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Computational Design of Mechanical Characters5:10

Computational Design of Mechanical Characters

3.9M views • 13 years ago
DisneyResearchHub
A Disney Research SIGGRAPH 2013 demo of an interactive system that lets non-experts design animated mechanical characters. The user sketches motion curves and the system generates optimized mechanisms and gear trains for 3D printing.
Living Computation: Robust-first programming in ULAM15:03

Living Computation: Robust-first programming in ULAM

4K views • 11 years ago
Dave Ackley
Dave Ackley presents robust-first computing and the ULAM programming language for the Movable Feast Machine, a cellular-automata-like architecture. It was a short video for the Future Programming Workshop 2015.
Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 19944:10

Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994

797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
Dual Photography5:10

Dual Photography

24K views • 17 years ago
mm648230
The SIGGRAPH 2005 demo of dual photography from Stanford, which swaps the roles of projector and camera to render a scene from the light's point of view. It includes the reveal of a hidden playing card.
I Built a COMPUTER in Magic: The Gathering22:54

I Built a COMPUTER in Magic: The Gathering

2M views • 7 years ago
Because Science
Kyle Hill of Because Science explains and demonstrates, using real cards, how Magic: The Gathering can be used to build a Turing machine, a computer inside the card game.
Exact Instructions Challenge - THIS is why my kids hate me. | Josh Darnit7:23

Exact Instructions Challenge - THIS is why my kids hate me. | Josh Darnit

3.9M views • 9 years ago
Josh Darnit
A family video in which kids write instructions for making a peanut butter and jelly sandwich and a parent follows them exactly as written, with comic results. It demonstrates how precise instructions must be.
Armok Invaders1:25

Armok Invaders

57K views • 10 years ago
BaronWable
A short demo of a playable Space Invaders game built inside Dwarf Fortress, with a downloadable map. It shows the game's mechanics used as a computing substrate.
Debugging Lisp: fix and resume a program from any point in the stack - how Common Lisp stands out.4:46

Debugging Lisp: fix and resume a program from any point in the stack - how Common Lisp stands out.

5K views • 3 years ago
vindarel
A five-minute demo of the Common Lisp debugger fixing a bug, recompiling a single function, and resuming execution from the failed stack frame. It shows how to avoid re-running long computations.
Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)3:20

Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)

1.1M views • 11 years ago
Yoichi Ochiai
A SIGGRAPH demo from Yoichi Ochiai's group of aerial and volumetric graphics drawn by focused femtosecond lasers with computational holography. The plasma points can be touched.
Marble adding machine3:34

Marble adding machine

2.4M views • 19 years ago
MatthiasWandel
Matthias Wandel shows his wooden machine that adds binary numbers using marbles. It demonstrates computation with purely mechanical logic.
Evolved Virtual Creatures (1994)4:09

Evolved Virtual Creatures (1994)

43K views • 6 years ago
karlsims
A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete. It is a landmark demonstration of genetic algorithms in physics simulation.