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No strong matches for “goroutines”. Here are the closest videos.
Google I/O 2012 - Go Concurrency Patterns51:27

Google I/O 2012 - Go Concurrency Patterns

894K views • 14 years ago
Google for Developers
Rob Pike's Google I/O 2012 talk shows how goroutines and channels solve tricky concurrency problems with simple Go code. It features a playful goroutine demo with gophers passing messages and a search engine example.
Topic match · C, C++, Rust, Go & systems languages
Concurrency is not Parallelism by Rob Pike31:23

Concurrency is not Parallelism by Rob Pike

191K views • 10 years ago
gnbitcom
Rob Pike's Go talk distinguishing concurrency, the structuring of independent processes, from parallelism, their simultaneous execution. It uses Go channels and goroutines to illustrate.
Topic match · C, C++, Rust, Go & systems languages
Dmitry Vyukov — Go scheduler: Implementing language with lightweight concurrency1:00:40

Dmitry Vyukov — Go scheduler: Implementing language with lightweight concurrency

47K views • 7 years ago
Hydra
Go runtime contributor Dmitry Vyukov looks inside the Go scheduler, explaining how goroutines and channels are implemented. He covers the main scheduler components and overall operation, then goes into details such as preemption and stacks.
Topic match · C, C++, Rust, Go & systems languages
Lexical Scanning in Go - Rob Pike51:18

Lexical Scanning in Go - Rob Pike

162K views • 15 years ago
GoogleFOSSSydney
Rob Pike shows how the Go text/template lexer is built, using state functions, goroutines and channels. The talk was given at a Google Technology User Group in Sydney in 2011.
Topic match · C, C++, Rust, Go & systems languages
Origins of Go Concurrency style by Rob Pike38:19

Origins of Go Concurrency style by Rob Pike

28K views • 14 years ago
jasonofthel33t
Rob Pike's 2010 talk at OSCON's Emerging Languages Camp on where Go's concurrency style comes from. It traces the idea from Hoare's CSP through Squeak, Newsqueak and Limbo to Go.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2015: Andrei Alexandrescu “std::allocator...”1:12:27

CppCon 2015: Andrei Alexandrescu “std::allocator...”

196K views • 11 years ago
CppCon
Andrei Alexandrescu's CppCon 2015 talk argues that std::allocator is badly designed. He proposes building high-performance allocators from small composable, templated pieces.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”59:34

CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”

137K views • 9 years ago
CppCon
Matt Kulukundis explains how Google designed SwissTable, a fast, cache-friendly hash table, step by step from std::unordered_map. The talk covers open addressing, SIMD probing and the tradeoffs of changing a fundamental data structure.
Topic match · C, C++, Rust, Go & systems languages
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”1:19:52

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
Topic match · C, C++, Rust, Go & systems languages
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2014: Mike Acton "Data-Oriented Design and C++"1:27:46

CppCon 2014: Mike Acton "Data-Oriented Design and C++"

862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
Topic match · C, C++, Rust, Go & systems languages
How I program C2:11:32

How I program C

1M views • 9 years ago
Eskil Steenberg
Eskil Steenberg's two-hour talk on his personal approach to writing C, covering code style, structure, naming, pointers and large-project organization. He warns it contains a fair bit of programming religion.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2015: Kate Gregory “Stop Teaching C"1:00:11

CppCon 2015: Kate Gregory “Stop Teaching C"

181K views • 11 years ago
CppCon
Kate Gregory argues at CppCon 2015 that C++ should be taught without starting from C: no char* strings, printf or raw arrays at first, with references before pointers.
Topic match · C, C++, Rust, Go & systems languages
Zig: A programming language designed for robustness, optimality, and clarity –  Andrew Kelley54:14

Zig: A programming language designed for robustness, optimality, and clarity –  Andrew Kelley

75K views • 8 years ago
Recurse Center
Andrew Kelley, creator of Zig, introduces the language at the Recurse Center's Localhost series in 2018. He covers its goals of robustness, optimality and clarity, C interop, cross-compilation and explicit allocators.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"1:13:41

CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"

235K views • 12 years ago
CppCon
Chandler Carruth's CppCon 2014 talk on writing fast C++, explaining why data structure choice and memory layout matter more than clever algorithms. It covers why standard containers like unordered_map perform poorly on modern CPUs.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2019: Chandler Carruth “There Are No Zero-cost Abstractions”59:53

CppCon 2019: Chandler Carruth “There Are No Zero-cost Abstractions”

147K views • 7 years ago
CppCon
Chandler Carruth argues in a CppCon 2019 talk that C++ has no truly zero-cost abstractions. Using examples like unique_ptr, ABI constraints and compile-time costs, he shows that abstractions cost runtime, compile time or human effort.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”1:06:00

CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”

31K views • 9 years ago
CppCon
Juan Pedro Bolivar Puente explains immutable and persistent data structures in C++ and how they support value semantics. He presents the Immer library, rrb-trees, and a prototype text editor that opens a huge file instantly.
Topic match · C, C++, Rust, Go & systems languages
The Road to Zig 1.0 - Andrew Kelley59:48

The Road to Zig 1.0 - Andrew Kelley

168K views • 7 years ago
ChariotSolutions
Zig creator Andrew Kelley justifies why Zig exists and tours its distinctive features, including C interoperability and comptime, along with what people had built and what 1.0 would bring. It was given at Philly ETE 2019.
Topic match · C, C++, Rust, Go & systems languages
Casey Muratori | Smart-Pointers, RAII, ZII? Becoming an N+2 programmer30:12

Casey Muratori | Smart-Pointers, RAII, ZII? Becoming an N+2 programmer

162K views • 2 years ago
xDahl
Casey Muratori argues against smart pointers and RAII, advocating grouped-element thinking, zero-is-initialization and stubs as better ways to structure memory and handle errors.
Topic match · C, C++, Rust, Go & systems languages
dotGo 2015 - Rob Pike - Simplicity is Complicated23:12

dotGo 2015 - Rob Pike - Simplicity is Complicated

172K views • 10 years ago
dotconferences
Rob Pike's dotGo 2015 talk argues that Go only seems simple, and that its simplicity hides real complexity that is part of the design. He explains the thinking behind Go's restraint in features.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Titus Winters “C++ as a "Live at Head" Language”1:31:14

CppCon 2017: Titus Winters “C++ as a "Live at Head" Language”

53K views • 9 years ago
CppCon
Titus Winters' CppCon 2017 talk argues for C++ and Google's Abseil to be maintained as a live at head language, relying on testing and automated tooling rather than never changing or promising no compatibility. It covers Hyrum's law and the limits of semantic versioning.
Topic match · C, C++, Rust, Go & systems languages
Sorting Algorithms: Speed Is Found In The Minds of People - Andrei Alexandrescu - CppCon 20191:29:55

Sorting Algorithms: Speed Is Found In The Minds of People - Andrei Alexandrescu - CppCon 2019

184K views • 7 years ago
CppCon
Andrei Alexandrescu's CppCon 2019 talk revisits sorting, showing how branchless tricks, hybrid strategies and a cost metric can speed up std::sort-style algorithms on modern hardware.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Matt Godbolt “What Has My Compiler Done for Me Lately? Unbolting the Compiler's Lid”1:15:46

CppCon 2017: Matt Godbolt “What Has My Compiler Done for Me Lately? Unbolting the Compiler's Lid”

178K views • 9 years ago
CppCon
Matt Godbolt's CppCon 2017 talk shows what modern compilers do with your C++ code, using Compiler Explorer to inspect generated assembly. It covers surprising optimizations and how the tool works.
Topic match · C, C++, Rust, Go & systems languages
C++ and Beyond 2012: Herb Sutter - atomic Weapons 1 of 21:21:13

C++ and Beyond 2012: Herb Sutter - atomic Weapons 1 of 2

71K views • 9 years ago
alexsmail
Herb Sutter's deep C++ and Beyond 2012 talk on atomics and the C++ memory model, covering why programmers chasing top performance need to understand hardware ordering. This is part one of two.
Topic match · C, C++, Rust, Go & systems languages
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · C, C++, Rust, Go & systems languages
Containers From Scratch • Liz Rice • GOTO 201842:54

Containers From Scratch • Liz Rice • GOTO 2018

321K views • 8 years ago
GOTO Conferences
Liz Rice live-codes a minimal container runtime in a few lines of Go at GOTO Amsterdam 2018. She explains namespaces, control groups and what a host knows about its containers.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2015: Greg Law " Give me 15 minutes & I'll change your view of GDB"14:47

CppCon 2015: Greg Law " Give me 15 minutes & I'll change your view of GDB"

271K views • 11 years ago
CppCon
Greg Law's 15-minute CppCon 2015 lightning talk shows what GDB can do beyond basic use, including its text user interface and reverse debugging.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”1:00:07

CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”

357K views • 9 years ago
CppCon
Optiver's Carl Cook explains how to build high-frequency trading systems in C++, where the critical path runs rarely but must be extremely fast. He covers techniques for low and predictable latency, including avoiding main memory and cache misses.
Topic match · C, C++, Rust, Go & systems languages
Stanford Seminar - The Soul of a New Machine: Rethinking the Computer1:26:02

