gpu-driven rendering
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
15:00Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust
19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
42:13Clojure is Not Afraid of the GPU - Dragan Djuric
7K views • 9 years ago
ClojureTV
Dragan Djuric presents Clojure libraries for GPU and numerical computing, including ClojureCL, ClojureCUDA and Neanderthal. He shows how a dynamic REPL workflow can be combined with low-level hardware acceleration for machine learning and data science.
13:44Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo
13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
27:10IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
41:18"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea
35K views • 7 years ago
Strange Loop Conference
Emily Shea explains how repetitive strain injury pushed her to program by voice using speech recognition (Talon), and gives a live coding demo. She argues voice-driven development can be pain-free, efficient and enjoyable.
40:39Edwin Brady - Idris 2 - Type-driven Development of Idris
19K views • 7 years ago
Curry On!
Edwin Brady, creator of Idris, presents Idris 2 and demonstrates type-driven development, where the compiler assists by filling holes and suggesting implementations from types.
43:23Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 18
20K views • 7 years ago
Code Sync
Edwin Brady presents Idris 2, a rewrite of the Idris dependently typed language, and shows type-driven development in practice. The demos show the compiler filling in whole functions from their types.
1:34:57Oculus Connect Keynote: John Carmack
49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
46:36Type-Driven Development in Idris — Edwin Brady
26K views • 11 years ago
Scala World
Edwin Brady, creator of Idris, introduces type-driven development in a dependently typed language. He shows types being written first and programs derived with interactive editing, then extends beyond simple examples to programs that interact with users and networks.
50:49Domain Modeling Made Functional - Scott Wlaschin - KanDDDinsky 2019
74K views • 6 years ago
KanDDDinsky
Scott Wlaschin shows how statically typed functional languages, using F# examples, can model a business domain so that invalid states cannot be represented. The type system acts almost like an instant unit test at compile time.
55:20Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023
60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
1:06:37Destiny's Multithreaded Rendering Architecture
45K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
59:31ClojureScript in the Age of TypeScript — David Nolen
29K views • 5 years ago
ChariotSolutions
David Nolen explains how ClojureScript is used at Vouch.io to build mobile and web software with a single language and REPL-driven workflow. The talk includes a live coding demo of React Native development.
39:40"Type-Driven Program Synthesis" by Nadia Polikarpova
15K views • 8 years ago
Strange Loop Conference
Nadia Polikarpova's Strange Loop talk on program synthesis driven by refinement types, as in Synquid. It shows how rich type specifications can be turned into verified, executable code.
1:18:42Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG
14K views • 10 years ago
Engineers.SG
Elias Martenson presents his Emacs-based workflow for building a web application (the Potato chat platform) with Common Lisp on the backend and ClojureScript on the frontend. He demonstrates SLIME, Paredit, CIDER and debugger-driven interactive development. The talk is 79 minutes and was given at Emacs SG.
3:512013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan
24K views • 12 years ago
Oscars
The Academy's 2014 Sci-Tech Awards segment honoring Matt Pharr, Greg Humphreys and Pat Hanrahan for their physically based rendering work and book. The authors give a short acceptance speech that thanks Donald Knuth for literate programming.
6:52Brigade 3 real-time path tracing
89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
5:33:21George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text
95K views • 3 years ago
george hotz archive
A long George Hotz live-stream from June 2023 in which he works on tinygrad and rants about AMD's drivers, ultimately declaring he is giving up on AMD. It also touches on hardware and compiler topics.
1:05:39The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 2019
11K views • 7 years ago
CppCon
Olivier Giroux's CppCon 2019 talk recounts the roughly ten-year effort to bring std::atomic and the C++ memory model to CUDA GPUs, through ten stories from that work.
1:02:26Solving Problems the Clojure Way - Rafal Dittwald
87K views • 7 years ago
Clojure/north
Rafal Dittwald's Clojure/north talk shows how to move from writing Java-style code in Clojure to thinking in data-driven, functional terms. He walks through a JavaScript example, refactoring imperative code step by step into a functional core.
