graphics effects
16:30"NO CGI" is really just INVISIBLE CGI - 1
1.5M views • 3 years ago
The Movie Rabbit Hole
VFX supervisor Jonas Ussing examines what studios mean by "no CGI", showing how much invisible CGI hides behind practical-effects marketing. It is the first part of a multi-part series that includes analysis of doctored behind-the-scenes footage.
Topic match · Animation & visual effects
10:45Back to the Future | VFXcool (1/2)
2.2M views • 9 years ago
Captain Disillusion
Captain Disillusion explains the visual effects behind the Back to the Future trilogy. He covers ILM's motion-control, computer-controlled camera work and clever pre-CGI tricks.
Topic match · Animation & visual effects
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
21:41VFX Artists React to DUNE Bad & Great CGi
6.7M views • 4 years ago
Corridor Crew
Corridor Crew VFX artists react to the visual effects of the 2021 Dune and compare them with David Lynch's 1984 version. They discuss which effects were practical and which were CGI.
Topic match · Animation & visual effects
10:38HBO Intro - Behind the Scenes
1.3M views • 19 years ago
archivefilms
A 1983 behind-the-scenes film about making the HBO 'Feature Presentation' starship logo sequence. It shows the handcrafted miniature city, motion-control cameras and practical effects.
Topic match · Animation & visual effects
22:40This 30-Year-Old Terminator VFX BLEW OUR MINDS!
10.6M views • 5 years ago
Corridor Crew
Corridor Crew dive into the visual effects of Terminator 2 and try recreating the T-1000 bars scene with modern tools. They explain how the original effects were achieved.
Topic match · Animation & visual effects
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
3:47You Suck at Photoshop - Distort, Warp, & Layer Effects
5M views • 18 years ago
My Damn Channel
An episode of the comedic You Suck at Photoshop series in which Donnie Hoyle teaches distort, warp and layer effects while vandalizing a Vanagon in the image. It won Webby awards as a how-to and comedy series.
9:33Avoiding Negative Side Effects: Concrete Problems in AI Safety part 1
161K views • 9 years ago
Robert Miles AI Safety
Robert Miles introduces the first of several videos on the paper 'Concrete Problems in AI Safety', focusing on how AI systems can cause accidental negative side effects. It explains the problem in accessible terms.
34:29The History of 3D Graphics on the Gameboy Advance | minimme
667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
21:53SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²
2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
5:51SGI IRIS 2400 (1985)
122K views • 16 years ago
VintageCG
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU. It shows the early SGI graphics that preceded their later fame.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Topic match · Animation & visual effects
41:29Flight of the Navigator | VFXcool
3.2M views • 5 years ago
Captain Disillusion
Captain Disillusion's VFXcool episode, led by Alan Melikdjanian, takes a 41-minute nostalgic look at how the visual effects of Flight of the Navigator were made. It covers early computers, motion control, in-camera effects and practical crafts.
Topic match · Animation & visual effects
3:26Shop Vac (kinetic typography animation)
1.7M views • 15 years ago
jmheather
A kinetic typography animation for Jonathan Coulton's song 'Shop Vac', made by Jarrett Heather with Illustrator, After Effects and other tools over 500-1000 hours.
Topic match · Animation & visual effects
1:17:07Alexis King - “Effects for Less” @ ZuriHac 2020
25K views • 6 years ago
Zürich Friends of Haskell
Alexis King's ZuriHac 2020 talk on how effect systems in Haskell can be implemented efficiently. It looks at the performance cost of effect libraries and how to reduce it.
38:26Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
21:08Demographic Collapse — China's Reckoning (Part 1)
3M views • 5 years ago
PolyMatter
PolyMatter's first part of a series on China's demographic collapse, covering the effects of the one-child policy, shrinking workforce and economic consequences.
13:45Unreal by Future Crew
26K views • 15 years ago
AssemblyTV
The first-place PC demo at Assembly 1992, Unreal by Future Crew, showing real-time effects such as palette-based wormholes.
13:36Chinese Invisibility Cloak Hoax DESTROYED!!!
6.8M views • 8 years ago
Captain Disillusion
Captain Disillusion debunks a viral Chinese invisibility cloak video while parodying popular educational channels. Along the way he explains chroma keying and green screen techniques.
Topic match · Animation & visual effects
7:00CD / Color
2.9M views • 6 years ago
Captain Disillusion
Captain Disillusion's comedic, fast-paced explainer on how color works in cameras, displays and video. It covers the biology of color perception and what it means for screens.
Topic match · Animation & visual effects
3:58Stargate Studios Virtual Backlot Reel 2009
3.8M views • 16 years ago
Stargate Studios
Stargate Studios' 2009 virtual backlot reel shows before-and-after shots in which green screen and compositing replace locations in ordinary TV dramas and comedies. It shows how much of a seemingly real show is computer generated.
Topic match · Animation & visual effects
1:05:45Classic Game Postmortem - Another World
25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
Topic match · Animation & visual effects
7:40Why CG Sucks (Except It Doesn't)
11.3M views • 11 years ago
RocketJump Film School
RocketJump Film School argues that we only notice bad CG while great CG is invisible, so CG seems to be everywhere ruining movies when it often is not.
Topic match · Animation & visual effects
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
Topic match · Animation & visual effects
4:15Kylie Minogue - Come Into My World (Official Video) [Full HD Remastered]
46.3M views • 16 years ago
Kylie Minogue
The official music video for Kylie Minogue's Come Into My World, directed by Michel Gondry, built around a looping scene with multiplying copies of Kylie.
Topic match · Animation & visual effects
1:37The Mandalorian Luke Skywalker Deepfake
4M views • 5 years ago
Shamook
Deepfake artist Shamook's improved version of the Luke Skywalker scene from The Mandalorian season 2 finale, replacing the official CGI face with a deepfake.
Topic match · Animation & visual effects
2:55ESCAPE FROM NEW YORK : SNAKE PLISSKEN FLIGHT ON TWIN TOWERS
117K views • 11 years ago
Hacene Benmamar
A scene from John Carpenter's 1981 film Escape from New York in which Snake Plissken glides in over Manhattan between the Twin Towers. It features the film's wireframe green laser-grid visuals built from miniatures.
Topic match · Animation & visual effects
1:25:348 Bit & '8 Bitish' Graphics-Outside the Box
568K views • 9 years ago
GDC Festival of Gaming
Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
8:24TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
6:46NOTCURSES III: THE SAGA CONTINUES (1080P)
46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
3:47Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay
54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
16:19Future Crew - Second Reality (1993) [60fps]
241K views • 11 years ago
DemosceneVids
A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
47:43Sulforaphane and Its Effects on Cancer, Mortality, Aging, Brain and Behavior, Heart Disease & More
2.9M views • 9 years ago
FoundMyFitness
Rhonda Patrick of FoundMyFitness makes a case for isothiocyanates such as sulforaphane from cruciferous vegetables and broccoli sprouts. It covers cancer, aging, heart disease, brain and behavior, and neurodegeneration, with chapter timestamps.
8:08Farbrausch & Neuro - Masagin (HD Stereo)
485K views • 17 years ago
Leonard Ritter
Masagin is a realtime demoscene production by Farbrausch and Neuro with music by paniq, using animated recursive SVG graphics made in Inkscape. It is a psychedelic, nested-dials audiovisual piece.
10:14Making a heart with Maths
112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.