input validation
46:54"Write a single library to handle all input devices, it'll be easy" they said...
21K views • 6 years ago
linux.conf.au
Peter Hutterer's linux.conf.au 2020 talk on creating libinput, the unified userspace input library, and the difficulties of handling the many quirks of input devices.
59:2328c3: The Science of Insecurity
42K views • 14 years ago
28c3
Meredith Patterson and Sergey Bratus argue that networked software stays insecure because protocols and inputs are too complex to recognize safely. They propose using formal language theory and grammars to build secure, verifiable input handling.
43:40DEF CON 29 - Richard Henderson - Old MacDonald Had a Barcode, E I E I CAR
18K views • 5 years ago
DEFCONConference
A DEF CON 29 talk by Richard Henderson about encoding the EICAR antivirus test string into QR codes and barcodes and scanning them at real systems. Many systems that do not expect such input misbehave or collapse, including a parking garage system.
34:21Plover: Thought to Text at 240 WPM
109K views • 13 years ago
Next Day Video
Mirabai Knight's PyCon 2013 talk on Plover, a free cross-platform stenography engine that lets people write at up to 240 WPM on ordinary hardware, including a demo of coding by steno.
39:42Ricardo Signes - 闇のEメール伝説
8K views • 15 years ago
yapcasia
Ricardo Signes' YAPC::Asia Tokyo 2011 talk on the legends and horrors of email: how messy the SMTP and email standards are in practice. The first few minutes are Perl-specific, but the rest applies to anyone handling email.
40:00"Agility & Robustness: Clojure spec" by Stuart Halloway
25K views • 10 years ago
Strange Loop Conference
Stuart Halloway shows how Clojure's spec library lets you build programs that are both agile and robust. He covers declarative, predicate-based specification layered on interactive REPL development.
23:46How To Count Past Infinity
29.7M views • 10 years ago
Vsauce
Vsauce's Michael Stevens takes viewers past infinity using transfinite numbers, ordinals and cardinals, with input from mathematician Hugh Woodin. It is a fast-paced, mind-bending tour of different sizes of infinity.
53:46Dasher: information-efficient text entry
7K views • 19 years ago
Google TechTalks
David MacKay's 2007 Google Tech Talk presents Dasher, a text-entry system driven by continuous gestures and a language model, reaching about 35 words per minute with one finger and 25 hands-free. It explains the information-theory reasoning behind the design.
48:57Email Hates the Living
3K views • 14 years ago
m
A lightning-style conference talk by Ricardo Signes about the horrors of email: its protocols, formats and decades of accumulated quirks. It is delivered with a humorous horror theme to show why handling email correctly is harder than it looks.
22:13what did you do
1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
21:27How Many Holes Does a Human Have?
16.2M views • 6 years ago
Vsauce
Vsauce asks how many holes a human has and uses topology to show the answer depends on what counts as a hole, with animations and expert input.
54:42Iowa Swine Day 2022: Agriculture at the End of the World
141K views • 4 years ago
Iowa Pork Industry Center
Peter Zeihan speaks at Iowa Swine Day 2022 on geopolitics, the end of globalization and agriculture. He argues that supply chains, energy and farm inputs are all about to be disrupted.
36:21Pragmatic Unicode, or, How do I stop the pain?
80K views • 14 years ago
Next Day Video
Ned Batchelder's PyCon 2012 talk gives a quick overview of what Unicode is, then focuses on what a Python programmer needs to handle text correctly. It presents the 'Unicode sandwich' strategy: decode bytes at input, work with Unicode internally, encode at output.
36:41TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
6M views • 10 years ago
Games Done Quick
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016. The bot gives deliberately deranged answers while exploiting the game's error-prone recognition.