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Why Western Designs Fail in Developing Countries27:36

Why Western Designs Fail in Developing Countries

1.8M views • 2 years ago
Design Theory
A design essay on why products designed in Western contexts often fail when deployed in developing countries. It covers expert blindness and cultural assumptions, with examples such as malaria nets and the One Laptop Per Child project.
How To Design A Good API and Why it Matters1:00:19

How To Design A Good API and Why it Matters

453K views • 19 years ago
Google TechTalks
Joshua Bloch's Google Tech Talk on how to design good APIs and why it matters, with concrete principles and examples. It treats every programmer as an occasional API designer.
Bottom Up vs  Top Down Design in Clojure - Mark Bastian36:42

Bottom Up vs Top Down Design in Clojure - Mark Bastian

29K views • 10 years ago
ClojureTV
Mark Bastian contrasts top-down object-oriented design with bottom-up, data-oriented design in Clojure. He models a board game as plain data plus small composable functions and compares it with a roughly 22-class OOP version.
Evan Czaplicki - Let's be mainstream! User focused design in Elm - Curry On58:23

Evan Czaplicki - Let's be mainstream! User focused design in Elm - Curry On

82K views • 11 years ago
Curry On!
Evan Czaplicki, creator of Elm, talks at Curry On 2015 about user-focused language design. He explains the principles behind Elm and how to make a functional, typed language as approachable as JavaScript.
Stuart Halloway - Narcissistic Design37:15

Stuart Halloway - Narcissistic Design

29K views • 9 years ago
Reaktor
Stuart Halloway's satirical talk describes how to protect yourself from industry change by spreading complexity through systems while following idiomatic practice. It uses this inversion to catalog software design anti-patterns.
Music Software & Interface Design: MuseScore33:39

Music Software & Interface Design: MuseScore

959K views • 7 years ago
Tantacrul
Tantacrul gives a detailed UX and UI design review of the MuseScore 3 notation software and compares it with Sibelius. It examines visual appeal, navigation and notation quality.
AT&T Archives: Saul Bass Pitch Video for Bell System Logo Redesign27:00

AT&T Archives: Saul Bass Pitch Video for Bell System Logo Redesign

417K views • 14 years ago
AT&T Tech Channel
The 1969 pitch film in which Saul Bass presents the Bell System logo redesign to AT&T, part of the largest corporate re-identity program in U.S. history.
How We Made MuseScore 4 - Music App Design is Challenging!46:33

How We Made MuseScore 4 - Music App Design is Challenging!

814K views • 3 years ago
Tantacrul
Tantacrul walks through how the MuseScore 4 team was built and how design decisions were made for the overhaul of a huge legacy notation app. It covers playback and engraving quality improvements.
5 steps to designing the life you want  | Bill Burnett | TEDxStanford25:21

5 steps to designing the life you want | Bill Burnett | TEDxStanford

11.4M views • 9 years ago
TEDx Talks
TEDxStanford talk by Bill Burnett, executive director of Stanford's design program, on applying design thinking to your own life and career. He offers five practical tips such as getting curious, talking to people and trying things.
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers58:24

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

210K views • 8 years ago
Gamelab Conference
Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.
Google Developers Day US - Python Design Patterns44:03

Google Developers Day US - Python Design Patterns

90K views • 19 years ago
GoogleDeveloperDay
Alex Martelli's Google Developers Day talk on classic design patterns (creational, structural and behavioral) and how they appear in Python. He stresses that patterns must be studied in the context of the implementing language.
KiCad 6 STM32 PCB Design Full Tutorial - Phil's Lab #651:40:06

KiCad 6 STM32 PCB Design Full Tutorial - Phil's Lab #65

987K views • 4 years ago
Phil’s Lab
A 100-minute tutorial from Phil's Lab on designing an STM32-based 'black pill' PCB in KiCad 6. It covers schematic capture, two-layer layout and routing, USB, and sending the board for manufacture and assembly.
Why city flags may be the worst-designed thing you've never noticed | Roman Mars18:19

