graphics
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Topic match · Computer graphics & rendering
21:08Demographic Collapse — China's Reckoning (Part 1)
3M views • 5 years ago
PolyMatter
PolyMatter's first part of a series on China's demographic collapse, covering the effects of the one-child policy, shrinking workforce and economic consequences.
Topic match · Social issues & culture
1:13:50The Continuity of Splines
1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Topic match · Computer graphics & rendering
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Topic match · Computer graphics & rendering
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Computer graphics & rendering
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Topic match · Computer graphics & rendering
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
Topic match · Computer graphics & rendering
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
Topic match · Computer graphics & rendering
38:26Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
6:40Overpopulation – The Human Explosion Explained
14M views • 9 years ago
Kurzgesagt – In a Nutshell
A Kurzgesagt explainer on why the human population exploded and why growth is slowing, drawing on Our World in Data. It argues that birth rates fall as countries develop, easing overpopulation fears.
Topic match · Social issues & culture
14:47SOUTH KOREA IS OVER
15.9M views • 1 year ago
Kurzgesagt – In a Nutshell
A Kurzgesagt animation on South Korea's record-low fertility rate and rapidly aging population. It explains why a demographic collapse looks hard to reverse and projects the population shrinking sharply by 2060.
Topic match · Social issues & culture
4:14Computer Color is Broken
4.3M views • 11 years ago
minutephysics
MinutePhysics explains that computers store brightness nonlinearly, so blurring and blending colors in raw RGB gives wrong, dark results. It shows why mixed colors, such as in gradients, look off.
Topic match · Computer graphics & rendering
14:28Superpositions, Sudoku, the Wave Function Collapse algorithm.
764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Computer graphics & rendering
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Topic match · Computer graphics & rendering
9:27What is a Geometry Kernel? C3D vs ACIS vs Parasolid
25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
Topic match · Computer graphics & rendering
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Topic match · Computer graphics & rendering
8:09Google Earth’s Incredible 3D Imagery, Explained
3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
Topic match · Computer graphics & rendering
14:53What would we see if we fell into a Black Hole?
7.5M views • 5 years ago
ScienceClic English
ScienceClic visualizes what you would see falling into a black hole, from the approach and the accretion disc to crossing the horizon, in 15 minutes.
Topic match · Computer graphics & rendering
3:45pointerpointer.com's use of voronoi, canvas, and javascript
40K views • 14 years ago
Paul Irish
Paul Irish explains how pointerpointer.com works. It uses a hidden canvas of colored Voronoi regions to look up which photo matches the cursor position.
Topic match · Computer graphics & rendering
5:26Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118
209K views • 9 years ago
Two Minute Papers
Two Minute Papers covers a paper on speeding up fluid and smoke simulation with convolutional networks. It contrasts the approach with earlier regression forest methods.
Topic match · Computer graphics & rendering
4:48Hans Rosling's 200 Countries, 200 Years, 4 Minutes - The Joy of Stats - BBC
11.5M views • 15 years ago
BBC
Hans Rosling uses augmented-reality animation to show 200 countries over 200 years in four minutes, built from 120,000 data points. It tracks life expectancy and income to show the world's development.
Topic match · Data visualization & information design
7:49America Keeps Rejecting an ID Card It Already Has
13.6M views • 9 years ago
CGP Grey
CGP Grey explains the history of the US Social Security card and number, and why they became a de facto national ID despite never being meant for it. He also covers why America resists a proper identity card.
Topic match · Social issues & culture
6:24Wealth Inequality in America
26.7M views • 13 years ago
politizane
A short infographic video on the distribution of wealth in America, contrasting what people believe, what they consider ideal, and the actual numbers. It highlights how top-heavy US wealth is.
Topic match · Data visualization & information design
6:08Immigration, World Poverty and Gumballs
6.8M views • 16 years ago
NumbersUSA
Roy Beck's short gumball presentation using World Bank and Census data to argue that letting people immigrate to the US cannot solve world poverty because the numbers are so large. It is made by NumbersUSA, an immigration-restriction advocacy group.
