design
33:39Music Software & Interface Design: MuseScore
959K views • 7 years ago
Tantacrul
Tantacrul gives a detailed UX and UI design review of the MuseScore 3 notation software and compares it with Sibelius. It examines visual appeal, navigation and notation quality.
18:53There's No Crying in Flag Design
20.6M views • 3 years ago
CGP Grey
CGP Grey discusses flag design principles and grades flags, following the Minnesota state flag redesign. It argues for simple, distinctive flags.
1:06:59Music Software & Interface Design: Steinberg's Dorico
949K views • 6 years ago
Tantacrul
Tantacrul critiques the UX and UI of Steinberg's Dorico music notation software, comparing it with Sibelius and user testing it with real musicians alongside his own attempt to compose in it.
21:35Music Software & Bad Interface Design: Avid’s Sibelius
1.7M views • 7 years ago
Tantacrul
Tantacrul dissects the UX and UI of Avid's Sibelius music notation software, going through a long list of bad design choices. The review is both a comic rant and a practical lesson in interface design.
44:23The Immoral Design of Diablo Immortal
4.4M views • 4 years ago
Josh Strife Hayes
Josh Strife Hayes critiques Diablo Immortal's monetization, arguing it is a gacha game in a Diablo skin with predatory spending mechanics.
18:27Apple botches Macbook board design: again!
280K views • 7 years ago
Louis Rossmann
Louis Rossmann, an independent repair shop owner, explains a recurring MacBook logic board design problem that leads to failures such as a black screen. The video is part of his right-to-repair advocacy.
16:38Games, Schools, and Worlds Designed for Violence
3.1M views • 7 years ago
Jacob Geller
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
19:53Sequelitis - Mega Man Classic vs. Mega Man X
15.7M views • 15 years ago
Egoraptor
Egoraptor's Sequelitis compares Mega Man Classic and Mega Man X, analyzing how the games teach players through level design without explicit tutorials. It mixes comedy with design analysis.
Topic match · Game design
19:55New Blender UI - The Proposal
202K views • 13 years ago
Blender Guru
Blender Guru's Andrew Price proposes a redesign of Blender's user interface, answering the usability problems raised in earlier parts of the series. He later noted the proposal had flaws and posted a follow-up.
Topic match · UX & UI design
0:55Steve Jobs Microsoft has no taste
36K views • 12 years ago
Николай Товеровский
A one-minute clip of Steve Jobs saying Microsoft has no taste. It is vintage interview footage about design and product sensibility.
Topic match · Product & industrial design
4:46Louis opens new Macbook Air, immediately loses mind.
3.2M views • 7 years ago
Louis Rossmann
Louis Rossmann opens a new MacBook Air and reacts to its cooling design, where the fan does not appear to be thermally connected to the CPU heatsink. He calls it placebo cooling.
Topic match · Computer architecture & CPUs
21:19Manufactured Discontent and Fortnite
1.7M views • 7 years ago
Folding Ideas
Dan Olson of Folding Ideas critiques Fortnite's monetization, arguing it uses manufactured discontent, such as shop design and skins, to push spending. The video dissects the psychological techniques behind the game's business model.
Topic match · Game design
14:05TUN: Un-Ruining the MMO
291K views • 13 years ago
MrBtongue
MrBtongue argues that modern theme-park MMOs lost what made earlier sandbox online games compelling, and that MMOs could be saved by returning to sandbox design.
Topic match · Game design
11:17[Highlight] StarCraft Remastered Rant
453K views • 9 years ago
Day9TV
Day9 gives a passionate first look at what his StarCraft: Brood War Remastered series will teach. He argues Brood War is primarily a real-time game and only secondarily a strategy game, making the commander fantasy a matter of mechanics.
Topic match · Game design
28:03Object-Oriented Programming is Embarrassing: 4 Short Examples
2.2M views • 10 years ago
Brian Will
Brian Will follows up his earlier anti-OOP video by walking through four short code examples, including Java code in the style of Uncle Bob, to show how object-oriented design complicates simple programs. It argues that OOP hides and scatters state and adds needless indirection.
Topic match · Software architecture & design
1:17:21The GUI should be better. A lot better.
397K views • 6 years ago
Accursed Farms
Accursed Farms' hour-plus critique of the modern desktop GUI. It argues that current interfaces are a regression from older designs such as Windows 7 and proposes principles for better ones.
Topic match · UX & UI design
1:09:54Gambling and the desire machine | Pay to Win
222K views • 4 years ago
Jimmy McGee
A 70-minute video essay by Jimmy McGee on gambling, addiction and game design, tracing horse racing, slot machines and collectible card markets. It is the first in a series on making money from games.
Topic match · Game design
42:53Ross's Game Dungeon: Deus Ex - Human Revolution
1M views • 10 years ago
Accursed Farms
Ross Scott's Game Dungeon episode critiques Deus Ex: Human Revolution, looking at its design, politics and visual style. It is part of his series of opinionated game reviews.
Topic match · Game design
25:09The Next Major RTS Will Fail. This Is Why.
985K views • 4 years ago
GiantGrantGames
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.
Topic match · Game design
20:37Building my dream computer - Part 1
3M views • 7 years ago
The 8-Bit Guy
The 8-Bit Guy proposes building his dream retro computer, an expandable C64-like machine using sourceable parts and modern I/O, which became the Commander X16 project.
