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No strong matches for “hardware”. Here are the closest videos.
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Topic match · Game history & retro gaming
Steve Jobs - Apple Is Software0:57

Steve Jobs - Apple Is Software

11K views • 15 years ago
Mike Cane
A one-minute clip from the All Things D conference in which Steve Jobs says Apple is fundamentally a software company, with iPod, Mac and iPhone all being software. He says the hardware is where the money is but the value is in the software.
Tearing Down the Model T of Our Time - Autoline After Hours 2841:02:36

Tearing Down the Model T of Our Time - Autoline After Hours 284

145K views • 11 years ago
Autoline Network
An Autoline After Hours episode where Sandy Munro discusses his complete teardown of the BMW i3, along with automotive journalists. It covers the car's carbon fiber construction and manufacturing technology.
Topic match · Repair, teardowns & right to repair
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
Topic match · Game history & retro gaming
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica7:24

How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

3.2M views • 8 years ago
Ars Technica
An Ars Technica War Stories episode in which Richard Garriott and Starr Long describe Ultima Online's planned virtual ecology and how players wrecked it. Players slaughtered the animals and also broke the in-game economy.
Topic match · Game history & retro gaming
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica2:13:40

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

246K views • 6 years ago
Ars Technica
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog. It includes the custom Lisp tools used.
Topic match · Game history & retro gaming
He started a computing REVOLUTION—then the shortage hit37:45

He started a computing REVOLUTION—then the shortage hit

224K views • 3 years ago
Jeff Geerling
Jeff Geerling interviews Raspberry Pi co-founder Eben Upton about the Pi shortage, the RP2040, RISC-V, the Sony investment and the origin of the name.
Topic match · Embedded systems & DIY electronics
CHM Live | Original iPhone Software Team Leader Scott Forstall (Part Two)1:03:02

CHM Live | Original iPhone Software Team Leader Scott Forstall (Part Two)

101K views • 9 years ago
Computer History Museum
Second half of a 2017 Computer History Museum live event in which former Apple software chief Scott Forstall is interviewed by John Markoff about creating the original iPhone. He tells stories about Steve Jobs and the team and the origins of the iPhone software.
Topic match · Consumer devices & gadgets
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
Topic match · Game history & retro gaming
We Play Doom With John Romero1:30:33

We Play Doom With John Romero

854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Topic match · Game history & retro gaming
Fatboy Slim - The Rockafeller Skank | Het verhaal achter het nummer7:25

Fatboy Slim - The Rockafeller Skank | Het verhaal achter het nummer

523K views • 8 years ago
Top 2000 a gogo
A Dutch Top 2000 a gogo segment in which Norman Cook (Fatboy Slim) explains how The Rockafeller Skank is built, in his studio. The studio shows a long-running Atari ST setup.
Topic match · Demoscene & retrocomputing
Building the PERFECT Linux PC with Linus Torvalds53:44

Building the PERFECT Linux PC with Linus Torvalds

9.5M views • 11 months ago
Linus Tech Tips
Linus Tech Tips builds a Linux PC together with Linus Torvalds, who talks through parts selection, kernel development and some of his side projects. The conversation also touches on AI in kernel work.
Topic match · Consumer devices & gadgets
Comparing Tesla, Ford, & VW's Electrical Architectures41:44

Comparing Tesla, Ford, & VW's Electrical Architectures

381K views • 5 years ago
Munro Live
Sandy Munro sits down with engineers from 3IS to compare the electrical architectures of the Tesla Model Y, Ford Mach-E and VW ID.4. They discuss ECU counts, bus architectures and what the differences mean for cost and integration.
Topic match · Repair, teardowns & right to repair
The Secrets of Monkey Island - An Evening With Ron Gilbert5:38:11

The Secrets of Monkey Island - An Evening With Ron Gilbert

71K views • 5 years ago
The Video Game History Foundation
A very long livestream in which Ron Gilbert and Frank Cifaldi look at the making of The Secret of Monkey Island, including its SCUMM source code, which they edit and recompile live.
Topic match · Game history & retro gaming
CLEARink ePaper 2.0 at SID Display Week 201923:45

CLEARink ePaper 2.0 at SID Display Week 2019

34K views • 7 years ago
Charbax
Charbax interviews the CEO and CMO of CLEARink at SID Display Week 2019 about their eTIR reflective display technology. It demos 9.7-inch low-power color and video ePaper with high refresh capability.
Topic match · Consumer devices & gadgets
Jim Keller: The Future of Computing, AI, Life, and Consciousness | Lex Fridman Podcast #1622:39:15

Jim Keller: The Future of Computing, AI, Life, and Consciousness | Lex Fridman Podcast #162

1.3M views • 5 years ago
Lex Fridman
Lex Fridman interviews chip architect Jim Keller about the future of computing, AI, life and consciousness. Topics include CPU design, branch prediction and why imperfect designs often win.
3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell2:35:32

3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell

51K views • 12 years ago
Computer History Museum
A Computer History Museum oral history panel with four 3dfx founders on the company's rise with Voodoo Graphics and Glide, and its fall into bankruptcy. It runs about two and a half hours.
Chris Lattner: Compilers, LLVM, Swift, TPU, and ML Accelerators | Lex Fridman Podcast #211:13:06

Chris Lattner: Compilers, LLVM, Swift, TPU, and ML Accelerators | Lex Fridman Podcast #21

200K views • 7 years ago
Lex Fridman
Lex Fridman interviews Chris Lattner, creator of LLVM, Clang and Swift, about compilers, Swift for TensorFlow, TPUs and ML accelerators. The talk covers how hardware and software meet to produce efficient code.
Chris Lattner: The Future of Computing and Programming Languages | Lex Fridman Podcast #1312:42:41

Chris Lattner: The Future of Computing and Programming Languages | Lex Fridman Podcast #131

594K views • 6 years ago
Lex Fridman
Lex Fridman's long interview with Chris Lattner, creator of LLVM and Swift, covering the future of computing and programming languages. It touches on compilers, hardware, and his work at Apple, Tesla, Google and SiFive.