HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

graphics

Talk×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
8 Bit & '8 Bitish' Graphics-Outside the Box1:25:34

8 Bit & '8 Bitish' Graphics-Outside the Box

568K views • 9 years ago
GDC Festival of Gaming
Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
The Power of Big Data and Psychographics | 2016 Concordia Annual Summit11:01

The Power of Big Data and Psychographics | 2016 Concordia Annual Summit

733K views • 10 years ago
Concordia
Alexander Nix of Cambridge Analytica presents at the 2016 Concordia Summit on using big data, psychographic profiling and behavioral microtargeting in elections.
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
Topic match · Computer graphics & rendering
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
Topic match · Computer graphics & rendering
50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH6:55:03

50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

4K views • 3 years ago
University of Utah
A full-day recording of the University of Utah computer science department's 50th anniversary event with panels, keynotes and talks by alumni and pioneers. It includes Ivan Sutherland's presentation on single flux quantum electronics.
Topic match · Computer graphics & rendering
[Linux.conf.au 2013] - The real story behind Wayland and X45:35

[Linux.conf.au 2013] - The real story behind Wayland and X

35K views • 13 years ago
HackersOnBoard
A linux.conf.au 2013 talk by a Wayland developer who previously worked on X, telling the history of X and why Wayland was created. It covers X's hardware abstraction and architecture and why they became problematic for modern graphics.
Topic match · Computer graphics & rendering
XDC 2020 - Day 1 - September 16, 20207:42:30

XDC 2020 - Day 1 - September 16, 2020

24K views • 6 years ago
X.Org Foundation
Day one of the X.Org Developer's Conference 2020 stream, including talks on the Raspberry Pi 4 Vulkan driver, the WSL graphics architecture, X11 and Wayland apps in WSL, and Mesa for D3D12.
Topic match · Computer graphics & rendering
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Topic match · Computer graphics & rendering
The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)45:35

The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)

104K views • 13 years ago
Mladen Mijatov
Daniel Stone, a longtime X and Wayland developer, explains at linux.conf.au 2013 why X11's design became untenable and what motivated Wayland. The talk walks through X's history and accumulated cruft.
Topic match · Computer graphics & rendering
The real story behind Wayland and X45:35

The real story behind Wayland and X

46K views • 11 years ago
Linux.conf.au 2013 -- Canberra, Australia
X.Org developer Daniel Stone explains the history and technical limits of the X Window System and why Wayland was created, debunking myths from forum comments. He covers topics such as network transparency and blocking calls.
Topic match · Computer graphics & rendering
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
Topic match · Computer graphics & rendering
Hans Rosling: Global population growth, box by box10:16

Hans Rosling: Global population growth, box by box

1.9M views • 16 years ago
TED
Hans Rosling's TED@Cannes talk uses boxes and animated data graphics to show how world population will grow to about 9 billion. He argues that raising living standards for the poorest is what reduces population growth.
Topic match · Data visualization & information design
NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)51:06

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

35K views • 11 years ago
NVScene
Johann Korndorfer's NVScene 2015 talk on building content with signed distance functions. It focuses on patterns that make SDF modelling more structured, arguing that SDFs capture a shape's essence like vector graphics do compared with polygons or voxels.
Topic match · Computer graphics & rendering
Religions and babies | Hans Rosling13:21

Religions and babies | Hans Rosling

1.7M views • 14 years ago
TED
Hans Rosling's TEDxSummit talk asks whether some religions have higher birth rates and how that affects population growth. He charts data across time and religions and reaches a surprising conclusion about fertility.
Topic match · Social issues & culture
Classic Game Postmortem - Another World1:05:45

Classic Game Postmortem - Another World

25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
Topic match · Animation & visual effects
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Topic match · Computer graphics & rendering
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Computer graphics & rendering
GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine46:37

GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine

126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
Topic match · Computer graphics & rendering
Halide Talk25:52

Halide Talk

53K views • 12 years ago
Andrew Adams
Andrew Adams, a Halide developer, presents the Halide language for image processing and tensor computation. The talk explains the separation of algorithm from schedule with illustrated examples of parallelism, locality and redundancy tradeoffs.
Topic match · Computer graphics & rendering
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

89K views • 7 years ago
GDC Festival of Gaming
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Topic match · Computer graphics & rendering
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
Topic match · Computer graphics & rendering
Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 202355:20

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
Topic match · Computer graphics & rendering
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
Topic match · Computer graphics & rendering
CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”55:42

CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”

77K views • 7 years ago
CppCon
Matt Godbolt builds a toy path tracer in C++ in three different styles and compares them on clarity, testability, compile time and run-time performance. The talk was given at CppCon 2019.
Topic match · Computer graphics & rendering
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust15:00

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust

19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
Topic match · Computer graphics & rendering
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
Topic match · Computer graphics & rendering
Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
Topic match · Computer graphics & rendering
Destiny's Multithreaded Rendering Architecture1:06:37