Stanford Seminar - The Soul of a New Machine: Rethinking the Computer

76K views • 6 years ago
Stanford Online
Bryan Cantrill of Oxide Computer Company gives a Stanford EE380 talk on rethinking the server. He argues that hyperscaler-style rack-scale machines with open firmware, RISC-V and Rust should be available to everyone, not just the giants.
Topic match · C, C++, Rust, Go & systems languages
Can C++ be 10x Simpler & Safer?  - Herb Sutter - CppCon 20221:54:00

Can C++ be 10x Simpler & Safer? - Herb Sutter - CppCon 2022

277K views • 3 years ago
CppCon
Herb Sutter's CppCon 2022 talk on whether C++ can become ten times simpler and safer. He introduces his experimental Cpp2 syntax and the cppfront transpiler, explaining the limits on incremental improvement.
Topic match · C, C++, Rust, Go & systems languages
Scale By The Bay 2018: Bryan Cantrill, Rust and Other Interesting Things37:07

Scale By The Bay 2018: Bryan Cantrill, Rust and Other Interesting Things

45K views • 7 years ago
FunctionalTV
Bryan Cantrill argues that programming languages and platforms reflect core values, and compares languages through that lens, with Rust as a main example. He draws on his experience with Solaris, DTrace and ZFS.
Topic match · C, C++, Rust, Go & systems languages
LibreSSL with Bob Beck1:05:45

LibreSSL with Bob Beck

25K views • 12 years ago
Jason Tubnor
Bob Beck of OpenBSD describes the first month of LibreSSL, the fork aimed at cleaning up OpenSSL, including oddities found in the code base and why it was cleaned rather than audited cryptographically.
Topic match · C, C++, Rust, Go & systems languages
Dconf 2014 Day 2 Keynote: The Last Thing D Needs -- Scott Meyers54:55

Dconf 2014 Day 2 Keynote: The Last Thing D Needs -- Scott Meyers

19K views • 8 years ago
The D Language Foundation
Scott Meyers' keynote at DConf 2014, drawing on 25 years of C++ experience to offer the D language community a plea about what it should avoid. It centers on the accumulated complexity and pitfalls of C++ as a cautionary tale.
Topic match · C, C++, Rust, Go & systems languages
I made a NES emulator in 15 minutes15:04

I made a NES emulator in 15 minutes

389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
Topic match · C, C++, Rust, Go & systems languages
Golang UK Conf. 2016 - Liz Rice - What is a container, really? Let's write one in Go from scratch23:00

Golang UK Conf. 2016 - Liz Rice - What is a container, really? Let's write one in Go from scratch

33K views • 10 years ago
GopherCon UK
Liz Rice builds a container from scratch in about 100 lines of Go, showing that a container is not a lightweight VM but a set of Linux kernel features and flags.
Topic match · C, C++, Rust, Go & systems languages
Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)46:40

Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)

415K views • 2 years ago
ChimiChanga
Andrew Kelley, creator of Zig, presents practical data-oriented design techniques for shrinking memory footprint and making programs cache friendly. He ends with a case study of how these ideas sped up the Zig compiler.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2015: Herb Sutter "Writing Good C++14... By Default"1:29:06

CppCon 2015: Herb Sutter "Writing Good C++14... By Default"

193K views • 11 years ago
CppCon
Herb Sutter's CppCon 2015 plenary on writing safe, modern C++ by default using the C++ Core Guidelines. It includes a demo of lifetime-checking static analysis tooling.
Topic match · C, C++, Rust, Go & systems languages
Intro to C on Windows - Day 11:11:59

Intro to C on Windows - Day 1

370K views • 11 years ago
Molly Rocket
Day 1 of Handmade Hero's introduction to C on Windows, covering setting up Visual Studio, creating a Win32 project, the WinMain entry point and writing a first function. It is the starting point for Casey Muratori's from-scratch game series.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2016: Herb Sutter “Leak-Freedom in C++... By Default.”1:39:25

CppCon 2016: Herb Sutter “Leak-Freedom in C++... By Default.”

149K views • 10 years ago
CppCon
Herb Sutter's CppCon 2016 talk on lifetime safety in C++, aiming for code free of leaks and dangling pointers by default. It covers smart pointers, ownership, reference counting pitfalls and deferred reclamation resembling garbage collection.
Topic match · C, C++, Rust, Go & systems languages
C++ Exceptions for Smaller Firmware - Khalil Estell - CppCon 20241:24:36

C++ Exceptions for Smaller Firmware - Khalil Estell - CppCon 2024

23K views • 1 year ago
CppCon
Khalil Estell's CppCon 2024 talk argues C++ exceptions can reduce binary size in firmware. He digs into how exceptions work and how to shrink their code footprint on embedded platforms.
Topic match · C, C++, Rust, Go & systems languages