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Investigation: How Roblox Is Exploiting Young Game Developers22:44

Investigation: How Roblox Is Exploiting Young Game Developers

2.7M views • 5 years ago
People Make Games
People Make Games investigates how Roblox relies on young, often child, developers to build its content while paying them very little. It covers Roblox's monetization model, the revenue split, and the harms to kids who make games on the platform.
Google Developers Day US - Python Design Patterns44:03

Google Developers Day US - Python Design Patterns

90K views • 19 years ago
GoogleDeveloperDay
Alex Martelli's Google Developers Day talk on classic design patterns (creational, structural and behavioral) and how they appear in Python. He stresses that patterns must be studied in the context of the implementing language.
Making Badass Developers - Kathy Sierra (Serious Pony) keynote23:03

Making Badass Developers - Kathy Sierra (Serious Pony) keynote

380K views • 11 years ago
O'Reilly
Kathy Sierra's Fluent 2015 keynote on the one metaskill for developers: the ability to come up to speed quickly and stay there. She covers how people learn, cognitive resources versus willpower, and building skill.
2016 LLVM Developers’ Meeting: D. Dunbar “A New Architecture for Building Software”40:33

2016 LLVM Developers’ Meeting: D. Dunbar “A New Architecture for Building Software”

7K views • 9 years ago
LLVM
Daniel Dunbar of Apple presents llbuild, a framework for building build systems, at the 2016 LLVM Developers' Meeting. He argues that the traditional way C compilers integrate with build systems limits compile speed, and proposes a new architecture.
Google Developers Day US - Theorizing from Data52:52

Google Developers Day US - Theorizing from Data

27K views • 19 years ago
GoogleDeveloperDay
Peter Norvig's 2007 Google talk on theorizing from data, covering what huge datasets can do for language understanding, translation, information extraction and inference. It argues that more data often beats cleverer models.
2017 LLVM Developers’ Meeting: “Implementing Swift Generics ”44:38

2017 LLVM Developers’ Meeting: “Implementing Swift Generics ”

21K views • 9 years ago
LLVM
Swift compiler engineers explain how Swift implements generics using dictionary-passing with reified type metadata. They compare it with Java-style uniform representation and C++ or Rust monomorphization.
2018 LLVM Developers’ Meeting:  C. Schafmeister “Lessons Learned Implementing Common Lisp with LLVM”26:01

2018 LLVM Developers’ Meeting: C. Schafmeister “Lessons Learned Implementing Common Lisp with LLVM”

61K views • 7 years ago
LLVM
Christian Schafmeister presents lessons from six years of implementing Clasp, a Common Lisp compiler using LLVM as its backend that interoperates with C++. He explains handling a dynamic, memory-managed language on LLVM.
MountainWest RubyConf 2013 Devs and Depression by Greg  Baugues27:33

MountainWest RubyConf 2013 Devs and Depression by Greg Baugues

34K views • 13 years ago
Confreaks
Greg Baugues tells his story of living with bipolar II and ADHD as a developer at a Ruby conference. He urges openness about mental illness and explains how to get help and support colleagues.
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 201344:10

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development
The Engoodening of No Man's Sky53:51

The Engoodening of No Man's Sky

26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Topic match · Indie game development
Failing to Fail: The Spiderweb Software Way59:47

Failing to Fail: The Spiderweb Software Way

570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Topic match · Indie game development
Jonathan Blow: Game design: the medium is the message48:27

Jonathan Blow: Game design: the medium is the message

119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Topic match · Indie game development
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Indie game development
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Indie game development
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Indie game development
How to Survive in Gamedev for Eleven Years Without a Hit52:12

How to Survive in Gamedev for Eleven Years Without a Hit

1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Topic match · Indie game development
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Topic match · Indie game development
The Next Major RTS Will Fail. This Is Why.25:09

The Next Major RTS Will Fail. This Is Why.

985K views • 4 years ago
GiantGrantGames
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.
Topic match · Indie game development
Antichamber: An Overnight Success, Seven Years In The Making52:54

Antichamber: An Overnight Success, Seven Years In The Making

129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
Topic match · Indie game development
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Topic match · Indie game development
Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
Topic match · Indie game development
Progressive Performance (Chrome Dev Summit 2016)35:42

Progressive Performance (Chrome Dev Summit 2016)

34K views • 9 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
Blink Questions Answered31:31

Blink Questions Answered

35K views • 13 years ago
Google for Developers
A Google Developers Q&A in which Blink engineering leads and the PM answer the community's top questions about the new Blink rendering engine forked from WebKit.
How Modern SQL Databases Come up with Algorithms that You Would Have Never Dreamed Of by Lukas Eder50:31

How Modern SQL Databases Come up with Algorithms that You Would Have Never Dreamed Of by Lukas Eder

55K views • 9 years ago
Devoxx
Lukas Eder's Devoxx talk on how modern cost-based SQL optimizers rewrite and plan queries in ways developers would not expect. It argues that declarative SQL, used well, can run complex queries very fast.
Filesystem in Rust - Kent Overstreet35:16