Destiny's Multithreaded Rendering Architecture

45K views • 10 years ago
GDC Festival of Gaming
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.
Topic match · Computer graphics & rendering
Bret Victor - Drawing Dynamic Visualizations35:16

Bret Victor - Drawing Dynamic Visualizations

17K views • 11 years ago
Colin McDonnell
Bret Victor's talk on Drawing Dynamic Visualizations. It argues that visualization tools offer either the directness of hand drawing or the dynamics of programmed graphics, and shows a tool that combines both.
Topic match · Data visualization & information design
The magic washing machine | Hans Rosling9:16

The magic washing machine | Hans Rosling

791K views • 15 years ago
TED
Hans Rosling makes the case that the washing machine was the greatest invention of the industrial revolution. Using Gapminder graphics, he shows how electricity and economic growth free up time for reading and learning.
Topic match · Data visualization & information design
2021: Year of the Linux Gaming Desktop - Andrew Kelley42:38

2021: Year of the Linux Gaming Desktop - Andrew Kelley

15K views • 5 years ago
Zig SHOWTIME
Andrew Kelley's Zig SHOWTIME talk on an experiment to ship static Linux executables that can do graphics and gaming, followed by an interview. It covers the problems of Linux binary stability, dynamic linking and the graphics ABI.
A Better Default Colormap for Matplotlib | SciPy 2015 | Nathaniel Smith and Stéfan van der Walt19:09

A Better Default Colormap for Matplotlib | SciPy 2015 | Nathaniel Smith and Stéfan van der Walt

177K views • 11 years ago
Enthought
SciPy 2015 talk by Nathaniel Smith and Stefan van der Walt on choosing a new default colormap for Matplotlib. It covers why Jet misleads, how perceptual color spaces work, and how viridis was designed.
Topic match · Data visualization & information design
Ed Catmull, Pixar: Keep Your Crises Small54:11

Ed Catmull, Pixar: Keep Your Crises Small

217K views • 17 years ago
Stanford Graduate School of Business
Ed Catmull of Pixar speaks at Stanford's 2007 Entrepreneurship Conference on running a creative company. He argues for surfacing small problems early and building good teams, with stories like the Toy Story 2 crunch.
Topic match · Animation & visual effects
Animations of unseeable biology | Drew Berry | TED9:09

Animations of unseeable biology | Drew Berry | TED

2.7M views • 14 years ago
TED
Drew Berry shows scientifically accurate animations of molecular processes inside cells, such as DNA replication, at TEDxSydney.
Topic match · Data visualization & information design
How not to be ignorant about the world | Hans and Ola Rosling19:10

How not to be ignorant about the world | Hans and Ola Rosling

3.1M views • 12 years ago
TED
Hans Rosling and his son Ola run an audience quiz with global population, health and income data to show how wrong most people are about the world. Ola then gives four ways to get less ignorant.
Topic match · Data visualization & information design
Millennials Don't Exist! Adam Conover at Deep Shift24:56

Millennials Don't Exist! Adam Conover at Deep Shift

4M views • 10 years ago
Adam Conover
Adam Conover's talk at a millennial marketing conference argues that generations are an unscientific, condescending idea and that millennials do not exist as a real category. The description notes that researcher Jean Twenge later said he misrepresented some of her work.
Topic match · Social issues & culture
The best stats you've ever seen | Hans Rosling20:36

The best stats you've ever seen | Hans Rosling

4.4M views • 19 years ago
TED
Hans Rosling uses the Gapminder animated-data tool to debunk myths about world development, with sportscaster-like energy. It shows trends in health, income and child survival across countries.
Topic match · Data visualization & information design
Captain Disillusion: World's Greatest Blenderer - Live at the Blender Conference 201841:44

Captain Disillusion: World's Greatest Blenderer - Live at the Blender Conference 2018

2.8M views • 8 years ago
Captain Disillusion
Captain Disillusion's comedic talk at the 2018 Blender Conference recounts how he uses Blender as a production tool for his VFX-debunking web series. It is part case study and part love letter to the Blender community.
Topic match · Animation & visual effects
4 2 1 Christopher Domas   The future of RE Dynamic Binary Visualization48:39

4 2 1 Christopher Domas The future of RE Dynamic Binary Visualization

59K views • 14 years ago
Adrian Crenshaw
Christopher Domas presents his Cantor Dust tool at Derbycon 2012, a 3D visual approach to reverse engineering binaries by visualizing their structure dynamically.
Topic match · Data visualization & information design
World Building in Blender - Ian Hubert35:45

World Building in Blender - Ian Hubert

2.2M views • 7 years ago
Blender
Ian Hubert's Blender Conference talk on world building in Blender, covering photogrammetry, camera projection and assembling complex environments from simple shapes at great speed.
Topic match · Animation & visual effects