interactive development
6:22Interactive programming Flappy Bird in ClojureScript
55K views • 12 years ago
Bruce Hauman
Bruce Hauman live-codes Flappy Bird in ClojureScript in about six minutes, using figwheel to hot-reload changes into the running game. The demo shows game behavior being changed interactively without restarting.
7:157 minutes of Pharo Smalltalk for Rubyists
37K views • 11 years ago
Avdi Grimm
Ruby developer Avdi Grimm gives a seven-minute tour of Pharo Smalltalk's development environment, focusing on tools like search-by-example and the integrated, live coding experience.
10:30Unreal Engine 4 - GT.TV Exclusive Development Walkthrough
972K views • 14 years ago
GameTrailers
A GameTrailers walkthrough from E3 2012 of an Unreal Engine 4 real-time tech demo with Epic's Alan Willard. It shows live code changes and hot reloading while the game runs.
4:46Debugging Lisp: fix and resume a program from any point in the stack - how Common Lisp stands out.
5K views • 3 years ago
vindarel
A five-minute demo of the Common Lisp debugger fixing a bug, recompiling a single function, and resuming execution from the failed stack frame. It shows how to avoid re-running long computations.
17:48NeXT vs Sun
116K views • 14 years ago
hoffman60613
A 1991 NeXT promotional video that stages a head-to-head programming contest between a NeXT computer and a Sun workstation. It shows NeXT's interface builder and object-oriented tooling producing an application far faster than traditional UNIX development.
8:19Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments
284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
5:51Creating Prelude of the Chambered
475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
6:39Making Metagun
763K views • 16 years ago
Nizzotch
A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18. It shows the whole coding session sped up.
5:27Live ClojureScript Game Editor
34K views • 14 years ago
ibdknox
A five-minute demo of a live ClojureScript game editor by Chris Granger. It is based on Bret Victor's demo from the Inventing on Principle talk, with code changes reflected instantly in the running game.
2:07AI Live Painting in Krita - Interactive updates
46K views • 2 years ago
Acly
A short demo of interactive AI live painting in Krita using the Stable Diffusion plugin, where canvas changes update the generated image immediately. It uses an LCM sampler for speed and needs a high-end GPU for the interactive feel.
35:07NeXTSTEP Release 3: A Demonstration with Steve Jobs
184K views • 6 years ago
Joseph Spiros
A 35-minute demonstration of NeXTSTEP Release 3 by Steve Jobs. It shows the object-oriented development environment and features such as dragging a live chart between apps.
35:09NeXTSTEP Release 3 Demo
625K views • 20 years ago
blatherskyte
Steve Jobs demos NeXTSTEP Release 3, showing the object-oriented development environment and UI that later became the basis of Mac OS X. Midway through he builds a database-backed GUI app with Interface Builder and Enterprise Objects Framework with almost no code.
8:05800+ days of Minecraft in 8 minutes
2.8M views • 13 years ago
Minecraft
A Gource visualization of 826 days of Minecraft development, from alpha 1.2 to release 1.5, condensed into eight minutes. Each dot is a file, folders are links, and developers fly around zapping files as they work on them.
4:05Low-Cost Multi-touch Whiteboard using the Wiimote
4.6M views • 18 years ago
Johnny Lee
Johnny Chung Lee shows how infrared light pens and a Wii Remote can make a very low-cost multi-point interactive whiteboard or tablet display. Software is available for download.
2:46Godot Engine - Apps & Tools - 2022 Showreel
172K views • 4 years ago
Godot Engine
The Godot Engine 2022 showreel of apps and tools built with Godot, with a timestamped list of each project. It shows the engine being used well beyond games.
1:41:38Mock Interview with Shawn McGrath
45K views • 9 years ago
Molly Rocket
A live mock programmer interview in which Casey Muratori interviews game developer Shawn McGrath using a less confrontational format devised by Chris Hecker. It gets deep into technical details while showing how the candidate actually thinks and works.
14:06Tomorrow Corporation Tech Demo
107K views • 3 years ago
retrogameinternals
Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.
12:04Simulating an Entire Car Engine (yes, it makes noise)
2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
1:03:28"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]
569K views • 11 years ago
Double Fine
In the finale of Double Fine's Devs Play, speedrunner SMK demonstrates glitches and exploits that skip entire sections of Psychonauts while Tim Schafer and the dev team watch. The developers react to and discuss the bugs as they appear.
