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The Hyperloop: BUSTED!28:39

The Hyperloop: BUSTED!

2M views • 10 years ago
Thunderf00t
Thunderf00t, a physicist, critically assesses the Hyperloop concept, covering the vacuum, pressure, safety, and cost problems of high-speed tube travel. He argues the media accepted the claims uncritically.
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]0:51

Hyperbolica: A Non-Euclidean Adventure [Old Trailer]

662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
The Computer Chronicles - Hypercard (1987)26:52

The Computer Chronicles - Hypercard (1987)

53K views • 13 years ago
The Computer Chronicles
A 1987 episode of The Computer Chronicles on Apple's HyperCard, showing users building their own applications. Gary Kildall appears and Bill Atkinson discusses the program, with credit given to earlier influences.
Douglas Adams - Hyperland49:22

Douglas Adams - Hyperland

55K views • 12 years ago
UJ ObscureMedia
Hyperland is a 1990 BBC documentary written by and starring Douglas Adams, who tours an imagined future of hypertext and software agents. It features Ted Nelson among others.
Bill Atkinson: Hypercard6:03

Bill Atkinson: Hypercard

10K views • 10 years ago
TWiT Tech Podcast Network
A short clip of Leo Laporte interviewing Bill Atkinson about developing HyperCard, including his story that the idea came during an LSD experience.
The HYPERLOOP Will Never Work, Here's Why10:31

The HYPERLOOP Will Never Work, Here's Why

1.9M views • 5 years ago
Adam Something
Adam Something argues that the Hyperloop is impractical, covering the costs and engineering problems of running trains in a near vacuum compared with conventional rail and metros. The description admits some wrong numbers in the original cut.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
The Hyperbolic Geometry of DMT Experiences (@Harvard Science of Psychedelics Club)1:06:15

The Hyperbolic Geometry of DMT Experiences (@Harvard Science of Psychedelics Club)

1.4M views • 7 years ago
Qualia Research Institute
Andres Gomez Emilsson of the Qualia Research Institute presents a model of DMT experiences using hyperbolic geometry and dynamical systems theory. He describes how different intoxication levels correspond to changing curvature and information content of experience.
Hypercentric optics: A camera lens that can see behind objects14:22

Hypercentric optics: A camera lens that can see behind objects

597K views • 6 years ago
Applied Science
Applied Science shows how telecentric and hypercentric optics differ from normal lenses, producing no or negative perspective. The video builds a telecentric system from a Fresnel lens and demonstrates a lens that can see around objects.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
HyperNormalisation explained by Adam Curtis29:36

HyperNormalisation explained by Adam Curtis

264K views • 5 years ago
Carlos Caper
A 30-minute edit of a conversation between Adam Curtis and Russell Brand in which Curtis explains HyperNormalisation and his ideas on individualism, power and real change.
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
CGA Graphics - Not as bad as you thought!11:27

CGA Graphics - Not as bad as you thought!

2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²21:53

SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²

2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
New NES Tetris Technique: Faster Than Hypertapping!9:34

New NES Tetris Technique: Faster Than Hypertapping!

5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
SGI IRIS 2400 (1985)5:51

SGI IRIS 2400 (1985)

122K views • 16 years ago
VintageCG
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU. It shows the early SGI graphics that preceded their later fame.
Ted Nelson demonstrates Xanadu Space7:32

Ted Nelson demonstrates Xanadu Space

84K views • 18 years ago
photonhunter
Ted Nelson demonstrates Xanadu Space, his software for representing hypertext in three-dimensional space with linked, referenced content fragments.
Ted Nelson in Herzog's "Lo and Behold"3:52

Ted Nelson in Herzog's "Lo and Behold"

42K views • 9 years ago
TheTedNelson
A short excerpt from Werner Herzog's film Lo and Behold in which Ted Nelson lays out his ideas about hypertext and interconnection. Herzog concludes that Nelson is the only sane person in computing.
Joe Armstrong & Jeremy Ruston - Intertwingling the Tiddlywiki with Erlang | Code Mesh LDN 1844:38

Joe Armstrong & Jeremy Ruston - Intertwingling the Tiddlywiki with Erlang | Code Mesh LDN 18

