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Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Topic match · Indie game development
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits6:26

Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits

678K views • 8 years ago
Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.
The Skinner Box - How Games Condition People to Play More - Extra Credits6:58

The Skinner Box - How Games Condition People to Play More - Extra Credits

1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
The Unbeatable Game from the 60s: Dr NIM11:39

The Unbeatable Game from the 60s: Dr NIM

7.2M views • 10 years ago
Stand-up Maths
Matt Parker of Stand-up Maths explains single-pile Nim and the trick that wins it, using Dr NIM, a 1960s mechanical plastic computer that plays perfectly. He teaches the strategy so viewers can beat friends.
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)5:01

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Game history & retro gaming
Nintendo - Putting Play First12:02

Nintendo - Putting Play First

997K views • 10 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
Super Mario World Credits Warp Explained11:55

Super Mario World Credits Warp Explained

638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Game history & retro gaming
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits8:44

MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits

1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
New NES Tetris Technique: Faster Than Hypertapping!9:34

New NES Tetris Technique: Faster Than Hypertapping!

5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Game history & retro gaming
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming
Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design5:43

Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design

1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
Topic match · Game history & retro gaming
Alpha Zero's "Immortal Zugzwang Game" against Stockfish15:37

Alpha Zero's "Immortal Zugzwang Game" against Stockfish

1.7M views • 8 years ago
agadmator's Chess Channel
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
OpenAI Plays Hide and Seek…and Breaks The Game! 🤖6:02

OpenAI Plays Hide and Seek…and Breaks The Game! 🤖

11M views • 7 years ago
Two Minute Papers
Two Minute Papers covers OpenAI's multi-agent hide-and-seek experiment, in which agents learned emergent tool use and found ways to break the game's rules. It summarizes the 'Emergent Tool Use from Multi-Agent Interaction' paper.
How Suburban Development Makes American Cities Poorer [ST02]8:13

How Suburban Development Makes American Cities Poorer [ST02]

1.2M views • 5 years ago
Not Just Bikes
Not Just Bikes contrasts traditional and suburban development in North America. It looks at the financials behind each pattern and argues that suburban development leaves cities unable to pay for their own infrastructure.
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Game history & retro gaming
Hans Rosling's 200 Countries, 200 Years, 4 Minutes - The Joy of Stats - BBC4:48

Hans Rosling's 200 Countries, 200 Years, 4 Minutes - The Joy of Stats - BBC

11.5M views • 15 years ago
BBC
Hans Rosling uses augmented-reality animation to show 200 countries over 200 years in four minutes, built from 120,000 data points. It tracks life expectancy and income to show the world's development.
Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits7:39

Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits

2M views • 10 years ago
Extra Credits
An Extra Credits episode on China's Sesame Credit, which gamifies obedient citizenship through a social score. It covers how the system rewards conformity and pressures people through their friends' behavior.
Why do competitors open their stores next to one another? - Jac de Haan4:07

Why do competitors open their stores next to one another? - Jac de Haan

7.4M views • 14 years ago
TED-Ed
A short animated TED-Ed lesson in which two competing ice cream vendors on a beach illustrate why rival shops cluster together. It introduces game theory and the Nash equilibrium through the Hotelling model.
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
A Selfish Argument for Making the World a Better Place – Egoistic Altruism7:15

A Selfish Argument for Making the World a Better Place – Egoistic Altruism

11.4M views • 8 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt makes a selfish case for improving the world, arguing that helping people far away raises prosperity and innovation for everyone, including yourself. The animated video frames this as egoistic altruism and positive-sum cooperation.
Simulating Green Beard Altruism13:23

Simulating Green Beard Altruism

4.5M views • 5 years ago
Primer
Primer simulates green beard altruism, where individuals recognize and help others carrying a shared marker, and shows how imposters affect its evolution. It is an animated evolution simulation based on published papers.
The Fermi Paradox: Dark Forest Theory17:55

The Fermi Paradox: Dark Forest Theory

412K views • 7 years ago
Isaac Arthur
Isaac Arthur examines the Dark Forest theory, Cixin Liu's proposed solution to the Fermi Paradox in which civilizations stay silent and may destroy any that reveal themselves. He tests the theory's underlying assumptions and arguments.
PHP doesn't suck (anymore)10:48