Filesystem in Rust - Kent Overstreet

124K views • 2 years ago
The Linux Foundation
Kent Overstreet's Linux Foundation talk about writing a filesystem in Rust. Its Q&A segment, where Rust-for-Linux developers ask about interface semantics, became widely cited.
Google I/O 2012 - Go Concurrency Patterns51:27

Google I/O 2012 - Go Concurrency Patterns

894K views • 14 years ago
Google for Developers
Rob Pike's Google I/O 2012 talk shows how goroutines and channels solve tricky concurrency problems with simple Go code. It features a playful goroutine demo with gophers passing messages and a search engine example.
Google I/O 2009 - The Myth of the Genius Programmer55:17

Google I/O 2009 - The Myth of the Genius Programmer

1.2M views • 17 years ago
Google for Developers
Brian Fitzpatrick and Ben Collins-Sussman argue that the 'genius programmer' ideal harms collaboration. They advocate trading ego for growth, sharing work early, and understanding how tools shape social behavior.
Hacker Way: Rethinking Web App Development at Facebook44:36

Hacker Way: Rethinking Web App Development at Facebook

900K views • 12 years ago
Meta Developers
Facebook engineers explain why they abandoned the traditional MVC paradigm for a more functional architecture, introducing Flux and React. They use the unread-message-count bug as a case study of the problems of bidirectional data flow at scale.
React.js Conf 2015 - Immutable Data and React31:11

React.js Conf 2015 - Immutable Data and React

159K views • 11 years ago
Meta Developers
Lee Byron of Facebook explains how persistent immutable data structures work and how to use them in React apps with Immutable.js. He covers memoization benefits and avoiding coupling through shared mutable state.
Lin Clark - A Cartoon Intro to Fiber - React Conf 201731:48

Lin Clark - A Cartoon Intro to Fiber - React Conf 2017

216K views • 9 years ago
Meta Developers
Lin Clark gives an illustrated, cartoon-style walkthrough of React Fiber, the rewrite of React's reconciler, explaining its incremental rendering and scheduling at React Conf 2017.
Google I/O 2013 - High Performance Audio40:03

Google I/O 2013 - High Performance Audio

62K views • 13 years ago
Google for Developers
A Google I/O 2013 talk by Android audio engineers on why reliable, low-latency audio is hard on the platform. It covers problem areas across the stack, platform work underway and techniques apps can use.
Google Python Class Day 1 Part 151:37

Google Python Class Day 1 Part 1

3.7M views • 16 years ago
Google for Developers
The first part of Google's Python Class, taught by Nick Parlante, introducing the language and its strings. It is aimed at people with some programming familiarity and comes with exercises.
Google I/O 2011: Chrome Dev Tools Reloaded43:33

Google I/O 2011: Chrome Dev Tools Reloaded

107K views • 15 years ago
Google for Developers
Paul Irish and Pavel Feldman present the newest Chrome Dev Tools features at Google I/O 2011, including live CSS editing, saving changes, breakpoints and network analysis. It also covers remote debugging.
Humans can't read URLs. How can we fix it? - HTTP 20320:21

Humans can't read URLs. How can we fix it? - HTTP 203

59K views • 6 years ago
Chrome for Developers
Jake Archibald argues that URLs are nearly impossible for humans to interpret, especially for security. He walks through what browsers do about it, including highlighting the registrable domain, and floats a possible better design.
Debugging The Web (Chrome Dev Summit 2016)31:25

Debugging The Web (Chrome Dev Summit 2016)

144K views • 9 years ago
Chrome for Developers
Paul Irish's Chrome Dev Summit 2016 talk surveys the state of the art in Chrome DevTools debugging. It covers workspaces, diffs, CSS coverage, Node debugging, editor improvements and Lighthouse.
Keynote: Flutter (Dart Developer Summit 2016)24:03

Keynote: Flutter (Dart Developer Summit 2016)

19K views • 10 years ago
Google for Developers
Keynote from the 2016 Dart Developer Summit introducing Flutter, Google's toolkit for building mobile apps from one codebase. It shows early demos aimed at native look and feel.
React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience25:55

React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience

26K views • 11 years ago
Meta Developers
Jafar Husain of Netflix explains at React.js Conf 2015 how Netflix runs React-style rendering without the DOM on smart TVs and game consoles. It uses a canvas-like API for performance.
Google I/O 2011: Java Puzzlers - Scraping the Bottom of the Barrel54:15

Google I/O 2011: Java Puzzlers - Scraping the Bottom of the Barrel

60K views • 15 years ago
Google for Developers
Josh Bloch and Jeremy Manson present the eighth installment of Java Puzzlers at Google I/O 2011, a set of surprising corner cases in the Java language and libraries. It includes puzzlers on traps such as regular expression performance.
Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit44:59

Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit

106K views • 15 years ago
Google for Developers
Google I/O 2011 session by Ray Cromwell and Philip Rogers on writing 2D and 3D games with HTML5 and GWT. It covers porting game libraries and physics engines, sharing code with Android, and publishing to the Chrome Web Store, and showcases the ForPlay library.