11K views • 7 years ago
Code Sync
Joe Armstrong, creator of Erlang, and Jeremy Ruston, creator of TiddlyWiki, discuss hypertext, Ted Nelson's idea of intertwingled knowledge, and a way to combine TiddlyWiki with Erlang. It is a Code Mesh LDN 2018 talk.
Here I Stand, at Age 8047:57

Here I Stand, at Age 80

25K views • 9 years ago
TheTedNelson
Ted Nelson, the originator of hypertext and Project Xanadu, gives a personal account at age 80 of his ideals, his career, and how a poor career plan led to discoveries and adventures. It works as an alternative history of personal computing and hypertext.
Rick Roderick on Baudrillard - Fatal Strategies [full length]48:03

Rick Roderick on Baudrillard - Fatal Strategies [full length]

403K views • 14 years ago
The Partially Examined Life
Rick Roderick's 1993 lecture on Baudrillard, the last in his series The Self Under Siege. It covers hyperreality, simulation and what Baudrillard calls fatal strategies.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Hypernormalisation | Full Documentary | Adam Curtis2:46:48

Hypernormalisation | Full Documentary | Adam Curtis

622K views • 3 years ago
Adam Curtis Documentaries
Adam Curtis's 2016 BBC documentary arguing that politicians, financiers and technologists retreated into a simplified, fake version of the world because reality became too complex. It ranges across Trump, Brexit, Syria, Surkov's Russia and more.
The synthesis of imagination: Rony Abovitz and Magic Leap at TEDxSarasota6:17

The synthesis of imagination: Rony Abovitz and Magic Leap at TEDxSarasota

229K views • 13 years ago
TEDx Talks
A surreal multimedia TEDxSarasota performance by Magic Leap founder Rony Abovitz, held on 12/12/12, mixing performance art with talk about imagination and creativity.
HyperNormalisation by Adam Curtis HD Full [2016] [Subs]2:46:32

HyperNormalisation by Adam Curtis HD Full [2016] [Subs]

736K views • 9 years ago
L33T GUY
Adam Curtis's 2016 BBC documentary argues that since the 1970s governments, financiers and technologists have retreated into a simplified fake world. It ranges from Syria and Libya to the road to Trump.
8 Bit & '8 Bitish' Graphics-Outside the Box1:25:34

8 Bit & '8 Bitish' Graphics-Outside the Box

568K views • 9 years ago
GDC Festival of Gaming
Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
HyperNormalisation 20162:40:29

HyperNormalisation 2016

2.3M views • 10 years ago
crisalist
Adam Curtis's 2016 BBC documentary HyperNormalisation, about 160 minutes long. It cuts together roughly forty years of politics, finance and technology to argue that people have retreated into a simplified fake world.
string theory lied to us and now science communication is hard52:11

string theory lied to us and now science communication is hard

1.5M views • 3 years ago
Angela Collier
Physicist Angela Collier's roughly hour-long video on how string theory was hyped to the public and what that did to science communication. She traces the history of the theory as a narrative and argues it is interesting but was oversold.
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
Xanadu Basics 1a - VISIBLE CONNECTION12:23

Xanadu Basics 1a - VISIBLE CONNECTION

20K views • 8 years ago
TheTedNelson
Ted Nelson explains the original Xanadu hypertext idea of visible connection, the notion that links between documents should be shown and preserved. He argues that the Web and current document standards lost this concept.
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
"Agile Methods The Good, the Hype and the Ugly," Bertrand Meyer1:02:30

"Agile Methods The Good, the Hype and the Ugly," Bertrand Meyer

18K views • 11 years ago
Association for Computing Machinery (ACM)
Bertrand Meyer's ACM webcast giving a critical look at agile methods, separating good ideas from hype and from practices he thinks damage projects. It is based on his book on the same subject.
Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay3:47

Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay

54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
Farbrausch & Neuro - Masagin (HD Stereo)8:08

Farbrausch & Neuro - Masagin (HD Stereo)

485K views • 17 years ago
Leonard Ritter
Masagin is a realtime demoscene production by Farbrausch and Neuro with music by paniq, using animated recursive SVG graphics made in Inkscape. It is a psychedelic, nested-dials audiovisual piece.
Making a heart with Maths10:14

Making a heart with Maths

112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.