Topic match · Computer architecture & CPUs
44:35Object-Oriented Programming is Bad
2.6M views • 10 years ago
Brian Will
Brian Will makes the case for procedural programming over object-oriented programming, arguing that OOP's promised encapsulation and decoupling are largely illusory. He analyzes real code examples and the problems of tying data to behavior in classes.
Topic match · Software architecture & design
22:41"Clean" Code, Horrible Performance
1.2M views • 3 years ago
Molly Rocket
Casey Muratori shows how typical 'clean code' object-oriented patterns can cost large factors in performance. He benchmarks them against simpler data-oriented code.
Topic match · Software architecture & design
20:38What Games Are Like For Someone Who Doesn't Play Games
16.9M views • 7 years ago
Razbuten
Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.
Topic match · Game design
7:44Handmade Hero | Getting rid of the OOP mindset
167K views • 9 years ago
vexe
A short clip of Casey Muratori from Handmade Hero explaining why he rejects the object-oriented mindset and how to move away from it. It is part rant, part programming philosophy.
Topic match · Software architecture & design
9:30Jonathan Blow on scripting languages
185K views • 7 years ago
Jeru Sanders
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.
Topic match · Programming language design
41:02The Witness - A Great Game That You Shouldn't Play
6.2M views • 10 years ago
Joseph Anderson
Joseph Anderson's long critique of Jonathan Blow's puzzle game The Witness, covering its gameplay, its hundreds of puzzles and its philosophical pretensions. He argues it is a great game that he nonetheless advises against playing.
Topic match · Game design
15:21The Story Behind Audacity
517K views • 5 years ago
Tantacrul
Tantacrul tells the story of Audacity, the widely used free audio editor, and announces his involvement in the project. It includes an interview with the original developers and a look at the software's usability.
Topic match · UX & UI design
2:16Why We Should Stop Using JavaScript According to Douglas Crockford (Inventor of JSON)
737K views • 3 years ago
CultRepo
A short video built around Douglas Crockford, creator of JSON, saying JavaScript is a flawed language and that developers should eventually move on from it. It is a brief commentary clip with little technical detail.
Topic match · Programming language design
17:03Why This Channel Exists (and why I hate Houston)
7.2M views • 5 years ago
Not Just Bikes
Not Just Bikes explains why the channel exists, through the creator's walk in suburban Houston. It shows how car-dependent design makes cities hostile to pedestrians.
Topic match · Transit, cities & urban planning
39:52Ross's Game Dungeon: Deus Ex
1.5M views • 10 years ago
Accursed Farms
Ross Scott's Game Dungeon episode on Deus Ex, a long review of the game covering its narrative, politics and economic philosophy as well as its design.
Topic match · Game design
1:01:51Rant: Entity systems and the Rust borrow checker ... or something.
304K views • 8 years ago
Jonathan Blow
Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.
Topic match · Programming language design
25:26Why Doing Taxes Is So Hard | Patriot Act with Hasan Minhaj | Netflix
1.8M views • 6 years ago
Netflix Is A Joke
An episode of Patriot Act with Hasan Minhaj exposing how tax-prep companies like TurboTax make filing confusing and costly even though many Americans can file for free. It combines comedy with reporting on lobbying and dark patterns.
Topic match · UX & UI design
20:21Humans can't read URLs. How can we fix it? - HTTP 203
59K views • 6 years ago
Chrome for Developers
Jake Archibald argues that URLs are nearly impossible for humans to interpret, especially for security. He walks through what browsers do about it, including highlighting the registrable domain, and floats a possible better design.
Topic match · UX & UI design
6:34Stephen Fry Kinetic Typography - Language
3M views • 16 years ago
Built By Matt
A kinetic typography animation set to Stephen Fry's spoken essay on language. Fry argues against grammar pedantry and for the way language evolves, including the verbing of nouns.
Topic match · Graphic design & typography
23:41Windows 8: The Animated Evaluation
645K views • 13 years ago
blogphilofilms
An animated, profane rant critiquing Windows 8, especially its touch-first interface on desktop PCs. The author draws on a background in tech journalism to lay out the UX problems.
Topic match · UX & UI design
22:03Space Station 13 Review | AHELP: Clown Grief Pls Ban He™
10.2M views • 7 years ago
SsethTzeentach
SsethTzeentach reviews Space Station 13, the chaotic multiplayer game, by recounting absurd stories of singularities, malfunctioning AIs and plasma fires.
Topic match · Game design
16:09Windows "SUCKS": How I'd Fix it by a retired Microsoft Windows engineer
578K views • 1 year ago
Dave's Garage
Dave Plummer, a retired Microsoft engineer who wrote Task Manager, responds to the claim that Windows sucks. He describes how he would fix common annoyances, in what he calls a love letter to Windows wrapped in a rant.
Topic match · UX & UI design
34:13The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
1.3M views • 7 years ago
Stephanie Sterling
A Jimquisition episode examining the human cost of predatory videogame monetization, focusing on loot boxes and microtransactions. It features testimonials from people harmed by gambling-style game mechanics.
Topic match · Game design
14:48Sonification & The Problem with Making Music from Data
259K views • 9 years ago
Tantacrul
Tantacrul examines sonification, the practice of turning data into sound or music, and critiques how scientists and musicians, including NASA and CERN projects, use it well and poorly.
Topic match · Data visualization & information design
14:09Why I don't use Apple products
2.5M views • 11 years ago
Louis Rossmann
Louis Rossmann, an independent Apple repair shop owner, explains why he does not use Apple products, drawing on his experience of repairing devices he considers designed to fail and hard to fix.