glamorous toolkit
37:49Tudor Gîrba - Moldable development
26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
46:06Gtk to Qt - a strange journey [linux.conf.au 2014]
46K views • 12 years ago
Konstantin Bläsi
Dirk Hohndel explains why the Subsurface dive log project migrated from Gtk to Qt, the obstacles encountered, and advice for other applications frustrated with Gtk. It is a linux.conf.au 2014 talk.
1:05:51The Functional Programmer's Toolkit - Scott Wlaschin
79K views • 7 years ago
NDC Conferences
Scott Wlaschin demystifies functional programming terms like monads, monoids, functors and catamorphisms by showing how they fit into a small toolkit. He applies them to problems such as missing data, list handling, and functional dependency injection.
32:25"Building a Toolkit for Design" by Matthew Griffith
25K views • 8 years ago
elm-conf
Matthew Griffith, creator of elm-ui, presents a toolkit for designing layouts in Elm as an alternative to CSS. He explains the opinionated approach to layout and styling.
42:36Defcon 21 - The Secret Life of SIM Cards
708K views • 12 years ago
HackersOnBoard
A DEF CON 21 talk by Karl Koscher and Eric Butler on how SIM cards work, including Java Card applets, the SIM toolkit and the OS running on the card. It shows how much control the network and the card have independent of the phone.
16:04Jonathan Diegelman - Modeling Spacecraft Separation Dynamics in Julia
12K views • 5 years ago
The Julia Programming Language
A JuliaCon talk by a NASA Launch Services Program engineer on modeling spacecraft separation dynamics in Julia. He describes replacing a Simulink-based workflow for checking launch vehicle separation requirements with Julia and ModelingToolkit, with large speedups and much shorter code.
44:59Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit
106K views • 15 years ago
Google for Developers
Google I/O 2011 session by Ray Cromwell and Philip Rogers on writing 2D and 3D games with HTML5 and GWT. It covers porting game libraries and physics engines, sharing code with Android, and publishing to the Chrome Web Store, and showcases the ForPlay library.
12:02Nintendo - Putting Play First
997K views • 9 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
40:12Immediate-Mode Graphical User Interfaces - 2005
150K views • 10 years ago
Casey Muratori
Casey Muratori's 2005 video introducing immediate-mode GUIs as an alternative to retained widget toolkits. He explains the motivation and shows minimal-state button logic.
1:01:33Plagues & Pleasures on the Salton Sea | KQED Truly CA
1.3M views • 12 years ago
KQED Arts
A KQED Truly CA documentary narrated by John Waters about the Salton Sea, a once-glamorous California vacation spot now home to an eccentric community. It covers the area's economic, political and environmental problems and features Salvation Mountain.
24:03Keynote: Flutter (Dart Developer Summit 2016)
19K views • 10 years ago
Google for Developers
Keynote from the 2016 Dart Developer Summit introducing Flutter, Google's toolkit for building mobile apps from one codebase. It shows early demos aimed at native look and feel.
21:14Infrastructure: Last Week Tonight with John Oliver (HBO)
16.3M views • 11 years ago
LastWeekTonight
A John Oliver Last Week Tonight segment on America's crumbling infrastructure and why maintenance is neglected and underfunded. It mixes comedy with real examples such as aging bridges and dams.
2:43Totally Gridbag
23K views • 18 years ago
Spuddy
Totally Gridbag is a short humorous animation about the frustrations of Java Swing's GridBagLayout, originally made as a Flash cartoon.
2:01Enemies – real-time cinematic teaser | Unity
1.9M views • 4 years ago
Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.