execution
No strong matches for “execution”. Here are the closest videos.
58:44TasBlock at AGDQ 2017: TASBot
398K views • 9 years ago
TASVideosChannel
A recording of the TASBot block at Awesome Games Done Quick 2017, where a robot plays games via tool-assisted speedruns, including Super Mario 64 and Portal on an SNES via arbitrary code execution, and ending with a Twitch Plays segment. It showcases console exploits and creative hardware hacking.
Topic match · Speedrunning, glitches & game hacking
39:03RustConf 2020 - Closing Keynote by Siân Griffin
10K views • 6 years ago
Rust Programming Language
RustConf 2020 closing keynote by Sian Griffin that dives into Pokemon Blue glitches, notably Missingno and arbitrary-code-execution tricks. It uses them to explain how memory unsafety works and how memory-safe languages like Rust prevent such bugs.
Topic match · Speedrunning, glitches & game hacking
24:39SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
5.5M views • 10 years ago
pannenkoek2012
Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor of a newer version.
Topic match · Speedrunning, glitches & game hacking
22:21Reverse emulating the NES to give it SUPER POWERS!
1.1M views • 8 years ago
suckerpinch
Tom Murphy (suckerpinch) shows 'reverse emulation', using a Raspberry Pi in an NES cartridge to give an unmodified NES new abilities such as playing SNES games. The video starts in a strange way and gets stranger.
Topic match · Speedrunning, glitches & game hacking
39:47How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained
8.4M views • 5 years ago
Stand-up Maths
Matt Parker analyzes the Minecraft speedrunning controversy in which Dream was accused of cheating via improbably lucky drops. He walks through the probability and the statistical arguments in the original accusation and the reply.
Topic match · Speedrunning, glitches & game hacking
37:23Walls, Floors, & Ceilings
385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Speedrunning, glitches & game hacking
29:54[Epilepsy Warning] Choco Mountain: The History of Mario Kart 64's Most Infamous Track
5.4M views • 8 years ago
Summoning Salt
Summoning Salt traces the speedrunning history of Mario Kart 64's Choco Mountain track and its famous shortcut, through the successive record holders and discoveries. It carries an epilepsy warning for flickering lights.
Topic match · Speedrunning, glitches & game hacking
27:09Sega Saturn CD - Cracked after 20 years
4.4M views • 10 years ago
debuglive
A look inside Dr Abrasive's lab as he engineers a flash-card replacement for the Sega Saturn optical drive after cracking its CD protection 20 years on.
Topic match · Speedrunning, glitches & game hacking
24:32How We Solved the Worst Minigame in Zelda's History
1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
Topic match · Speedrunning, glitches & game hacking
53:44Console Hacking 2016 (33c3)
166K views • 9 years ago
media.ccc.de
A 33c3 talk by marcan on reverse engineering the PS4 hardware to run Linux with 3D acceleration. It covers how the console differs from a PC and includes a story about tunneling PCIe over RS-232.
Topic match · Speedrunning, glitches & game hacking
24:56The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013
1.9M views • 13 years ago
CosmoSpeedruns
Cosmo's 22:38 Ocarina of Time speedrun, performed live at AGDQ 2013. The runner uses a complex exploit to skip much of the game.
Topic match · Speedrunning, glitches & game hacking
44:1127c3: Console Hacking 2010 (en)
33K views • 15 years ago
Christiaan008
The fail0verflow team (bushing, marcan, sven) present console hacking at 27C3, covering Wii, Xbox 360 and PS3 exploits. They explain how the PS3 was cracked after Sony removed Other OS.
Topic match · Speedrunning, glitches & game hacking
23:55The Fall of Minecraft's 2b2t
7.3M views • 5 years ago
FitMC
FitMC tells how the Nocom exploit let griefers track players across Minecraft's oldest anarchy server, 2b2t, and the fallout that followed.
Topic match · Speedrunning, glitches & game hacking
44:40DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO
47K views • 15 years ago
1KIND Reviews
The fail0verflow 27C3 talk on breaking PS3 security, covering how Sony's implementation failed, including its ECDSA mistakes.
Topic match · Speedrunning, glitches & game hacking
36:41TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
6M views • 10 years ago
Games Done Quick
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016. The bot gives deliberately deranged answers while exploiting the game's error-prone recognition.
Topic match · Speedrunning, glitches & game hacking
24:44First NetHack bot ascension
20K views • 11 years ago
Jan K
The BotHack NetHack bot wins the game for the first time with no cheats or human intervention, in a run lasting about 3.5 hours. The description links the source code and the dumplog.
Topic match · Speedrunning, glitches & game hacking
56:5034C3 - Console Security - Switch
135K views • 8 years ago
media.ccc.de
A 34C3 talk on the security architecture of the Nintendo Switch and the early progress breaking it. It introduces the Switch's custom OS and software stack, with the hackers' reverse-engineering and glitching work.
Topic match · Speedrunning, glitches & game hacking
46:01Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
Topic match · Speedrunning, glitches & game hacking
26:16Future of Elder Scrolls & RPG - Skyrim NPCs & Inworld AI (like GPT-4 for gaming)
735K views • 3 years ago
Bloc
A demo of a Skyrim mod that uses Inworld AI to let players hold free-form conversations with NPCs. It previews LLM-driven characters in role-playing games.
Topic match · Speedrunning, glitches & game hacking
59:21A Crash Course in Modern Hardware by Cliff Click
21K views • 9 years ago
Devoxx
Cliff Click walks through a small performance example on a modern out-of-order CPU. He covers pipelining, ILP, CISC vs RISC, multicore, and why cache misses and the memory subsystem dominate performance.
28:36Literate Devops with Emacs
105K views • 11 years ago
Howard Abrams
Howard Abrams demonstrates, in an EmacsConf 2015 talk, how he uses org-mode's Babel and Tramp to configure and operate remote servers from a single document. Code blocks, their results and the explanatory text all live together.
39:58"Production Prolog" by Michael Hendricks
58K views • 12 years ago
Strange Loop Conference
Michael Hendricks of PriceCharting shares tricks and pain points from running Prolog in production for 18 months at Strange Loop. It argues Prolog is a productive modern language beyond logic puzzles, and includes a demo of changing code mid-execution.
31:23Concurrency is not Parallelism by Rob Pike
191K views • 10 years ago
gnbitcom
Rob Pike's Go talk distinguishing concurrency, the structuring of independent processes, from parallelism, their simultaneous execution. It uses Go channels and goroutines to illustrate.
29:01Netanel Rubin: The Perl Jam: Exploiting a 20 Year-old Vulnerability
8K views • 11 years ago
media.ccc.de
Netanel Rubin's 31C3 talk chains Perl's syntax quirks into a powerful remote code execution attack, taking down popular Perl-based projects.
49:39NeWS: A Networked and Extensible Window System, lecture by James Gosling
5K views • 10 years ago
Computer History Museum
A 1990 lecture by James Gosling on NeWS, Sun's networked window system in which clients send PostScript programs to the server for execution. It covers the high-level imaging model and compares NeWS with similar systems.