Topic match · Social issues & culture
16:30"NO CGI" is really just INVISIBLE CGI - 1
1.5M views • 3 years ago
The Movie Rabbit Hole
VFX supervisor Jonas Ussing examines what studios mean by "no CGI", showing how much invisible CGI hides behind practical-effects marketing. It is the first part of a multi-part series that includes analysis of doctored behind-the-scenes footage.
Topic match · Animation & visual effects
12:14Why We Won't Raise Our Kids in Suburbia
5.2M views • 4 years ago
Not Just Bikes
Not Just Bikes argues that car-dependent suburbs rob children of independence, contrasting North American suburbia with Dutch cities where kids walk and bike on their own. It is the creator's remake of an earlier video on the topic.
Topic match · Social issues & culture
23:12Simulating an epidemic
5.2M views • 6 years ago
3Blue1Brown
3Blue1Brown builds toy SIR models to simulate how an epidemic spreads and tests scenarios like social distancing, travel restrictions, central gathering places and quarantine. It was made during the early COVID-19 outbreak.
Topic match · Data visualization & information design
6:51Star Size Comparison 2
48.7M views • 10 years ago
morn1415
A visual scale comparison of stars and cosmic objects, from planets up to some of the largest known stars, set to music. It is meant to convey the vastness of the universe.
Topic match · Data visualization & information design
7:19The Lively & Liveable Neighbourhoods that are Illegal in Most of North America
2M views • 6 years ago
Not Just Bikes
Not Just Bikes explains how small pockets of shops and restaurants inside residential Dutch neighbourhoods create liveliness and help reduce traffic. It argues this kind of mixed-use design has been illegal in most of the US and Canada for a century because of zoning, and should be brought back.
Topic match · Social issues & culture
6:18Animated Voting Methods
16K views • 9 years ago
Unify The Vote
An animated simulation comparing single-winner voting methods such as plurality, instant runoff and STAR. Colored regions show which candidate wins as a randomized electorate shifts across a two-dimensional political space, building on Ka-Ping Yee's earlier diagrams.
Topic match · Data visualization & information design
8:10The Houses that Can't be Built in America - The Missing Middle
2.9M views • 5 years ago
Not Just Bikes
Not Just Bikes explains missing middle housing, such as duplexes, townhouses and small apartment buildings. The video argues that zoning in the US and Canada has made these options almost illegal.
Topic match · Social issues & culture
41:35The Alt-Right Playbook: How to Radicalize a Normie
4.5M views • 7 years ago
Innuendo Studios
A video essay from the Alt-Right Playbook series that explains how extremist movements draw ordinary people in, using deniable rhetoric, bad-faith games, and gradual escalation. It draws on books about the alt-right, male radicalization, and cult-style brainwashing.
Topic match · Social issues & culture
13:36Chinese Invisibility Cloak Hoax DESTROYED!!!
6.8M views • 8 years ago
Captain Disillusion
Captain Disillusion debunks a viral Chinese invisibility cloak video while parodying popular educational channels. Along the way he explains chroma keying and green screen techniques.
Topic match · Animation & visual effects
6:47The US Has More Tribes Than the World Has Countries
7.3M views • 6 years ago
CGP Grey
CGP Grey explains why "Indian" is often preferred over "Native American" in the United States, especially near reservations, and how many tribes exist in the US. He draws on conversations with people who identify as Indian.
Topic match · Social issues & culture
7:00CD / Color
2.9M views • 6 years ago
Captain Disillusion
Captain Disillusion's comedic, fast-paced explainer on how color works in cameras, displays and video. It covers the biology of color perception and what it means for screens.
Topic match · Animation & visual effects
14:57Prius Hybrid Drive Explained
1.1M views • 10 years ago
Niels Blaauw
A Blender-animated explanation of the Toyota Hybrid Synergy Drive, showing how the engine, two motor-generators, planetary gearset and battery work together as an eCVT.
Topic match · Animation & visual effects