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
35:41clojure.core/typing - Matt Adereth
40K views • 10 years ago
ClojureTV
Matt Adereth's Clojure/conj talk covers the history of keyboards and how he used Clojure generating OpenSCAD to design and build his custom Dactyl ergonomic keyboard, including 3D printing and laser-cut parts.
57:50ElixirConf 2018 - Keynote - Chris McCord
32K views • 8 years ago
ElixirConf
Chris McCord's ElixirConf 2018 keynote introduces Phoenix LiveView, which renders HTML on the server and updates the page over websockets. It includes a demo showing that latency is not the bottleneck one might expect.
36:18"Data Driven UIs, Incrementally" by Yaron Minsky
20K views • 8 years ago
Strange Loop Conference
Yaron Minsky of Jane Street shows how the OCaml Incremental library lets trading UIs express data transformations that are easy to read and efficient on streaming data. It includes a live table demo.
1:27Mars DOS demo by Tim Clarke (1993)
28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
1:05:28HC2023-K2: Hardware for Deep Learning
15K views • 3 years ago
hotchipsvideos
Bill Dally of NVIDIA gives a Hot Chips 2023 keynote on the challenges of building hardware for deep learning. He traces how GPUs have been adapted for machine learning, especially training.
35:25Pete Hunt - The Secrets of React's Virtual DOM (FutureJS 2014)
75K views • 12 years ago
Codegram
Pete Hunt explains why React's virtual DOM was built, how it compares with databinding-style systems, and what it means for future browser technology. Recorded at FutureJS 2014 in Barcelona.
33:23ReactiveConf 2017 - Tom Dale: Secrets of the Glimmer VM
3K views • 8 years ago
ReactiveConf
Tom Dale explains the internals of the Glimmer VM, Ember's rendering engine, which compiles templates to opcodes. The talk includes a performance benchmark demo.
16:48Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo
38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
29:48Trace Driven Development: Unifying Testing and Observability - Ted Young, LightStep
2K views • 7 years ago
CNCF [Cloud Native Computing Foundation]
Ted Young of LightStep proposes trace testing, using distributed tracing data to unify testing and observability. The KubeCon-era talk argues for testing against trace data rather than treating tests and monitoring separately.
31:31Blink Questions Answered
35K views • 13 years ago
Google for Developers
A Google Developers Q&A in which Blink engineering leads and the PM answer the community's top questions about the new Blink rendering engine forked from WebKit.
25:06"Making Impossible States Impossible" by Richard Feldman
63K views • 10 years ago
elm-conf
Richard Feldman's elm-conf talk on designing models so that bugs from impossible application states cannot occur, using Elm's compiler and types. It demonstrates techniques for making invalid states unrepresentable.
7:157 minutes of Pharo Smalltalk for Rubyists
37K views • 11 years ago
Avdi Grimm
Ruby developer Avdi Grimm gives a seven-minute tour of Pharo Smalltalk's development environment, focusing on tools like search-by-example and the integrated, live coding experience.
51:40Domain Modeling Made Functional - Scott Wlaschin
71K views • 9 years ago
NDC Conferences
Scott Wlaschin's NDC talk on using statically typed functional programming, F# in particular, to model a business domain. Types are used to represent the domain precisely and to encode business rules so that illegal states cannot be built, with the compiler acting as an instant unit test.
1:07:46Building a Better Web Browser - James Mickens - Harvard CS Colloquium 2015
29K views • 10 years ago
Paul Irish
James Mickens's 2015 Harvard colloquium argues that browsers are bloated and insecure because feature races trump clean interface design. He presents a cleaner, more secure browser architecture (Atlantis) with a much smaller API surface.
52:52Google Developers Day US - Theorizing from Data
27K views • 19 years ago
GoogleDeveloperDay
Peter Norvig's 2007 Google talk on theorizing from data, covering what huge datasets can do for language understanding, translation, information extraction and inference. It argues that more data often beats cleverer models.
1:02:57Peter Norvig - The Unreasonable Effectiveness of Data
74K views • 15 years ago
UBC Computer Science
Peter Norvig's UBC distinguished lecture on how massive amounts of simple data, such as for language modeling, can yield understanding that hand-built models could not.