canvas-like API for performance.
Brandt Bucher – A JIT Compiler for CPython47:51

Brandt Bucher – A JIT Compiler for CPython

14K views • 2 years ago
encukou
Brandt Bucher presents his prototype JIT compiler for CPython at the 2023 Core Developer Sprint. He explains the copy-and-patch approach, the implementation and its performance.
(ninth RacketCon): Andrew Blinn – Fructure: A Structured Editing Engine in Racket32:18

(ninth RacketCon): Andrew Blinn – Fructure: A Structured Editing Engine in Racket

10K views • 7 years ago
Racket
A RacketCon talk presenting Fructure, a prototype extensible structured editing engine in Racket. Language providers define syntactic forms and refactorings as rewrite rules, and editing operates on program structure rather than on text.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)10:01

MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)

32K views • 17 years ago
creativecrewchannel
Jensen Harris of the Office 2007 design team tells the behind-the-scenes story of the Ribbon at MIX08. He covers early prototypes, mistakes, and the UX principles used to design and validate it.
E3 12: John Carmack's VR Presentation13:46

E3 12: John Carmack's VR Presentation

30K views • 14 years ago
Gamereactor
A Gamereactor interview at E3 2012 with John Carmack, who shows his lag-free head-mounted display running DOOM 3 BFG Edition. He discusses what the headset could mean for the games industry.