1:19:39Let's port Diablo to SerenityOS!
82K views • 5 years ago
Andreas Kling
Andreas Kling ports the game Diablo to SerenityOS, his from-scratch Unix-like operating system, using the devilutionX project. The roughly 80-minute session shows what porting third-party software to the OS involves.
5:11Imba is Underrated: Building a counter in 49 seconds
9K views • 5 years ago
We Deserve Less
A five-minute video showing how to build a counter in the Imba web programming language in under a minute, then style it.
12:34Feature Discovery Series Episode 3: Aerodynamics
196K views • 6 years ago
Microsoft Flight Simulator
A Microsoft Flight Simulator Feature Discovery episode in which CEO Sebastian Wloch explains the new aerodynamics simulation for the 2020 release.
16:48Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo
38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
4:17Microsoft Surface multimedia coffee table
126K views • 15 years ago
Donald G
A short video of a Microsoft Surface multimedia coffee table, with a pointer to making a homemade multi-touch screen. It shows the original touch-table concept.
2:08:02Alto System Project: Dan Ingalls demonstrates Smalltalk
36K views • 7 years ago
Computer History Museum
A roughly two-hour demonstration by Dan Ingalls of Smalltalk running on the Computer History Museum's restored Xerox Alto. It shows the integrated environment and language designed at Xerox PARC as personal dynamic media.
28:00APL demonstration 1975
111K views • 13 years ago
Imperial College London
A 1975 live demonstration of the APL language by Imperial College professor Bob Spence, showing a REPL on a modified typewriter terminal and APL's appeal to non-programmers.
3:47Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay
54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
1:05:22Oculus Connect 2: Live Coding Session with John Carmack
141K views • 11 years ago
Meta VR
John Carmack live-codes a simple VR application at Oculus Connect 2 using a Racket-based environment for rapid development and deployment on Gear VR.
33:06REBL - Stuart Halloway
25K views • 7 years ago
ClojureTV
Stuart Halloway introduces REBL, a graphical, interactive tool for browsing Clojure data, extracted from Datomic tools. The talk is from Clojure/conj 2018.
16:12Ruby on Rails demo
428K views • 21 years ago
tenthconcept
David Heinemeier Hansson builds a blog engine with Ruby on Rails in 15 minutes, the demo that launched Rails' momentum.
11:54Alternate Reality Kit by Randall Smith at Xerox PARC 1986 (VPRI-0131)
4K views • 10 years ago
Yoshiki Ohshima (大島芳樹)
A 12-minute demo of the Alternate Reality Kit, built by Randall Smith at Xerox PARC in 1986. It is a simulated physical world in which users manipulate objects and program by direct interaction.
12:09World's Fastest Camera Drone Vs F1 Car (ft. Max Verstappen)
38.5M views • 2 years ago
Red Bull
Red Bull and the Dutch Drone Gods follow Max Verstappen's RB20 F1 car around Silverstone in a single FPV shot using a custom drone that accelerates to 300 km/h in about four seconds. The video also covers the year of development behind the drone.
5:10Computational Design of Mechanical Characters
3.9M views • 13 years ago
DisneyResearchHub
A Disney Research SIGGRAPH 2013 demo of an interactive system that lets non-experts design animated mechanical characters. The user sketches motion curves and the system generates optimized mechanisms and gear trains for 3D printing.
31:17[Minecraft Computer Engineering] - Quad-Core Redstone Computer v5.0 [12k sub special!]
3.6M views • 7 years ago
legomasta99
A showcase of the author's fifth-generation quad-core computer built entirely from Minecraft redstone, after two years of development. It features cache, a hardware stack, a GPU driving a 15x15 display, and serial I/O ports.
2:55Nook simple touch e-ink games
14K views • 13 years ago
vasilievi4
A brief clip of a Nook Simple Touch e-ink reader running PlayStation 1 games through an emulator with a hacked fast refresh rate.
3:00Bill Gates demonstrates Visual Basic (1991)
2.1M views • 10 years ago
Crapkai
A short clip of Bill Gates demonstrating Visual Basic in 1991, showing drag-and-drop building of a Windows GUI.