Why city flags may be the worst-designed thing you've never noticed | Roman Mars

5.2M views • 11 years ago
TED
Roman Mars gives a funny TED talk on vexillology, laying out five basic principles of good flag design and why many city flags fail them.
Computer Science - Brian Kernighan on successful language design1:00:06

Computer Science - Brian Kernighan on successful language design

332K views • 10 years ago
University of Nottingham
Brian Kernighan gives a talk at the University of Nottingham on how to succeed in language design without really trying. He draws on his experience with awk and other languages.
Dynamic Languages Wizards Series - Panel on Language Design1:58:46

Dynamic Languages Wizards Series - Panel on Language Design

16K views • 14 years ago
Eduardo Cavazos
A 2001 panel with Paul Graham, John Maeda, Jonathan Rees and Guy Steele on programming language design, part of the Dynamic Languages Wizards Series.
How to design an actually good toaster with lessons from the 1940's11:02

How to design an actually good toaster with lessons from the 1940's

851K views • 6 years ago
Technology Connections
Technology Connections praises a 1940s-50s Sunbeam toaster and explains what makes a toaster well designed, drawing on a vintage Sunbeam video.
There's No Crying in Flag Design18:53

There's No Crying in Flag Design

20.6M views • 3 years ago
CGP Grey
CGP Grey discusses flag design principles and grades flags, following the Minnesota state flag redesign. It argues for simple, distinctive flags.
Category Theory, The essence of interface-based design - Erik Meijer1:03:14

Category Theory, The essence of interface-based design - Erik Meijer

74K views • 11 years ago
FooCafe
Erik Meijer argues that category theory is the mathematicians' version of interface-based design. He shows that Java 8 lambdas and method references form a Cartesian closed category.
Pricing Design Work & Creativity (The Guide)36:30

Pricing Design Work & Creativity (The Guide)

4.6M views • 10 years ago
The Futur
The Futur's guide to pricing design and creative work, arguing against hourly rates and for value-based pricing. It features Blair Enns and says to price the client, not the job.
Redesign Your Logo (2010 live backing video)4:25

Redesign Your Logo (2010 live backing video)

526K views • 5 years ago
NeilCicieregaMusic
Neil Cicierega's parody song 'Redesign Your Logo', played over a live backing video with corporate PowerPoint visuals. It mocks the infamous Pepsi design strategy presentation.
Material design0:49

Material design

4.5M views • 12 years ago
Google for Developers
Google's 2014 reel introducing Material Design, a visual language based on a paper-and-ink material metaphor and a system of motion. It is a short promotional video.
A Philosophy of Software Design | John Ousterhout | Talks at Google1:01:40

A Philosophy of Software Design | John Ousterhout | Talks at Google

547K views • 8 years ago
Talks at Google
John Ousterhout, Stanford professor and creator of Tcl, presents the ideas of his book A Philosophy of Software Design in a Talks at Google session. He covers managing complexity, deep modules and interfaces, and what he teaches in his Stanford software design course.
The Ingenious Design of the Aluminum Beverage Can11:39

The Ingenious Design of the Aluminum Beverage Can

19.5M views • 11 years ago
engineerguy
Bill Hammack of Engineer Guy explains the engineering behind the aluminum beverage can: why it is cylindrical, how it is manufactured, why it narrows at the top, the double seam, and how the pull tab works.
CppCon 2014: Mike Acton "Data-Oriented Design and C++"1:27:46

CppCon 2014: Mike Acton "Data-Oriented Design and C++"

862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
Music Software & Interface Design: Steinberg's Dorico1:06:59

Music Software & Interface Design: Steinberg's Dorico

949K views • 6 years ago
Tantacrul
Tantacrul critiques the UX and UI of Steinberg's Dorico music notation software, comparing it with Sibelius and user testing it with real musicians alongside his own attempt to compose in it.
Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design5:43

Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design

1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
why Japan's internet is weirdly designed15:15

why Japan's internet is weirdly designed

5.2M views • 3 years ago
Answer in Progress
Answer in Progress investigates why Japanese websites look different from those elsewhere, using an AI clustering approach to test the 2013 claim. It then looks at possible explanations.
Building Prototypes Dan Gelbart  part 18 of 18  Design23:23

Building Prototypes Dan Gelbart part 18 of 18 Design

99K views • 13 years ago
Dan Gelbart
The final part of Dan Gelbart's 18-part Building Prototypes series, focused on mechanical design. It opens with a demonstration of stiffness and covers practical design principles for prototype machines.
Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)46:40

Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)

415K views • 2 years ago
ChimiChanga
Andrew Kelley, creator of Zig, presents practical data-oriented design techniques for shrinking memory footprint and making programs cache friendly. He ends with a case study of how these ideas sped up the Zig compiler.
Sid Meier's Psychology of Game Design1:17:21

Sid Meier's Psychology of Game Design

137K views • 10 years ago
GDC Festival of Gaming
Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.
(Sponsored) KiCad STM32 + USB + Buck Converter PCB Design and JLCPCB Assembly - Phil's Lab #112:50:28

(Sponsored) KiCad STM32 + USB + Buck Converter PCB Design and JLCPCB Assembly - Phil's Lab #11

1.2M views • 6 years ago
Phil’s Lab
A roughly three-hour screen recording of designing a barebones STM32F4 board in KiCad, covering schematic, four-layer layout and routing, USB and a buck converter. It ends with ordering manufacture and assembly through JLCPCB.
Design Your Own Keyboard!41:04

Design Your Own Keyboard!

140K views • 4 years ago
Ben Vallack
Ben Vallack walks through designing a custom keyboard PCB from scratch using Ergogen and KiCad, ending with a gerber file ready to order from a PCB fabricator. The example is a split keyboard.
CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”1:00:46

CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”

271K views • 8 years ago
CppCon
A CppCon 2018 talk arguing that OOP has failed to deliver on reuse and performance, and presenting data-oriented design for C++ with practical worked examples from real systems.
Robert C Martin - Clean Architecture and Design58:39

Robert C Martin - Clean Architecture and Design

285K views • 12 years ago
gnbitcom
Robert C. Martin (Uncle Bob) talks about clean architecture and design, including keeping the database and frameworks out of the center of an application. It is an hour-long conference talk.
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods1:00:52

RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

285K views • 7 years ago
GDC Festival of Gaming
RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.
Bob Martin   SOLID Principles of Object Oriented and Agile Design1:23:35

Bob Martin SOLID Principles of Object Oriented and Agile Design

517K views • 11 years ago
People career
Robert C. Martin (Uncle Bob) gives a talk on the SOLID principles of object-oriented and agile design, in the context of encapsulation and clean code.
Homer Designs a Car4:13

Homer Designs a Car

8.6M views • 9 years ago
Alex Galvis
A short clip of the Simpsons episode in which Homer designs a car with absurd requirements, used here as a lesson in project requirements and scope.
Music Software & Bad Interface Design: Avid’s Sibelius21:35

Music Software & Bad Interface Design: Avid’s Sibelius

1.7M views • 7 years ago
Tantacrul
Tantacrul dissects the UX and UI of Avid's Sibelius music notation software, going through a long list of bad design choices. The review is both a comic rant and a practical lesson in interface design.
Zig: A programming language designed for robustness, optimality, and clarity –  Andrew Kelley54:14

Zig: A programming language designed for robustness, optimality, and clarity –  Andrew Kelley

75K views • 8 years ago
Recurse Center
Andrew Kelley, creator of Zig, introduces the language at the Recurse Center's Localhost series in 2018. He covers its goals of robustness, optimality and clarity, C interop, cross-compilation and explicit allocators.
Jonathan Blow: Game design: the medium is the message48:27

Jonathan Blow: Game design: the medium is the message

119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.