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Lone Star Ruby Conference 2010 Real Software Engineering by Glenn Vanderburg51:57

Lone Star Ruby Conference 2010 Real Software Engineering by Glenn Vanderburg

30K views • 15 years ago
Confreaks
Glenn Vanderburg argues at Lone Star Ruby Conference 2010 that university-style software engineering does not work, and asks what real software engineering would look like. He revisits the waterfall model and what engineering means in other fields.
DEF CON 23 - Chris Domas - Repsych: Psychological Warfare in Reverse Engineering38:49

DEF CON 23 - Chris Domas - Repsych: Psychological Warfare in Reverse Engineering

173K views • 10 years ago
DEFCONConference
Chris Domas's DEF CON 23 talk on psychological warfare against reverse engineers. He builds code whose disassembly and control flow graphs mislead, intimidate and demoralize anyone analyzing it.
Software Art Thou: Glenn Vanderburg - Real Software Engineering1:07:58

Software Art Thou: Glenn Vanderburg - Real Software Engineering

35K views • 8 years ago
Zendesk
Glenn Vanderburg asks whether software development can be real engineering, surveying other engineering disciplines and decades of programming experience. He envisions what a software engineering worthy of the name might look like.
Glenn Vanderburg of LivingSocial on why software development is an engineering discipline41:47

Glenn Vanderburg of LivingSocial on why software development is an engineering discipline

17K views • 11 years ago
O'Reilly
Glenn Vanderburg argues at the O'Reilly Software Architecture Conference that software development is an engineering discipline, even if immature. He contends the discredited body of knowledge called software engineering has led people to wrongly reject the label.
Scaling the Linear Sync Engine1:06:08

Scaling the Linear Sync Engine

37K views • 3 years ago
Linear
A Linear engineer talks about scaling the company's sync engine, which keeps client data local and synchronized. It follows an earlier talk on the same system.
8LU - Are we *really* engineers? by Hillel Wayne32:48

8LU - Are we *really* engineers? by Hillel Wayne

9K views • 6 years ago
8th Light Inc.
Hillel Wayne reports on interviews with 17 people who have worked as both software and traditional engineers. He argues the fields are fundamentally the same and have much to learn from each other.
Reading Silicon: How to Reverse Engineer Integrated Circuits31:52

Reading Silicon: How to Reverse Engineer Integrated Circuits

416K views • 9 years ago
HACKADAY
Ken Shirriff walks through how to reverse engineer integrated circuits from die photos, using famous chips as examples, in a Hackaday SuperConference talk.
27c3: Reverse Engineering the MOS 6502 CPU (en)51:57

27c3: Reverse Engineering the MOS 6502 CPU (en)

477K views • 15 years ago
Christiaan008
Michael Steil's 27c3 talk on reverse engineering the MOS 6502 from die shots into a transistor-level simulation, as in the Visual6502 project. It covers going from chip package to a digital model.
Andreessen's Corollary: Ethical Dilemmas in Software Engineering - Bryan Cantrill | Craft 201946:24

Andreessen's Corollary: Ethical Dilemmas in Software Engineering - Bryan Cantrill | Craft 2019

27K views • 7 years ago
CraftHub Events
Bryan Cantrill's Craft 2019 talk on the ethical dilemmas software engineers face as software eats the world. He explores cases where engineering thinking conflicts with the law or personal morals, including Facebook's news feed experiments.
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Multithreading the Entire Destiny Engine59:34

Multithreading the Entire Destiny Engine

65K views • 9 years ago
GDC Festival of Gaming
A 2015 GDC talk by Bungie's Barry Genova on how Destiny's engine was restructured into a job graph with limited thread pre-emption. It is aimed at programmers of demanding game engines.
Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake  #GodotCon202354:53

Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

27K views • 3 years ago
Godot Engine
Miguel de Icaza's GodotCon 2023 talk on Swift bindings for Godot. He argues that garbage-collector pauses in C# are a persistent problem and that Swift's reference counting avoids them.
Monktoberfest 2016: Bryan Cantrill - Oral Tradition in Software Engineering48:00

Monktoberfest 2016: Bryan Cantrill - Oral Tradition in Software Engineering

41K views • 9 years ago
RedMonk Tech Events
Bryan Cantrill's Monktoberfest 2016 talk on how software engineers pass knowledge down through oral tradition, from folk rhymes to programmer lore and stories like why C lacks a logical XOR. He argues for writing software with future generations in mind.
GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine46:37

GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine

126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
What is in a Lucene index? Adrien Grand, Software Engineer, Elasticsearch1:04:30

What is in a Lucene index? Adrien Grand, Software Engineer, Elasticsearch

80K views • 12 years ago
LuceneSolrRevolution
Elasticsearch engineer and Lucene committer Adrien Grand explains the design decisions inside a Lucene index and what problems it can and cannot solve. The talk goes into how Lucene stores data for fast search and analytics.
Software Engineering's Greatest Hits27:29

Software Engineering's Greatest Hits

25K views • 5 years ago
Greg Wilson
Greg Wilson surveys what empirical research actually shows about software development, why we believe it, and how to share that knowledge more widely. It covers evidence on practices such as TDD and design patterns.
My personal fight against the modern laptop44:50

My personal fight against the modern laptop

121K views • 9 years ago
linux conf au 2017 - Hobart, Australia
Hamish Coleman describes reverse engineering the keyboard controller in a Thinkpad and reflashing it with custom firmware. He covers how Lenovo secures its firmware, and his ongoing work on the protocol between the BIOS and the vendor flash tool.
von Neumann probes, Dyson spheres, exploratory engineering and the Fermi paradox48:07

von Neumann probes, Dyson spheres, exploratory engineering and the Fermi paradox

46K views • 14 years ago
Future of Humanity Institute
Stuart Armstrong of the Future of Humanity Institute gives an Oxford physics talk on what exploratory engineering suggests about the Fermi paradox. He argues that von Neumann probes and Dyson spheres are plausibly buildable and asks what traces advanced civilizations would leave.
OffensiveCon19 - Alex Ionescu - Keynote - Reversing Without Reversing33:41

OffensiveCon19 - Alex Ionescu - Keynote - Reversing Without Reversing

20K views • 7 years ago
OffensiveCon
Alex Ionescu's OffensiveCon 2019 keynote on how reverse engineering is done on Windows without conventional reversing. It covers legal ways to obtain names of variables, exported functions and structures.
REcon 2013 - The Future of RE : Dynamic Binary Visualization (Christopher Domas)1:03:22

REcon 2013 - The Future of RE : Dynamic Binary Visualization (Christopher Domas)

9K views • 12 years ago
Sébastien Duquette
Christopher Domas's REcon 2013 talk on dynamic binary visualization for reverse engineering. He shows how rendering binary data as interactive visual maps and trigraphs reveals structure that hex dumps hide, leading to his Cantor.dust tool.
The Original Skunk Works – Nickolas Means | The Lead Developer UK 201753:09

The Original Skunk Works – Nickolas Means | The Lead Developer UK 2017

2.4M views • 9 years ago
LeadDev
Nickolas Means tells the story of Lockheed's Skunk Works and how its engineers built the U-2, SR-71 and F-117 under tight deadlines and budgets. He draws lessons for modern software teams.
DEFCON 19: Steal Everything, Kill Everyone, Cause Total Financial Ruin! (w speaker)40:47

DEFCON 19: Steal Everything, Kill Everyone, Cause Total Financial Ruin! (w speaker)

1.7M views • 14 years ago
Christiaan008
Jayson E. Street's DEF CON 19 talk shows photos from real security engagements where he was already inside client facilities, illustrating how social engineering and physical intrusion can cause huge losses. For each attack he also explains what defenses would have stopped him.
How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code12:09

How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code

404K views • 9 years ago
ExileLord
A reverse engineer walks through fixing a ten-year-old bug in Guitar Hero III without access to its source code, using a disassembler and decompiler. It is technical but explained step by step.
Servo: Building a Parallel Browser43:29

Servo: Building a Parallel Browser

23K views • 11 years ago
Linux.conf.au 2015 -- Auckland, New Zealand
Jack Moffitt presents Servo, an experimental browser engine written in Rust and designed to be parallel at every level, using multiple cores, the GPU, fork-join concurrency and SIMD. The talk covers motivations, architecture and plans for the project.
Technical leadership and glue work - Tanya Reilly | #LeadDevNewYork28:20

Technical leadership and glue work - Tanya Reilly | #LeadDevNewYork

93K views • 7 years ago
LeadDev
Tanya Reilly's LeadDev talk on glue work, the invisible coordination and support tasks engineers do that keep teams successful but can hurt careers.
Moishe Lettvin - What I Learned Doing 250 Interviews at Google1:00:25

