hardware faults
No strong matches for “hardware faults”. Here are the closest videos.
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
6:36Intel ME explained (intel management engine) from insider
12K views • 8 years ago
jessie
A short video explaining the Intel Management Engine, a hidden embedded computer inside Intel machines with deep access to hardware. It is presented from an insider's perspective and raises backdoor and NSA concerns.
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
9:48Bitcoin Q&A: How Do I Secure My Bitcoin?
117K views • 9 years ago
aantonop
Andreas Antonopoulos answers a question about how to secure your Bitcoin. He covers holding your own keys, backing up the 12 to 24 word seed phrase, and the tradeoffs of custodial accounts, phone wallets and hardware wallets.
35:33How does Computer Memory Work? 💻🛠
5.5M views • 4 years ago
Branch Education
A 36-minute animated deep dive from Branch Education into how DRAM works. It shows how memory connects to the CPU and how billions of bits are stored in nanoscale capacitor cells. It also covers why DRAM sits between SSDs and the processor.
23:33Why Do Mainframes Still Exist? What's Inside One? 40TB, 200+ Cores, AI, and more!
1.2M views • 3 years ago
Dave's Garage
Dave Plummer tours the IBM z16 mainframe from design through factory assembly, test lab, accelerators and water cooling. He explains why mainframes still exist and what makes them reliable.
38:26Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
18:46A COMPLETELY Upgradeable Laptop? - Framework Laptop Review
6.2M views • 5 years ago
Linus Tech Tips
Linus Tech Tips reviews the first Framework Laptop, a fully repairable and upgradeable machine. The reviewer expected a flimsy chunky device and was happily surprised.
4:42Why Your Webcam Still SUCKS!
552K views • 6 years ago
Techquickie
A short Techquickie explainer on why laptop webcams are much worse than phone cameras. It covers sensor size, image processing, and the interface differences between laptops and phones, with input from a Logitech engineer.
10:20STOP Buying ANDROID TV Boxes!
4.6M views • 3 years ago
Linus Tech Tips
Linus Tech Tips warns against cheap Android TV boxes, many of which ship with preinstalled malware. It looks at several boxes and suggests safer alternatives such as Chromecast and Nvidia Shield.
10:58DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say
3.7M views • 5 years ago
Linus Tech Tips
Linus Tech Tips looks at whether buying a used GPU that was previously used for crypto mining is a good idea, as miners prepare to sell off cards. The video discusses how mining affects wear on cards and what to watch for.
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
21:42Future Computers Will Be Radically Different (Analog Computing)
13.2M views • 4 years ago
Veritasium
Veritasium explains why analog computing may suit AI workloads, covering old analog computers, The Analog Thing and Mythic's analog chips that use flash memory for neural network inference. It argues digital hardware is hitting limits.
20:13The Most Powerful Computers You've Never Heard Of
13.7M views • 4 years ago
Veritasium
Veritasium traces analog computers from the Antikythera mechanism and Kelvin's tide-predicting machines to fire control and modern analog approaches. It explains how these machines computed continuously rather than digitally.
20:05But what are Hamming codes? The origin of error correction
3.1M views • 6 years ago
3Blue1Brown
3Blue1Brown's discovery-oriented introduction to error correction codes, building up Hamming codes from the puzzle of locating a flipped bit. It explains the parity-check idea and why it is so efficient.
11:28Here's What's Preventing You From Finishing Projects
147K views • 5 years ago
Zack Freedman
Zack Freedman gives advice on why makers fail to finish projects, including scrapping bad ideas, showing work publicly and writing a plan that keeps projects fun. It is aimed at hardware DIY but generalizes.
23:01Safe Cycling Showdown - Good vs. Bad City Design - Plus 1 Minus 2
1.1M views • 5 years ago
Not Just Bikes
Not Just Bikes compares the same cycling trip to a hardware store in Calgary and in Amsterdam, using a 'plus 1 minus 2' format. It shows how street design shapes how safe and practical cycling is.
19:25New computers don't speed up old code
187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
21:20Cracking Enigma in 2021 - Computerphile
2.9M views • 5 years ago
Computerphile
Dr Mike Pound of Computerphile shows how a modern laptop can crack Enigma, using a ciphertext-only attack based on an older paper. He compares it with the tooling in CrypTool.
18:41Emulating the DX7 the HARD way
23K views • 5 years ago
plgDavid
An episode of Plogue's chipresearch series on emulating the Yamaha DX7 from the hardware up. It covers the sub CPU and main CPU, address map investigation, cartridges, firmware analysis and a skeleton MAME driver.
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
19:37Why is Japan So Weak in Software?
968K views • 2 years ago
Asianometry
Asianometry examines why Japan's software industry has lagged despite its hardware strengths. It looks at dependence on US software and the low prestige of programming.
28:09How does Starlink Satellite Internet Work?📡☄🖥
9.9M views • 4 years ago
Branch Education
Branch Education explains how Starlink works, from the ground dish and satellites to phased-array beam steering and data routing. Animations cover how a beam stays connected to a satellite moving at 27,000 km/h.
26:41Finding the BEST sine function for Nintendo 64
418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
12:23Typesetters in the '80s - Computerphile
105K views • 12 years ago
Computerphile
Professor Brailsford of the University of Nottingham describes how the university set out to print its own mathematics exam papers in the 1980s. The story centers on getting a Mergenthaler Linotron 202 typesetter to work with their own software.
33:43TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis
171K views • 5 years ago
The Signal Path
The Signal Path takes apart a Starlink dish layer by layer, analyzing the phased array RF design, system architecture and integrated circuits, with an X-ray of the RF stack.
5:04Why Can't we Remake the Rocketdyne F1 Engine?
4.2M views • 8 years ago
Curious Droid
Short Curious Droid video on why NASA could not simply rebuild the Saturn V's Rocketdyne F-1 engine for the SLS boosters. It explains that the engines were hand-tailored and that much of the know-how was never documented, so the blueprints were not enough.