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No strong matches for “developer tools”. Here are the closest videos.
Where GREP Came From - Computerphile10:07

Where GREP Came From - Computerphile

1.3M views • 8 years ago
Computerphile
Brian Kernighan explains how grep came to be, written overnight by Ken Thompson, and how it got its name from the ed command g/re/p. He also covers the lineage from QED to ed that led to it.
Topic match · Testing, debugging & developer tools
Jim Coplien and Bob Martin Debate TDD20:59

Jim Coplien and Bob Martin Debate TDD

163K views • 14 years ago
alexsmail
Jim Coplien and Bob Martin debate test-driven development and unit testing in an InfoQ video that grew out of a JAOO 2007 dispute. They also touch on design and architecture.
Topic match · Testing, debugging & developer tools
The Mind Behind Linux | Linus Torvalds | TED21:31

The Mind Behind Linux | Linus Torvalds | TED

6.9M views • 10 years ago
TED
TED curator Chris Anderson interviews Linus Torvalds about his personality, his engineer's pragmatism, and the creation of Linux and Git. Torvalds also discusses taste in code and why he open sourced Linux.
Topic match · Testing, debugging & developer tools
Google I/O 2014 - Android fireside chat48:32

Google I/O 2014 - Android fireside chat

19K views • 12 years ago
Google for Developers
A Google I/O 2014 fireside chat in which members of the Android platform team answer questions about why the platform works the way it does. It is moderated by developer advocate Reto Meier.
Blink Questions Answered31:31

Blink Questions Answered

35K views • 13 years ago
Google for Developers
A Google Developers Q&A in which Blink engineering leads and the PM answer the community's top questions about the new Blink rendering engine forked from WebKit.
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
The Origins of APL - 197455:44

The Origins of APL - 1974

18K views • 14 years ago
Catherine Lathwell
A 1974 talk-show-style interview with the original developers of APL, including Iverson, Falkoff and Breed. They discuss how the language originated.
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
We Play Doom With John Romero1:30:33

We Play Doom With John Romero

854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Ted Nelson struggles with uncomprehending radio interviewer, 197925:48

Ted Nelson struggles with uncomprehending radio interviewer, 1979

19K views • 9 years ago
TheTedNelson
A 1979 CBC radio interview in which Ted Nelson tries to explain how computers could serve as tools for thinking and visualizing. The interviewer keeps failing to grasp the idea, and Nelson patiently answers again and again.