doom
8:18Why Alien Life Would be our Doom - The Great Filter
27.9M views • 8 years ago
Kurzgesagt – In a Nutshell
A short Kurzgesagt animation explaining the Great Filter, the idea that finding alien life might be bad news because it implies something usually destroys civilizations. It connects the concept to the Fermi paradox.
14:48Is 5G Spelling Our DOOM?! How EM Waves Can Hurt
4.2M views • 6 years ago
ElectroBOOM
ElectroBOOM examines whether 5G and other electromagnetic waves can harm people, explaining the EM spectrum and the difference between ionizing and non-ionizing radiation. It includes experiments and measurements in his usual humorous style.
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Game history & retro gaming
5:01How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Game history & retro gaming
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game history & retro gaming
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Game history & retro gaming
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
Topic match · Game history & retro gaming
9:34New NES Tetris Technique: Faster Than Hypertapping!
5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Game history & retro gaming
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming
12:44Rapping, deconstructed: The best rhymers of all time
16.3M views • 10 years ago
Vox
Vox breaks down how great rappers build rhymes, from Kurtis Blow's simple bars to Biggie's smooth flow and Kendrick Lamar's dense, fast delivery. It uses on-screen visualizations of rhyme structure.
14:11We WILL Fix Climate Change!
12.3M views • 4 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt's animated take on climate change argues that, despite alarming headlines, there are real reasons for hope as technology, policy and public attitudes shift. It surveys trends and solutions while acknowledging the scale of the problem.