developers
22:44Investigation: How Roblox Is Exploiting Young Game Developers
2.7M views • 5 years ago
People Make Games
People Make Games investigates how Roblox relies on young, often child, developers to build its content while paying them very little. It covers Roblox's monetization model, the revenue split, and the harms to kids who make games on the platform.
44:03Google Developers Day US - Python Design Patterns
90K views • 19 years ago
GoogleDeveloperDay
Alex Martelli's Google Developers Day talk on classic design patterns (creational, structural and behavioral) and how they appear in Python. He stresses that patterns must be studied in the context of the implementing language.
23:03Making Badass Developers - Kathy Sierra (Serious Pony) keynote
380K views • 11 years ago
O'Reilly
Kathy Sierra's Fluent 2015 keynote on the one metaskill for developers: the ability to come up to speed quickly and stay there. She covers how people learn, cognitive resources versus willpower, and building skill.
40:332016 LLVM Developers’ Meeting: D. Dunbar “A New Architecture for Building Software”
7K views • 9 years ago
LLVM
Daniel Dunbar of Apple presents llbuild, a framework for building build systems, at the 2016 LLVM Developers' Meeting. He argues that the traditional way C compilers integrate with build systems limits compile speed, and proposes a new architecture.
52:52Google Developers Day US - Theorizing from Data
27K views • 19 years ago
GoogleDeveloperDay
Peter Norvig's 2007 Google talk on theorizing from data, covering what huge datasets can do for language understanding, translation, information extraction and inference. It argues that more data often beats cleverer models.
44:382017 LLVM Developers’ Meeting: “Implementing Swift Generics ”
21K views • 9 years ago
LLVM
Swift compiler engineers explain how Swift implements generics using dictionary-passing with reified type metadata. They compare it with Java-style uniform representation and C++ or Rust monomorphization.
26:012018 LLVM Developers’ Meeting: C. Schafmeister “Lessons Learned Implementing Common Lisp with LLVM”
61K views • 7 years ago
LLVM
Christian Schafmeister presents lessons from six years of implementing Clasp, a Common Lisp compiler using LLVM as its backend that interoperates with C++. He explains handling a dynamic, memory-managed language on LLVM.
27:33MountainWest RubyConf 2013 Devs and Depression by Greg Baugues
34K views • 13 years ago
Confreaks
Greg Baugues tells his story of living with bipolar II and ADHD as a developer at a Ruby conference. He urges openness about mental illness and explains how to get help and support colleagues.
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development
53:51The Engoodening of No Man's Sky
26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Topic match · Indie game development
59:47Failing to Fail: The Spiderweb Software Way
570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Topic match · Indie game development
48:27Jonathan Blow: Game design: the medium is the message
119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Topic match · Indie game development
37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Indie game development
23:20Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Indie game development
59:34PRACTICE 2018: Joseph White
21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Indie game development
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development
26:13Animation Bootcamp: An Indie Approach to Procedural Animation
786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Topic match · Indie game development
37:34Zach Oakes - Making Games at Runtime with Clojure
31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Topic match · Indie game development
25:09The Next Major RTS Will Fail. This Is Why.
985K views • 4 years ago
GiantGrantGames
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.
Topic match · Indie game development
52:54Antichamber: An Overnight Success, Seven Years In The Making
129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
Topic match · Indie game development
27:10IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Topic match · Indie game development
31:07Crafting A Tiny Open World: A Short Hike Postmortem
521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
Topic match · Indie game development
35:42Progressive Performance (Chrome Dev Summit 2016)
34K views • 9 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
31:31Blink Questions Answered
35K views • 13 years ago
Google for Developers
A Google Developers Q&A in which Blink engineering leads and the PM answer the community's top questions about the new Blink rendering engine forked from WebKit.
50:31How Modern SQL Databases Come up with Algorithms that You Would Have Never Dreamed Of by Lukas Eder
55K views • 9 years ago
Devoxx
Lukas Eder's Devoxx talk on how modern cost-based SQL optimizers rewrite and plan queries in ways developers would not expect. It argues that declarative SQL, used well, can run complex queries very fast.
