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Do you have a flag? - Eddie Izzard2:44

Do you have a flag? - Eddie Izzard

2.2M views • 20 years ago
RumblePak_5
A clip from Eddie Izzard's Dress to Kill about having a flag as justification for claiming a land.
Eddie Izzard - Do you have a flag?0:51

Eddie Izzard - Do you have a flag?

1.6M views • 20 years ago
neologismo
A one-minute Eddie Izzard comedy clip about how the British Empire claimed countries by planting flags. It riffs on the absurd rule of 'no flag, no country'.
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
You guys all have phones right?0:29

You guys all have phones right?

184K views • 8 years ago
MrNinjaBurger
A short clip from the Diablo Immortal announcement at BlizzCon 2018 in which a Blizzard representative asks the booing audience if they do not have phones.
'Diablo':  A Classic Game Postmortem1:17:43

'Diablo': A Classic Game Postmortem

1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Mongrel Nation - Brown cow2:43

Mongrel Nation - Brown cow

494K views • 18 years ago
jasonkanerichardson
A comedy segment where Eddie Izzard travels to Friesland to try speaking Old English, claiming English originated in Holland and buying a cow to prove it.
Overwatch Gameplay Architecture and Netcode1:04:04

Overwatch Gameplay Architecture and Netcode

196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
Steve jobs on why xerox failed2:55

Steve jobs on why xerox failed

137K views • 9 years ago
Steve Jobs
A short clip of Steve Jobs explaining why Xerox failed to capitalize on its inventions. He says monopoly profits let sales and marketing people take over from product people.
Automaton 2000 Micro - Marine Split Battle vs IMMvp1:23

Automaton 2000 Micro - Marine Split Battle vs IMMvp

757K views • 15 years ago
Automaton2000Micro
A short demo of Automaton 2000 Micro, a StarCraft bot built in Blizzard's World Editor that splits marines perfectly against banelings. It shows inhuman unit micromanagement with zero losses.
Automaton 2000 Micro - Dodging Siege Tanks2:09

Automaton 2000 Micro - Dodging Siege Tanks

1.2M views • 15 years ago
Automaton2000Micro
A StarCraft 2 custom-map demo where a bot controls 100 zerglings against 20 sieged tanks and dodges the splash damage, leaving 19 survivors. The code was written in Blizzard's World Editor.