Moishe Lettvin - What I Learned Doing 250 Interviews at Google

713K views • 12 years ago
Etsy Eng (Etsy Engineering)
Moishe Lettvin, a former Google engineer, shares lessons from 250 interviews and his time on the hiring committee. He tells how the committee given anonymized packets, including its own, would hire almost none of them.
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Frank Abagnale | Catch Me If You Can | Talks at Google1:03:20

Frank Abagnale | Catch Me If You Can | Talks at Google

15.9M views • 8 years ago
Talks at Google
Frank Abagnale, the real subject of Catch Me If You Can, speaks at Google about his life as a con man turned FBI fraud and cybersecurity expert, including advice on fraud, breaches and credit cards.
I Was SCARED To Say This To NASA... (But I said it anyway) - Smarter Every Day 2931:05:20

I Was SCARED To Say This To NASA... (But I said it anyway) - Smarter Every Day 293

5M views • 2 years ago
SmarterEveryDay
Destin Sandlin of Smarter Every Day gives a talk to an aerospace audience, comparing how Apollo was engineered and managed with NASA's Artemis program. He raises concerns about unresolved details, the number of launches and in-orbit fuel transfer needed to reach the Moon, and the loss of institutional knowledge.
Exploring the Tech and Design of Noita31:00

Exploring the Tech and Design of Noita

288K views • 6 years ago
GDC Festival of Gaming
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.
How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away1:03:45

How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away

17K views • 1 year ago
Flight Software Workshop
JPL's David Cummings presents at the 2025 Flight Software Workshop how the team diagnosed and fixed the 2023 Voyager 1 anomaly from billions of miles away. It walks through the flight computer and the memory fix.
Dennis Gustafsson – Parallelizing the physics solver – BSC 20251:07:09

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

77K views • 1 year ago
Better Software Conference
Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.
React Helsinki February 20201:16:07

React Helsinki February 2020

42K views • 6 years ago
Fraktio
React Helsinki meetup recording featuring a talk on lessons with Apollo GraphQL and Linear co-founder Tuomas Artman on real-time sync for web apps. The sync talk explains Linear's local-first architecture.
36C3 -  Uncover, Understand, Own - Regaining Control Over Your AMD CPU56:37

36C3 - Uncover, Understand, Own - Regaining Control Over Your AMD CPU

23K views • 6 years ago
media.ccc.de
A 36C3 talk on the AMD Platform Security Processor, an undocumented ARM core inside AMD CPUs that runs before the main processor. The speakers present their reverse engineering of its internals.
Your web app but good: Aaron Boodman (Local-First Conf)19:36

Your web app but good: Aaron Boodman (Local-First Conf)

8K views • 2 years ago
Local-First Conf
Aaron Boodman of Replicache asks why sync engines have not yet fixed web app complexity and what is missing for them to go mainstream. The talk lays out the ideas that led to the Zero sync engine.
(ninth RacketCon): Andrew Blinn – Fructure: A Structured Editing Engine in Racket32:18

(ninth RacketCon): Andrew Blinn – Fructure: A Structured Editing Engine in Racket

10K views • 7 years ago
Racket
A RacketCon talk presenting Fructure, a prototype extensible structured editing engine in Racket. Language providers define syntactic forms and refactorings as rewrite rules, and editing operates on program structure rather than on text.
Breaking Conventions with The Legend of Zelda: Breath of the Wild1:28:30

Breaking Conventions with The Legend of Zelda: Breath of the Wild

565K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC session in which Nintendo's Breath of the Wild team walks through how the game's convention-breaking systems were built. It covers the 'chemistry engine' of material interactions and shows the early 2D prototype footage.
37C3 -  Breaking "DRM" in Polish trains1:01:46

37C3 - Breaking "DRM" in Polish trains

524K views • 2 years ago
media.ccc.de
A 37C3 talk on how a series of Polish electric trains stopped working after servicing by an independent company. The speakers explain how train control systems work and how they reverse-engineered the software lockouts.
Building pi in a World of Slop — Mario Zechner18:25

Building pi in a World of Slop — Mario Zechner

579K views • 6 months ago
AI Engineer
Mario Zechner explains why he built pi, a minimal coding agent, out of frustration with existing agent harnesses. He also discusses how AI agents are straining open source projects and argues for slowing down.
John Carmack Tech Talk with UMKC-SCE1:20:28

John Carmack Tech Talk with UMKC-SCE

279K views • 9 years ago
UMKC School of Science and Engineering
John Carmack speaks at UMKC's 2017 commencement event about the difficulties of VR, especially end-to-end latency across hardware and software. He covers why latency and buffering matter and how nausea is addressed.