35:16Filesystem in Rust - Kent Overstreet
124K views • 2 years ago
The Linux Foundation
Kent Overstreet's Linux Foundation talk about writing a filesystem in Rust. Its Q&A segment, where Rust-for-Linux developers ask about interface semantics, became widely cited.
51:27Google I/O 2012 - Go Concurrency Patterns
894K views • 14 years ago
Google for Developers
Rob Pike's Google I/O 2012 talk shows how goroutines and channels solve tricky concurrency problems with simple Go code. It features a playful goroutine demo with gophers passing messages and a search engine example.
55:17Google I/O 2009 - The Myth of the Genius Programmer
1.2M views • 17 years ago
Google for Developers
Brian Fitzpatrick and Ben Collins-Sussman argue that the 'genius programmer' ideal harms collaboration. They advocate trading ego for growth, sharing work early, and understanding how tools shape social behavior.
44:36Hacker Way: Rethinking Web App Development at Facebook
900K views • 12 years ago
Meta Developers
Facebook engineers explain why they abandoned the traditional MVC paradigm for a more functional architecture, introducing Flux and React. They use the unread-message-count bug as a case study of the problems of bidirectional data flow at scale.
31:11React.js Conf 2015 - Immutable Data and React
159K views • 11 years ago
Meta Developers
Lee Byron of Facebook explains how persistent immutable data structures work and how to use them in React apps with Immutable.js. He covers memoization benefits and avoiding coupling through shared mutable state.
31:48Lin Clark - A Cartoon Intro to Fiber - React Conf 2017
216K views • 9 years ago
Meta Developers
Lin Clark gives an illustrated, cartoon-style walkthrough of React Fiber, the rewrite of React's reconciler, explaining its incremental rendering and scheduling at React Conf 2017.
40:03Google I/O 2013 - High Performance Audio
62K views • 13 years ago
Google for Developers
A Google I/O 2013 talk by Android audio engineers on why reliable, low-latency audio is hard on the platform. It covers problem areas across the stack, platform work underway and techniques apps can use.
51:37Google Python Class Day 1 Part 1
3.7M views • 16 years ago
Google for Developers
The first part of Google's Python Class, taught by Nick Parlante, introducing the language and its strings. It is aimed at people with some programming familiarity and comes with exercises.
43:33Google I/O 2011: Chrome Dev Tools Reloaded
107K views • 15 years ago
Google for Developers
Paul Irish and Pavel Feldman present the newest Chrome Dev Tools features at Google I/O 2011, including live CSS editing, saving changes, breakpoints and network analysis. It also covers remote debugging.
20:21Humans can't read URLs. How can we fix it? - HTTP 203
59K views • 6 years ago
Chrome for Developers
Jake Archibald argues that URLs are nearly impossible for humans to interpret, especially for security. He walks through what browsers do about it, including highlighting the registrable domain, and floats a possible better design.
31:25Debugging The Web (Chrome Dev Summit 2016)
144K views • 9 years ago
Chrome for Developers
Paul Irish's Chrome Dev Summit 2016 talk surveys the state of the art in Chrome DevTools debugging. It covers workspaces, diffs, CSS coverage, Node debugging, editor improvements and Lighthouse.
24:03Keynote: Flutter (Dart Developer Summit 2016)
19K views • 10 years ago
Google for Developers
Keynote from the 2016 Dart Developer Summit introducing Flutter, Google's toolkit for building mobile apps from one codebase. It shows early demos aimed at native look and feel.
25:55React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience
26K views • 11 years ago
Meta Developers
Jafar Husain of Netflix explains at React.js Conf 2015 how Netflix runs React-style rendering without the DOM on smart TVs and game consoles. It uses a canvas-like API for performance.
54:15Google I/O 2011: Java Puzzlers - Scraping the Bottom of the Barrel
60K views • 15 years ago
Google for Developers
Josh Bloch and Jeremy Manson present the eighth installment of Java Puzzlers at Google I/O 2011, a set of surprising corner cases in the Java language and libraries. It includes puzzlers on traps such as regular expression performance.
44:59Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit
106K views • 15 years ago
Google for Developers
Google I/O 2011 session by Ray Cromwell and Philip Rogers on writing 2D and 3D games with HTML5 and GWT. It covers porting game libraries and physics engines, sharing code with Android, and publishing to the Chrome Web Store, and showcases the ForPlay library.