PHP doesn't suck (anymore)

223K views • 3 years ago
Aaron Francis
Aaron Francis walks through how PHP has changed from 2012 to 2023, covering traits, array destructuring, generators, typed properties and more. It is a quick chaptered tour of modern PHP features.
Simulating alternate voting systems14:03

Simulating alternate voting systems

4.5M views • 6 years ago
Primer
Primer uses simulations to compare voting systems such as first-past-the-post, approval, ranked choice and others. It shows how each system behaves and can be manipulated, with links to further voting theory resources.
Why We Should NOT Look For Aliens - The Dark Forest10:31

Why We Should NOT Look For Aliens - The Dark Forest

17.7M views • 4 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt animated explainer on the Dark Forest answer to the Fermi Paradox. It argues that if advanced civilizations exist, staying silent may be the safest strategy because revealing yourself invites a first strike.
Why Japan Looks the Way it Does: Zoning14:35

Why Japan Looks the Way it Does: Zoning

639K views • 5 years ago
Life Where I'm From
A video explaining why Japanese cities look the way they do, through Japan's national tiered zoning system that permits mixed use and flexible development. It compares this approach with more restrictive zoning elsewhere.
Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking13:30

Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking

136K views • 8 years ago
donoteat01
The first episode of a Cities: Skylines series on urban politics and planning, focused on parking. It uses the game to show how parking minimums shape cities, drawing on Donald Shoup's book The High Cost of Free Parking.
Super Pointy Sprint Missile - 0 to Mach 10 in 15 Seconds - 100Gs & 6000°F6:00

Super Pointy Sprint Missile - 0 to Mach 10 in 15 Seconds - 100Gs & 6000°F

459K views • 6 years ago
Dark Footage
A short video on the US Sprint anti-ballistic missile, which accelerated to around Mach 10 in seconds under extreme g-forces and heat. It includes striking launch footage and a brief development history.
Fantastic Quaternions - Numberphile12:25

Fantastic Quaternions - Numberphile

1.1M views • 10 years ago
Numberphile
Numberphile's James Grime introduces quaternions, a type of number beyond the complex numbers, building up from real and complex numbers and explaining why they are useful.
I Solved Klotski12:20

I Solved Klotski

2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
Smoother animation ≠ Better animation [read pinned comment]13:05

Smoother animation ≠ Better animation [read pinned comment]

16.1M views • 5 years ago
Noodle
Animator Noodle explains why frame interpolation does not make animation better, covering timing, easing, smear frames and using the wrong tool for the job. A pinned correction says the video is partly outdated given later AI developments.
Hauntology, Lost Futures and 80s Nostalgia11:11

Hauntology, Lost Futures and 80s Nostalgia

451K views • 8 years ago
Jonas Čeika - CCK Philosophy
A video essay explaining hauntology, Mark Fisher's idea of lost futures, and 80s nostalgia. It uses the Fallout games and other media as examples of a retro-futurism that mourns futures that never arrived.
Why Are American Health Care Costs So High?7:53

Why Are American Health Care Costs So High?

7.7M views • 13 years ago
vlogbrothers
John Green explains why the US spends far more on health care than other countries, going through insurers, drug companies, hospitals and lawyers. He argues the causes are complicated rather than a simple blame game.
This Ponzi Scheme Might END Suburban Prosperity10:40

This Ponzi Scheme Might END Suburban Prosperity

324K views • 3 years ago
Strong Towns
Strong Towns explains the Growth Ponzi Scheme, in which post-war suburban growth takes on infrastructure costs that new development must keep funding. It describes why municipal finances become insolvent.
WHY Exercise is so Underrated (Brain Power & Movement Link)15:15

WHY Exercise is so Underrated (Brain Power & Movement Link)

4.3M views • 9 years ago
Joseph Everett - WIL
A video arguing that exercise matters for the brain as much as the body, linking movement, the nervous system and BDNF to learning and memory. It draws on research connecting complex movement to brain development.
Why Gas Engines Are Far From Dead - Biggest EV Problems14:32

Why Gas Engines Are Far From Dead - Biggest EV Problems

4.4M views • 6 years ago
Engineering Explained
Engineering Explained argues that internal combustion engines are far from dead, and discusses the continued development of ICEs and the problems facing electric vehicles.