HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

Creating Prelude of the Chambered

Nizzotch2 HN recommenders · recommended in 2 months, 2015-2026
YouTube
475K views · 15 years ago · demo · evergreen

A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.

HN recommends it as a way to demystify game creation and shows what an experienced developer can build in a 48-hour jam.

Indie game developmentGame programming & engines#notch#ludumdare#timelapse#gamedevelopment#48hours

3 comments from Hacker News

@CodeArtisan2026 · in “Mark Zuckerberg is reportedly building an AI clone to replace him in meetings”

The games he made for programming competitions like ludum dare were decent. I especially enjoyed Prelude to the chambered. link ▶ this video link

RecommendsView on HN
@sovande2016 · in “Writing an editor in less than 1000 lines of code, just for fun”

For example, ▶ this video Keep in mind, this is 48 hours and he had created a "few" games before this.

CitesView on HN
@wallflower2015 · in “Ask HN: I'm going to present technology jobs to 400 16yo,what should I tell them?”

First, congratulations! I would demystify the process of creation. Show them your wireframes, your pencil sketches, talk about the business v. creative push and pull. Make it interactive - break them into groups of 2-3 each for 5 min and show them Notch's time-lapse in the background on projector while you have them work on exercises in ideation - what would their game be? what would the levels, characters, and challenges be. They don't have to present - just get them comfortable with the first step of creation - putting it on 'scratch' paper. If you have time, deconstruct Flappy Bird. The scrolling left to right background v. making the bird move. How the object detection is greatly simplified when you have only one coordinate to detect (y-bird and y-pipeTop/y-pipeBottom). How adding gravity to the bird (downward velocity) allows you to fly the bird. "Making Metagun" by Notch link "Creating Prelude of the Chambered" by Notch ▶ this video

RecommendsView on HN
Making Metagun6:39

Making Metagun

Nizzotch
763K views • 16 years ago
Notch Coding Minicraft!18:32

Notch Coding Minicraft!

simme337
269K views • 14 years ago
Cave game tech test3:02

Cave game tech test

Nizzotch
10.5M views • 17 years ago
Antichamber: An Overnight Success, Seven Years In The Making52:54

Antichamber: An Overnight Success, Seven Years In The Making

GDC Festival of Gaming
129K views • 11 years ago
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

Molly Rocket
33K views • 10 years ago
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

Molly Rocket
465K views • 11 years ago
800+ days of Minecraft in 8 minutes8:05

800+ days of Minecraft in 8 minutes

Minecraft
2.8M views • 13 years ago
Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

GDC Festival of Gaming
521K views • 6 years ago
Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

Molly Rocket
83K views • 11 years ago
HandmadeCon 2015 - Mike Acton1:11:48

HandmadeCon 2015 - Mike Acton

Molly Rocket
102K views • 10 years ago
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 201344:10

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

Dutch Game Garden
386K views • 12 years ago
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

ClojureTV
31K views • 11 years ago
Unity DOTS vs Handbuilt: Sample Project27:56

Unity DOTS vs Handbuilt: Sample Project

Nick Caston
687K views • 6 years ago
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica2:13:40

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

Ars Technica
246K views • 6 years ago
How to Survive in Gamedev for Eleven Years Without a Hit52:12

How to Survive in Gamedev for Eleven Years Without a Hit

GDC Festival of Gaming
1.2M views • 9 years ago
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

Alexandre Franco
190K views • 13 years ago
John Carmack Keynote - Quakecon 20132:49:19

John Carmack Keynote - Quakecon 2013

IGN
101K views • 13 years ago
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage1:01:04

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

GDC Festival of Gaming
150K views • 7 years ago
"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]1:03:28

"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]

Double Fine
569K views • 11 years ago
"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner46:22

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

Strange Loop Conference
24K views • 12 years ago